Let's Work Together.

Job Openings.

If it's listed here, we're currently accepting applications.

League of Geeks is looking for a Talent Specialist to join our team on a full-time, 12 month contract. You are an enthusiastic and pro-active recruiter who has a genuine interest and flair for helping people, whilst being able to understand what drives them, and enabling the value they can bring to our team on a cultural, as well as technical level.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two, brand new, exciting PC/console projects, we'd love to hear from you!

Note: This is a full-time, 12 month contract position with the possibility of ongoing employment, though make no mistake, you will be a critical part of the LoG family.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Prior experience in recruitment, talent acquisition, or people focused positions.
  • 3+ years experience working in the creative industries (ie: Videogames, Film, TV, etc)
  • Experience interviewing and negotiating with candidates.
  • A passion for developing inclusive talent sourcing strategies and processes to attract and acquire diverse talent.
  • Basic understanding of the videogame industry, development roles and practices.
  • Able to work autonomously with a self-motivating, positive attitude.
  • Excellent communication skills, both verbal and written.
  • Fantastic interpersonal skills. You are charismatic and empathetic.
  • High degree of emotional intelligence, balancing studio needs with the intricacies of individuals.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Lead talent and recruitment efforts with a personal, human touch.
  • Meet ambitious recruitment deadlines whilst achieving key strategic targets.
  • Manage the entire recruitment pipeline from defining new roles with the team to onboarding new hires.
  • Active sourcing, canvassing and recruitment of underrepresented/diverse candidates.
  • Interview, screen and perform reference checks on candidates.
  • Handle relocation assistance for successful candidates as required.
  • Develop and maintain effective pipelines in our HRIS, with an eye for building an experienced and diverse workforce.
  • Manage and further develop LoG's work experience, graduate and internship programs.
  • Respond to general enquiries regarding careers, internships, work experience, industry partnerships.
  • Making decisions with the success and responsibility of the business as a core consideration.
  • Assist the leadership team, hiring managers and founders on talent-focused decisions.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please outline in 250 words or less how your approach to recruitment ensures the discovery of under-represented candidates.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $62k p.a - $86k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role can be held remotely and short term contracts are available for the perfect candidate.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we're passionate about creating beautiful and visually compelling experiences. With some of the best concept artists amongst our ranks, we're now on the hunt for an exceptional 3D generalist to join our team.

Under guidance from the art director, the 3D generalist will contribute to the artistic vision by building and texturing 3D game assets such as environmental art, weapons and props, VFX, UI, and more. Candidates must possess the ability to create and finish appealing 3D models, across a broad range of needs. Utilising both artistic and technical skills, they will also be responsible for utilising their experience to apply best practices in crafting real-time assets for games and bringing those assets into Unity, working with others to create vivid game scenes.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Expertise in creating 3D assets for games, both high and low poly.
  • An understanding of and experience with 3D art pipelines for games.
  • The ability to adapt artistic style to match concept art or vision.
  • Creative spirit with a burning desire to craft great art.
  • The ability to work independently and manage task lists and workflow.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Modelling, texturing, material setup, lighting and VFX as needed.
  • Work with design, code and art departments to create and implement 3D game art.
  • Work within Unity 3D to guarantee your work thrives within technical and gameplay constraints.
  • Assist in creating marketing assets from game art.
  • Continual improvement of their own processes and pipelines.
  • Collaborate with other developers and contribute to the development of artistic techniques and processes.

Benefits

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $62k p.a - $86k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we're passionate about creating beautiful and visually compelling experiences. With some of the best concept artists amongst our ranks, we're now on the hunt for a talented junior 3D generalist to join our team.

