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    Currently Hiring: Quality Assurance (Part-time Position)

    At League of Geeks we’re known for the incredible high level of quality found in everything we touch, at the forefront of that principle is our internal quality assurance processes. As a central part of these processes you will be working alongside the entire development team, seeing the full end-to-end process of delivering major updates and world-class content to our players. You will be tasked with ensuring that our games’ releases and updates pass compliance testing across multiple platforms, as well as triaging bug reports from our ever growing community of players.

     

    This is a part-time role, perfect for students or hobbyist developers looking to learn more about the development processes and practices of a leading independent studio. If you’re keen to work with (dare we say it) one of the most interesting independent teams in the world and get in on the ground floor for future projects, well, we want to hear from you.

     

    Required:

    • Excellent communication skills.
    • Excellent observation skills, analytical and detail orientated.
    • Strong tracking and organisational skills.
    • Ability to identify risks to escalate to the applicable stakeholders.
    • Proficient with Google Docs and Google Sheets.
    • A high attention to detail and thoroughness.

     

    Bonus Points:

    • QA experience on Steam, PlayStation or Xbox One titles.
    • Writing, following and maintaining compliance/test plans.
    • Experience with Pivotal Tracker and Agile methodologies.
    • Understanding of Steam, PlayStation and Xbox platforms.
    • Experience with bug tracking software.

     

    Responsibilities:

    • Work closely with development team to ensure the health and functionality of our games.
    • Working independently to complete assigned projects with limited supervision.

     

    How to Apply:

    • If this role sounds good to you, send an up-to-date CV and folio with examples of your work to admin(at)leagueofgeeks(dot)com.

     

    Women and minority developers we want to hear from you! We pride ourselves on our inclusive work environment and output, so we’d love to work with you!

     

    Please note that due to the number of applications, we will only be notifying successful applicants.

    Currently Hiring: Environment Artist (Full-time Employment)

    At League of Geeks we’re looking to push the boundaries of what is thought to be aesthetically possible, not just for boutique independent studios like our own, but for the medium itself.

     

    We’re after a talented, professional and ambitious environment artist who carries a burning desire to make their mark on video games by forging world-class game environments. We’d love you, as the red-hot environmental artist, to blaze in and show us all how it’s done. Let’s experiment, push games past their usual constraints, and present new visions. This is your opportunity to work with one of Australia’s best creative teams dreaming up and building new and original intellectual properties.

     

    As an agile team, we love experienced generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we create and deliver to our players. You will become a core member of the LoG family, part of our planning meetings, design discussions, and of course Friday afternoon drinks, weekly doggo day, and more. If you’re keen to work with the Australian Studio of the Year and get in on the ground floor for our unannounced project, we want to hear from you.

     

    This is a full-time fixed-term role, which we’d be looking to extend into a full-time position if the glove fits.

     

    Required:

    • At least 3 years experience building environments, and a number of shipped titles.
    • Great problem-solving skills, particularly using the usual slate of development tools including Maya, Zbrush/Mudbox and Unity.
    • The ability to translate concept art into finished game assets, remaining true to an artistic vision.
    • Excellent hard-surface modelling, sculpting and texturing skills.
    • An excellent understanding of game development pipelines and technical restraints.
    • The ability to create tileable or modular components with which to construct procedural game environments.
    • Very strong aesthetic skills and tastes, and an understanding of differing art styles and how to achieve them in your work.
    • Excellent communication and team-work skills.
    • A high attention to detail and thoroughness.

     

    Bonus Points:

    • Applicants with strong skillsets and proven experience in both environmental 3D artwork AND technical art will be greatly favoured for this role.
    • Experience with Substance Painter, GitHub and Perforce.
    • The ability to supplement level creation with particle and environmental effects, and game props.
    • The ability to develop, concept and communicate your own ideas and vision.
    • You have organic modelling experience.

