Let's Work Together.

Job Openings.

If it's listed here, we're currently accepting applications.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay.

We're looking for an engineer with the serious technical chops and game development experience to join us in bringing our new projects to life.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 8+ years role-relevant professional experience at videogame development studio/s.
  • Videogame development experience using C#/C++
  • Shipped multiple commercial videogames.
  • Confident knowledge of game development and engineering processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.
  • Ability to work independently; managing time, task lists and workflow with ease.

Responsibilities:

As a Senior Engineer here at League of Geeks, you will…

  • Implement game features and integrate engine features as needed to support desired gameplay.
  • Develop games for release on multiple platforms.
  • Work independently to complete assigned projects with limited supervision.
  • Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyse code performance.
  • Document technology implementation details.
  • Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Bring your dog to work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter and an up-to-date CV to [email protected]

In your cover letter, please tell us in 250 words or less, what you feel is the single most formative lesson you’ve learned in your experience programming videogames, and why. There are no wrong answers here. It can be as specific or broad as you wish and from any point in your career.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $85k - $125k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we believe in building the tools, techniques and pipelines for creatives to do what they love the most - making wonderful games!

We're looking for a Character TD who will be responsible for creating character setups, including the rigging or various game elements, and for support of animators and others with scripts and tools Contributes to the design, implementation and maintenance of the animation and rigging pipeline.

You’ll work closely with our artists to see our exciting new game's vision come to life, building art directable tools and techniques that empower artists to deliver game ready content.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years professional game development (or role relevant) experience.
  • An understanding of basic animation principles.
  • A strong working knowledge of animating within Maya.
  • A solid understanding of mesh topology and how to best utilize techniques within both high and low poly workflows to achieve a high level of deformation fidelity.
  • Experience in streamlining / automating rigging and skinning pipelines.
  • Working knowledge of MEL, Python, and PyMel scripting as it applies to character setup and animation.
  • Ability to communicate technical approaches and solutions with Art stakeholders.
  • Dedication to actively improving your skillset by keeping up to date with industry trends and techniques.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

As a Character TD you will build and maintain tools, process and develop techniques that enable artists to quickly integrate quality content and features into our games. You should have a strong eye for art quality and a broad range of knowledge and experience with the technical considerations of animation authoring and implementation.

  • Creates animation rigs, systems, and setups at the highest quality possible while staying on schedule
  • Creates believable and accurate deformations based on knowledge of physical anatomy using skinning, blendshapes and other applicable deformation techniques as they develop
  • Authors simulation setups for cloth and hair
  • Assists the animation team in troubleshooting setup and animation problems as they arise, especially as they relate to projects
  • Creates simple Entity animations for the purpose of testing new and existing systems
  • Stays informed about the latest improvements in Maya and on the latest in animation techniques from various sources of media
  • Contributes to the design and improvement of the character set-up process, including improvements to tools and workflows
  • Edit and improve existing character animation systems, such as facial setups and animation transfer tools
  • Writes and maintains scripts using Python and PyMel in support of animation rigs, workflows for animating/rigging characters, expediting the character setup and animation process, or to aid the art team
  • Supports Core team by creating tools and improving the DCC-to-Engine art pipeline
  • Acts as an intermediary between the animation and technical teams to clarify and communicate the workflows, needs, and terminologies of each team
  • Understands (and assists when technical needs arise) the entire process of creating cinematics including set construction, camera setup, character blocking, character animation, cloth simulation, animation troubleshooting, and ensuring that scenes run properly on the real-time game engine

Benefits:

  • Bring your dog to work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us, in 250 words or less, your thoughts on a recent trend, technique or piece of technology related to animation. Let your thoughts flow. There are no wrong answers here.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $88k - $108k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we believe in building the tools, techniques and pipelines for creatives to do what they love the most - making wonderful games!

We're looking for a Technical Artist with a passion for pushing the boundaries of what’s possible in real-time graphics, utilising a range of VFX, shaders and rendering techniques.