Under guidance from the art director and creative director, the 3D generalist will contribute to the artistic vision by building and texturing 3D game assets such as environmental art, weapons and props, VFX, UI, and more. Candidates must possess the ability to create and finish appealing 3D models, across a broad range of needs, while being motivated to learn the craft of game development. Using both artistic and technical skills, they’ll apply best practices in crafting real-time assets for games and bringing those assets into Unity, working with others to create vivid game scenes.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Expertise in creating 3D assets for games, both high and low poly.
  • An understanding of and experience with 3D art pipelines for games.
  • The ability to adapt artistic style to match concept art or vision.
  • Creative spirit with a burning desire to craft great art.
  • The ability to work independently and manage task lists and workflow.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Modelling, texturing, material setup, lighting and VFX as needed.
  • Work with design, code and art departments to create and implement 3D game art.
  • Work within Unity 3D to guarantee your work thrives within technical and gameplay constraints.
  • Assist in creating marketing assets from game art.
  • Continual improvement of their own processes and pipelines.
  • Collaborate with other developers and contribute to the development of artistic techniques and processes.

Benefits

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $52k p.a - $62k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Given the nature of the mentorship required for this role, we will be preferencing Melbourne or Australian applicants.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

We're looking for a talented concept artist to join us as a member of the team at the very heart of our creation process, uniquely responsible for developing and guiding the execution of our unique aesthetic signature.

You’ll bring your exceptional creativity and technical skills together to create inspiring concepts of environments, production props, characters and assets for the broader team, that also communicate the game’s visual direction and deliver on technical and design objectives. Above all, your attention to detail, understanding of visual storytelling and vivid imagination will contribute to the team's objectives in creating a videogame and universe players have never experienced before.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Note: This role is available either on a full-time ongoing basis, or a 1-2 year remote contract position.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • You have a strong creative spirit, that enjoys imagining and working with wild, and sometimes chaotic, game concepts.
  • A love of visualising game assets - creatures, environments, items and vehicles, among many wild things!
  • Strong understanding and knowledge of light, value, colour, composition, anatomy, use of detail, and visual storytelling.
  • Digital illustration skills with a high proficiency in role-relevant software/tools such as Photoshop.
  • High degree of organic, anatomical and architectural knowledge.
  • The ability to adapt and apply yourself to differing art styles and requirements.
  • Strong desire to work closely with the game director and design to ensure the game's art improves the player experience.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Create mood paintings, color studies, and lighting keys to inform and inspire artists and level designers.
  • Create illustration work that promotes ideas and enrolls others into our unique artistic vision.
  • Create highly imaginative environment and prop concepts that inspire your team.
  • Produce environment concept art and in-game mock ups, focusing particularly on lighting and post effects.
  • Conceptualise, design and help create in-game visual effects.
  • Effectively document and communicate complex visual intentions and specifications to the broader team.
  • Iterate on game assets with level designers and 3D artists via paint overs and direct feedback.
  • Coordinate with the art, design and production leads to help accomplish project goals.
  • Work with the art director to maintain and promote a consistent aesthetic style.
  • Partner with other artists, designers, engineers and production to collaborate on creatively complex problems.
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $62,400 p/a - $85,800 p/a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role can be held remotely and short term contracts are available for the right candidate.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

We're looking for a talented illustrator with a passion for digital painting to join us as a member of the team at the very heart of our creation process, responsible for bringing our characters, world, and aesthetic signature to life.