     

    Responsibilities:

    • Work closely with the art team and art director in order to realise and create game environments.
    • Troubleshoot and create workflows for environmental assets into the game using Maya to Unity3D.
    • Build and texture environmental art and props, sometimes for bespoke levels, or sometimes for procedural systems.
    • Empower LoG’s creative potential!

     

    How to Apply:

    • If this role and a future at LoG sounds good to you, send an up-to-date CV and folio with examples of your work to admin(at)leagueofgeeks(dot)com.

     

    Women and minority developers we want to hear from you! We pride ourselves on our inclusive work environment and output, so we’d love to work with you!

     

    Relocation assistance is available for the perfect applicant.

     

    Please note that due to the number of applications, we will only be notifying successful applicants.

     

    Currently Hiring: Technical Artist (Full-time Employment)

    At League of Geeks we’re looking to push the boundaries of what is thought to be aesthetically possible, not just for boutique independent studios like our own, but for the medium itself.

     

    We’re after an experienced Technical Artist with great artistic vision, out to make their mark in the games industry and improve the aesthetic potential of our games. Create fantastic shaders, mind-popping visual effects, and forge your own game assets. Improve our efficiency by creating pipeline tools for the artists, and maximise our output by helping to develop procedural systems. This is your opportunity to work with one of Australia’s best creative teams dreaming up and building new and original intellectual properties.

     

    As an agile team, we love experienced generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we create and deliver to our players. You will become a core member of the LoG family, part of our planning meetings, design discussions, and of course Friday afternoon drinks, weekly doggo day, and more. If you’re keen to work with the Australian Studio of the Year and get in on the ground floor for our unannounced project, we want to hear from you.

     

    This is a full-time fixed-term role, which we’d be looking to extend into a full-time position if the glove fits.

     

    Required:

    • At least 3 years experience in the games industry as a Technical Artist.
    • The ability to streamline and improve Maya to Unity asset pipelines.
    • The ability to create custom scripts, shaders and tools in Unity and Maya.
    • Experience creating particle and environmental effects.
    • Great technical and creative problem-solving skills.
    • You can demonstrate your own strong artistic principles and experience.
    • Being a self-starter with the ability to seek deficiencies in our processes and improve them.
    • Excellent communication and team-work skills.
    • A high attention to detail and thoroughness.

     

    Bonus Points:

    • Applicants with strong skillsets and proven experience in both technical art AND environmental 3D artwork will be greatly favoured for this role.
    • You have a wealth of experience working within a studio’s art pipeline.
    • You have experience working within different game art styles and platforms.
    • You are highly experienced with Maya, Unity3D, Photoshop.
    • You have experience with Zbrush, Substance Painter, GitHub, Perforce.
    • You have a solid understanding of rigging, animation troubleshooting, joint constraints, skinning.

     

    Responsibilities:

    • Work closely with the the art and tech departments, in order to bring our shared artistic visions and art direction to life.
    • Troubleshoot, invent and document workflows for artists creating assets for game development.
    • Help develop art-focused procedural systems.
    • Building environmental art and props.
    • Empower LoG’s creative potential!

     

    How to Apply:

    • If this role and a future at LoG sounds good to you, send an up-to-date CV and folio with examples of your work to admin(at)leagueofgeeks(dot)com.

     

    Women and minority developers we want to hear from you! We pride ourselves on our inclusive work environment and output, so we’d love to work with you!

     

    Relocation assistance is available for the perfect applicant.

     

    Please note that due to the number of applications, we will only be notifying successful applicants.

    League of Geeks completes its sixth consecutive profit share distribution

    League of Geeks’ latest profit share distribution marks a happy occasion as the amount of profit now distributed to contributors is above – or well above in many cases – that of a standard industry contractor at market rate. What does that mean? It means, our contributors are seeing significant return and upside on time investment in the Armello project.

    We at League of Geeks are well into our second-year post launch and have the iOS and Android releases well underway and in development, with the 3rd milestone just approved. Our team is continuing to expand our DLC offering across platforms and have invested more heavily on internal systems and process to facilitate those ends, including a deeper investment in automated and manual QA testing and game analytics.