As a member of the engineering department, you’ll work closely with our artists to see our exciting new game's vision come to life, building art directable tools and techniques that empower artists to deliver game ready content.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 8+ years professional game development (or role relevant) experience.
  • Experience using VFX tools such as Niagara for Unreal, VFX Graph for Unity or PopcornFx.
  • Experience writing and developing shaders, using HLSL, CG or node based tools.
  • Experience and a strong familiarity with programming languages including Python and C# and/or node-based scripting (e.g. Blueprints).
  • Experience using DCC applications, including Maya, Blender, Substance Painter and Substance Designer.
  • Strong familiarity with asset optimization strategies and profiling tools.
  • Ability to communicate technical approaches and solutions with Art stakeholders.
  • Dedication to actively improving your skillset by keeping up to date with industry trends and techniques.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

As a Senior Technical Artist you will build and maintain tools, process and develop techniques that enable artists to quickly integrate quality content and features into our games. You should have a strong eye for art quality and a broad range of knowledge and experience in the art and science of modern real-time graphics techniques.

  • Developing solutions for technical challenges faced by content and feature teams.
  • Communicate technical approaches and solutions to Art team stakeholders.
  • Develop particle systems and other VFX in collaboration with the Art and Engineering teams.
  • Communicate and champion aesthetic goals to Engineering team stakeholders.
  • Identifying and solving performance issues.
  • Review development processes and identify opportunities for tool improvements.
  • Collaborating with artists and the broader team to help bring the project vision to life.
  • Helping LoG build and maintain a great working culture through positive teamwork!

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us, in 250 words or less, an example of a time when you offered an unexpected, atypical, yet effective solution to a problem in your career. There are no wrong answers here.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $88k - $108k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with unique charm and innovative gameplay. We're looking for a Technical Gameplay Designer with scripting, implementation, data and economic skills to help balance and fine-tune the gameplay of our new strategy project, until it’s … chef kiss. This role will see the continuing game balancing and tuning post-launch support, as we roll out updates and DLC.

As a collaborative, agile team, we love generalists possessing deep specialisations, so while design implementation, tweaks and tools will be your focus, you'll have opportunities to expand into AI, economy, multiplayer and systems design, along with prototyping features to troubleshoot complex concepts before they go into full production.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Significant experience in designing, implementing and tuning features and content as part of a professional game design team.
  • Good understanding of player motivation, systems design and the careful balance that makes or breaks player engagement.
  • Autonomy and resourcefulness in performing prototyping and polish tasks.
  • Ability to spot opportunities for design tools and create appropriate solutions.
  • Critical thinking and ability to give and receive feedback.
  • Excellent written and verbal communication, creative collaboration and teamwork skills.
  • Thoroughness with a high attention to detail.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.

Responsibilities:

As a Technical Gameplay Designer here at League of Geeks, you will be responsible for

  • Work as part of the design team to take systems and content from concept to polished implementation.
  • Be hands-on with tools and in-game editor to implement systems and content, develop design tools, and tweak the player experience.
  • Facilitate design-driven iteration on existing features and prototyping of upcoming features.
  • Develop and maintain design documents that clearly communicate concepts to our multidisciplinary team.
  • Participate in design and implementation discussions and reviews to reach objective rather than subjective outcomes.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines.
  • Participate in scoping and iterating on high level plans, budgets and schedules.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Conduct design research into industry best practices and design solutions.

Benefits:

  • Bring your dog to work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us in 250 words or less, explain where a game you have played or worked on used an interesting in-game value chain or innovative balance feature, and why it worked or didn’t work.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $70k - $90k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

Here at LoG, we are passionate about visual storytelling and are seeking a Senior Concept Artist to join us at the very heart of LoG’s creative process. As one of the few people on our team responsible for developing and guiding the execution of LoG’s unique aesthetic signatures, you will craft concepts that not only set the hearts of our team and players alight, but solve visual design problems before we encounter them in production.