Your exceptional creativity and artistic skills will create enthralling visions of our world and characters, seen front and center in our games. Above all, your attention to detail, understanding of visual storytelling, and vivid imagination will contribute to the team's objectives of creating a videogame and universe players have never experienced before.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Note: This role is available either on a full-time ongoing basis, or a 1-2 year remote contract position.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • A strong creative spirit, with a passion for imagining and painting fully-realised, vivid and wild game art.
  • Exceptional digital illustration skills with a high proficiency in role-relevant software/tools such as Photoshop.
  • Strong understanding and knowledge of anatomy, lighting, values, palette, composition, use of detail, and visual storytelling.
  • The ability to swiftly execute on a vision, with adaptability to varying deadlines and requirements.
  • High degree of organic, costume and architectural knowledge.
  • The ability to adapt and apply yourself to differing art styles and requirements.
  • Strong desire to work closely with the art director to ensure the game's art improves the player experience.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Create illustration work that inspires and intrigues, enrolling others into our unique artistic vision.
  • Help build the vision, and windows to the worlds we’re creating together, flexing your imagination.
  • Work within the technical guidelines and restraints of the game as it develops.
  • Coordinate with the art, design and production leads to help accomplish project goals.
  • Work with the art director to maintain and promote a consistent aesthetic style.
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular, self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $62,400 p/a - $85,800 p/a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role can be held remotely and short term contracts are available for the right candidate.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we are passionate about creating successful, unique games that break the mould. We are looking for experienced engineers who can bring a diverse set of skills, life experience and positivity to our team. You will be capable of creating innovative game experiences in collaboration with others, while diversifying and honing your own skills.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on wellbeing, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios on new and exciting projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Experienced in C# (or C++).
  • Experience with the Unity 3D game engine (or Unreal game engine).
  • Have worked on at least one commercial PC, console or mobile videogame.
  • Detail sensitivity, thoroughness and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Collaborate with designers to develop and implement the game design.
  • Collaborate with all disciplines and departments to create a great player experience.
  • Developing core systems that will form the basis of the gameplay experience.
  • Taking care to write efficient and maintainable code, with an eye to a quality end-user experience.
  • Providing input and further developing the technical design and vision through all phases of the game development cycle.
  • To take responsibility for your own tasks and estimations, with support from leads and production.
  • Actively problem-solve performance and stability issues when necessary.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:
Send an up-to-date CV, cover letter and link to examples of your work to [email protected]

In your cover letter, tell us why you’re excited about a career at League of Geeks and what your preferred learning style is so that we can best tailor our mentoring to your needs.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $62k p.a. - $80k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • Relocation assistance or remote work options are available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we dedicate ourselves to crafting videogames that are critically, culturally, and commercially successful on an international scale. Achieving this requires exceptionally strong leadership, and so we are on the look out for a technical director with exceptional leadership skills, strategic foresight, and technical proficiency.