You’ll bring your exceptional creativity and technical skills together to create inspiring concepts of environments, production props, characters and assets for the broader team. They will both communicate the game’s visual direction and deliver on technical and design objectives. Above all, your attention to detail, understanding of visual storytelling and vivid imagination will contribute to the team's highest objectives of creating a videogame and universe players have never experienced (or seen!) before.

As a two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well-being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • You have a strong creative spirit, that enjoys imagining and working with wild, and sometimes chaotic, game concepts.
  • A love of visualising game assets - creatures, environments, items and vehicles, among many wild things!
  • Strong understanding and knowledge of light, value, colour, composition, anatomy, use of detail, and visual storytelling.
  • Digital illustration skills with high proficiency in role-relevant software/tools such as Photoshop.
  • A high degree of organic, anatomical and architectural knowledge.
  • The ability to adapt and apply yourself to differing art styles and requirements.
  • Strong desire to work closely with the game director and design to ensure the game's art improves the player experience.
  • Able to understand and address requests for revisions in your work.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

As a Senior Concept Artist here at League of Geeks, you will be responsible for creating original and imaginative concept art for characters, environments and other game assets as well as:

  • Create mood paintings, colour studies, and lighting keys to inform and inspire artists and level designers.
  • Create illustration work that promotes ideas and enrols others into our unique artistic vision.
  • Create highly imaginative environment and prop concepts that inspire your team.
  • Produce environment concept art and in-game mock ups, focusing particularly on lighting and post effects.
  • Conceptualise, design and help create in-game visual effects.
  • Effectively document and communicate complex visual intentions and specifications to the broader team.
  • Iterate on game assets with level designers and 3D artists via paint overs and direct feedback.
  • Coordinate with the art, design and production leads to help accomplish project goals.
  • Work with the art director to maintain and promote a consistent aesthetic style.
  • Partner with other artists, designers, engineers and production to collaborate on creatively complex problems.
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.

Benefits:

  • Bring your dog to work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us in 250 words or less, what you feel is the single greatest principle or lesson you have learned as a professional visual artist, that you would share with your artists less experienced than yourself. There are no wrong answers here. It can be as practical as a photoshop hack or divine existential wisdom. Let your thoughts fly.

Important Stuff:

Base remuneration on offer (excluding benefits such as superannuation) is between $85k - $120k p.a. AUD. Base remuneration is dependent on experience and expertise of the applicant.
This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.
COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We’re looking for a Writer & Narrative Designer to guide and document our lore and characters, steer the design of our new videogame’s narrative systems, and most importantly, craft the in-game writing and storytelling of a brand new IP and universe.

This writing-heavy role will rely on your exceptional creative writing skills, supported by a solid and extensive understanding of storytelling frameworks, principles and methods. This is a key creative position on the project and you will have a major impact on the shape and success of our brand new videogame and its ambitious, original IP.

As a two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well-being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in timezones comparable to Australian Eastern Time. However, flexibility around timezones is available for exceptional candidates!

This fixed-term position can be held on a full-time basis for 6 months or a part-time basis for a period of 9 to 12 months, each with the possibility of ongoing employment.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 3+ years experience across a range of writing (cinematics, dialogue, quest/mission text, item descriptions, etc) for videogames.
  • Experience designing narrative systems and storytelling structures for videogames.
  • Shipped at least one commercial videogame on any platform.
  • Intimate and extensive understanding of classic and interactive storytelling frameworks, principles and methods.
  • Critical thinking skills and the ability to iterate on ideas to come up with design-viable solutions.
  • Solid understanding of player experience and the need for context and guidance.
  • Enthusiasm to work in a highly collaborative environment with a multi-disciplinary team.
  • Detail sensitivity, strong design sensibilities, and a keen understanding of myth and symbology.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Excellent communication, creative collaboration and teamwork skills.