With a technical background and extensive videogame development experience, the tech director understands the big picture of game development, making them uniquely qualified to work with our talented project teams as an independent auditor, consultant, and director, setting them up for success. As the head of the engineering department, the technical director understands data and efficient workflows, gathering metrics and addressing challenges faced by engineers. They work to set standards and guidelines, while also defining and directing a studio-wide development process and technological strategy both innovative and effective enough to place League of Geeks at the forefront of the medium.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios on new, exciting projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 8+ years relevant experience at videogame development studio/s.
  • Shipped at least one commercial videogame with online multiplayer/games-as-a-service functionality.
  • Shipped at least one commercial videogame on console platoforms, such as PS4, PS5, XBO, XBX
  • Experience in a leadership role, preferably in videogames.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Experience with developing backend services for games; game servers, matchmaking, APIs etc.
  • Extensive knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Own and drive studio-wide technical direction and strategy, ensuring League of Geeks is not only working towards industry leading standards but setting the bar.
  • Responsible for all technical processes and technology within project teams and game agnostic teams (e.g., operations), and their related needs across the company.
  • Accountable for overall technical design; influence and approve overall architecture; ensure design is reviewed.
  • Accountable for overall code quality; ensure code is cross-platform and reusable and testable; ensure code is reviewed.
  • Accountable for the overall performance of our titles, during development and post-launch; define metrics and sets targets.
  • Oversee all internal and external project dependencies, risks, and critical paths; ensure contingency plan is in place; recommend solutions and approve plan & timelines; understand the overall impact on all stakeholders.
  • Maintain awareness of technological trends, innovation, and opportunities, actively sharing insights, expertise, and best practices with the project teams and colleagues in other departments.
  • Effectively communicate LoG’s technical capabilities, vision, strategy, and decisions to external stakeholders.
  • Ensure that consistent communication is maintained in all directions to guarantee the quality of our games.
  • Identify career opportunities; grow staff capability; establish the staff profile, performance & training standards, staff planning, succession planning, and compatibility; work with the studio manager Department regarding Career Growth/Succession Planning.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first video game co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:
Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base salary on offer (excluding benefits) starts at $120k AUD, scaling dependent on experience and expertise of the applicant.
  • This role cannot be held remotely. However, relocation assistance is available.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We have safely returned to working together from our studio in Melbourne. However, for the safety and convenience of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer that can bring our players together from all across the world. Someone with the serious technical chops to bring the multiplayer in our new project to life - as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with two-time Australian Studio of the Year on our exciting new titles and IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at videogame development studio/s.
  • Shipped at least one commercial videogame with online multiplayer/games-as-a-service functionality.
  • Experience with developing back-end services for games; game servers, matchmaking, etc.
  • Experience in the process of developing and optimizing games for multiple platforms in C#/C++.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs- Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Detail sensitivity, thoroughness and strong design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Design and implement efficient low-level systems to support higher-level programmers & pipelines.
  • Adapting games made in Unity to multiple game platforms.
    Work independently to complete assigned projects with limited supervision.
  • Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
  • Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base salary on offer (excluding benefits) is between $85k p.a - $160k p.a AUD, dependent on experience and expertise of the applicant.
  • Relocation assistance or remote work options are available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer that can bring our players together from all across the world — someone with the serious technical chops to bring our new project to life, with a particular focus on a multiplayer experience, as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with two-time Australian Studio of the Year on our exciting new titles and IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at video game development studio/s.
  • Shipped at least one commercial video game with online multiplayer/games-as-a-service functionality.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Develop and implement gameplay systems in a multiplayer environment.
    Implement game features and integrate engine features as needed to support desired gameplay.
  • Adapting games made in Unity to multiple game platforms.
  • Work independently to complete assigned projects with limited supervision.
    Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
    Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first video game co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to snr.engineer.job (at) leagueofgeeks (dot) com

Important Stuff:

  • Base salary on offer (excluding benefits) is between $85k p.a - $160k p.a AUD, dependent on experience and expertise of the applicant.

  • Relocation assistance or remote work options are available for the perfect applicant.

  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

  • COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

We don’t always get things right and some of our favourite work pals are folks in positions we never even thought to advertise for. So it seems fair to say that if you don’t see a position listed here that reflects your skillset, you could still really make a difference here - and we’d love to hear how!

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Thoroughness and high attention to detail.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • Demonstrable design and aesthetic sensibilities.
  • 3+ years of relevant, professional experience.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and DefGeek party.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If a future at LoG sounds good to you and you feel we could use your perspective, experience and set of skills, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will only be notifying successful applicants.

How We Work.

Autonomy with Purpose

We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.

The Three C's

All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.

People Make Product

Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire.

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

1

.
Confirmation Email

You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.

2

.
Meet 'n' Greet

The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.

3

.
Reference Checks

We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.

4

.
Technical Interview

Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.

5

.
Fireside Chat with LoG's Founders

This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.

6

.
Offer

If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

Benefits.

LoG Dog Day

The most important one first; weekly bring-your-dog-to-work day. Yeah, doggos!

Flexible Options

Flexible work arrangement opportunities and family-friendly considerations.

Career Development

Professional development track, mentorship and support.

PlaySchool

Monthly self-directed professional development and game jam days.

Social Calendar

Friday afternoon team social events; demo days, knowledge sharing, talks from world renowned experts, founder Q&As!

Eat, Play, Party.

Annual Winter Feast, Summer Family Picnic, and DefGeek party.

Aussie Living

Located in Melbourne, Australia. World’s most livable city seven years in a row.

Do Good. Feel Good.

A portion of LoG's profits are donated to a charity of the team's choosing every year.

Join the Team!