Responsibilities:

As a Writer & Narrative Designer here at League of Geeks, you will be accomplished in your craft of writing, balancing the creative expression of our game worlds with player agency, acute design sensibilities and a keen awareness of production realities.

  • Design, promote and maintain effective and efficient narrative delivery systems with an eye for scope, storytelling, and the game’s intended aesthetic.
  • Work with the Game Director, Creative Director and Principal Designer to curate ideas and ensure a consistent tone.
  • Take ownership of key elements of our lore, characters and narrative framework.
  • Work closely with the game director, creative director and design team to curate ideas and ensure a consistent tone.
  • Develop and maintain narrative documents that clearly communicate concepts to our multidisciplinary team.
  • Guide complicated narrative discussions and reviews to reach an objective rather than subjective outcomes.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines.
  • Write in-game content as required per our milestone objectives and desired player experience.
  • Help guide and define the use of narrative tools, then work with those tools and Unity Engine editor to implement content, as necessary.
  • Participate in scoping and planning of future narrative needs.

Benefits:

Bring your dog to work!. Yeah, dogs!
Talent development, mentorship and support.
Regular self-directed professional development days.
Flexible work arrangement opportunities and family-friendly considerations.
Menstrual, Menopause and Parental leave.
Sustainable working hours, environment and life-work balance.
Friday afternoon team social events, including monthly get-togethers.
Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]
In your cover letter, please tell us in 250 words or less, what the single most important element is of great videogame writing. There are no wrong answers here, let your thoughts fly.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $63k - $85k p.a AUD pro-rata, as per the length of the contract term. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer that can bring our players together from all across the world — someone with the serious technical chops to bring our new project to life, with a particular focus on a multiplayer experience, as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with two-time Australian Studio of the Year on our exciting new titles and IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at video game development studio/s.
  • Shipped at least one commercial video game with online multiplayer/games-as-a-service functionality.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Develop and implement gameplay systems in a multiplayer environment.
    Implement game features and integrate engine features as needed to support desired gameplay.
  • Adapting games made in Unity to multiple game platforms.
  • Work independently to complete assigned projects with limited supervision.
    Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
    Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to snr.engineer.job (at) leagueofgeeks (dot) com

Important Stuff:

  • Base salary on offer (excluding benefits) is between $85k p.a - $160k p.a AUD, dependent on experience and expertise of the applicant.

  • Relocation assistance or remote work options are available for the perfect applicant.

  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

  • COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

We don’t always get things right and some of our favourite work pals are folks in positions we never even thought to advertise for. So it seems fair to say that if you don’t see a position listed here that reflects your skillset, you could still really make a difference here - and we’d love to hear how!

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Thoroughness and high attention to detail.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • Demonstrable design and aesthetic sensibilities.
  • 3+ years of relevant, professional experience.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and DefGeek party.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If a future at LoG sounds good to you and you feel we could use your perspective, experience and set of skills, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will only be notifying successful applicants.

How We Work.

Autonomy with Purpose

We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.

The Three C's

All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.

People Make Product

Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire.

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

1

.
Confirmation Email

You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.

2

.
Meet 'n' Greet

The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.

3

.
Reference Checks

We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.

4

.
Technical Interview

Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.

5

.
Fireside Chat with LoG's Founders

This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.

6

.
Offer

If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

Benefits.

LoG Dog Day

The most important one first; weekly bring-your-dog-to-work day. Yeah, doggos!

Flexible Options

Flexible work arrangement opportunities and family-friendly considerations.

Career Development

Professional development track, mentorship and support.

PlaySchool

Monthly self-directed professional development and game jam days.

Social Calendar

Friday afternoon team social events; demo days, knowledge sharing, talks from world renowned experts, founder Q&As!

Eat, Play, Party.

Annual Winter Feast, Summer Family Picnic, and DefGeek party.

Aussie Living

Located in Melbourne, Australia. World’s most livable city seven years in a row.

Do Good. Feel Good.

A portion of LoG's profits are donated to a charity of the team's choosing every year.