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Job Openings.

If it's listed here, we're currently accepting applications.

At League of Geeks, we care as much about the craft of making videogames as the videogames we craft. We are looking for a producer to empower our talented team to work autonomously, yet with purpose, clarity and efficiency towards extraordinary outcomes.

In this critical production role, you will be the Executive Producer of LoG’s brand new PC/console IP. You will shepherd communication, collaboration and exceptional decision making across all departments, delivering upon the game’s ambitious commercial, critical, and cultural objectives.

Heavy on ‘shallow’ and ‘deep’ work, the role of producer requires exceptional organisational and communication skills, requiring you to switch between emotional and mechanical mindsets rapidly and effectively, exemplifying LoG’s values under considerable pressure.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 3+ years professional experience working in a production role in videogame development.
  • You have shipped a commercial videogame title.
  • Excellent communication, creative collaboration and teamwork skills driven by a high level of emotional intelligence.
  • Knowledge of the game development process from start to finish.
  • The initiative and autonomy to strategise and spearhead deliverables whilst exceeding quality standards.
  • Fluency across production tools (Atlassian, Google suite, etc) and agile methodology.
  • Ability to work to deadlines and maintain high performance levels in stressful, high-pressure scenarios.
  • Exceptional organisational and time management skills - both for yourself and supporting others.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Facilitate communication and planning across project teams and company departments.
  • Coordinate the work of cross-discipline development teams to manage features and content from idea generation to in-game implementation.
  • Anticipate and address potential problems like blockers, quality concerns, budget compromises and scope changes. Communicate immediately and effectively to ensure these problems are resolved quickly before they arise.
  • Ensure task and epic workflow follows proper procedure, involving relevant stakeholders when appropriate.
  • Safeguard and champion quality, timeliness, and financial prudence.
  • Manage the prioritisation of tasks, bugs, design iteration, and user/tester feedback.
  • Work with stakeholders to build and maintain project backlogs, roadmaps, schedules and documentation.
  • Collaborate, facilitate and support the team in solving problems creatively, rapidly resolving issues across the development team.

Benefits:

  • Weekly bring-your-dog-to-work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to: [email protected]

In your cover letter, please describe your process in balancing day-to-day competing priorities between product quality, team health and stakeholder satisfaction.

Important Stuff:

  • Base salary on offer (excluding benefits) is between $63,000 p.a - $100,000 p.a AUD, dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we're passionate about creating beautiful, elegant and compelling user experiences and we're looking for a UI/UX artist who is driven by the desire to create beautiful UI, stunning icons, and juicy buttons.

We believe user interface should never be a secondary consideration during development, but carefully integrated into a game's experience and design from day one. If interface design is your passion, great icon design is in your blood, and if you want your art to champion frictionless, accessible and engaging user-interfaces in a highly creative team, then we want to work with you!

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

This fixed-term position for a maximum term of 12 months. Although this is a temporary position, you will be making a big contribution to the culture of the studio during a very lively time of development!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Demonstrable experience creating, designing, and executing on, videogame interfaces.
  • Demonstrate game UX/UI conventions, typical controller input methods etc.
  • Strong graphic design skills and experience - developing icons, logos, interface layout and typography.
  • Strong understanding of UI and UX theory.
  • High proficiency in role-relevant software such as Photoshop, Figma etc.
  • Ability to apply yourself and adapt to differing art styles.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Take ownership of the game interface designs, wireframes, menus, and create UI elements that match the functional and artistic goals of the project.
  • Articulate and shepherd complicated design and artistic discussions and reviews to reach objective outcomes that balance form and function.
  • Develop and maintain relevant documentation that clearly communicates concepts to our multidisciplinary team.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines, especially in bridging Design and Art to deliver UI and UX.
  • Work with the tools and in-game editor to implement UI assets and iterate on them to fine-tune our UX.
  • Conceptualise and help develop graphic design assets for static and video marketing of our projects and company.
  • Participate in the greater game creation process by being part of design and artistic discussions.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Conduct research into industry best practices and solutions to support our UI and UX initiatives.

Benefits:

  • Weekly bring-your-dog-to-work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance, including a no-crunch policy.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us what you feel are the important elements of videogame interface design and why. Let your thoughts flow. There are no wrong answers here.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $68k - $88k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

Holiday Season Hiring Update: Our Studio will be closed from the 16 December 2022 - All recruitment campaigns will be placed on hold until we return in the new year, 3 January 2023. Please note you will not hear any updates on the role during this time. Thank you for your patience.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we're passionate about creating beautiful, elegant and compelling user experiences and we're looking for a UI/UX designer with an artistic flair, driven by the desire to champion frictionless, accessible and engaging user-interfaces in a highly creative team.

We believe user interface should never be a secondary consideration during development, but carefully integrated into a game's experience and design from day one. If interface design is your passion, great icon design is in your blood, and if you really light up when you hear terms such as ‘gestalt' or 'diegetic’, then we want to work with you!

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

This fixed-term position for a maximum term of 12 months. Although this is a temporary position, you will be making a big contribution to the culture of the studio during a very lively time of development!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Demonstrable experience both designing, and executing on, videogame interfaces.
  • Strong graphic design skills and experience - developing icons, logos, interface layout and typography.
  • Strong understanding of UI and UX theory.
  • High proficiency in role-relevant software such as Photoshop, Figma etc.
  • Ability to apply yourself and adapt to differing art styles.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Take ownership of the game interface designs, wireframes, menus, and create UI elements that match the functional and artistic goals of the project.
  • Articulate and shepherd complicated design and artistic discussions and reviews to reach objective outcomes that balance form and function.
  • Develop and maintain relevant documentation that clearly communicates concepts to our multidisciplinary team.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines, especially in bridging Design and Art to deliver UI and UX.
  • Work with the tools and in-game editor to implement UI assets and iterate on them to fine-tune our UX.
  • Conceptualise and help develop graphic design assets for static and video marketing of our projects and company.
  • Participate in the greater game creation process by being part of design and artistic discussions.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Conduct research into industry best practices and solutions to support our UI and UX initiatives.

Benefits:

  • Weekly bring-your-dog-to-work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance, including a no-crunch policy.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us what you feel are the important elements of videogame interface design and why. Let your thoughts flow. There are no wrong answers here.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $68k - $88k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.
  • We expect to start contacting successful applicants and conducting interviews in mid-late January 2022.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

Holiday Season Hiring Update: Our Studio will be closed from the 16 December 2022 - All recruitment campaigns will be placed on hold until we return in the new year, 3 January 2023. Please note you will not hear any updates on the role during this time. Thank you for your patience.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

Here at LoG, we are passionate about visual storytelling and are seeking a Senior Concept Artist to join us at the very heart of LoG’s creative process. As one of the few people on our team responsible for developing and guiding the execution of LoG’s unique aesthetic signatures, you will craft concepts that not only set the hearts of our team and players alight, but solve visual design problems before we encounter them in production.

You’ll bring your exceptional creativity and technical skills together to create inspiring concepts of environments, production props, characters and assets for the broader team. They will both communicate the game’s visual direction and deliver on technical and design objectives. Above all, your attention to detail, understanding of visual storytelling and vivid imagination will contribute to the team's highest objectives of creating a videogame and universe players have never experienced (or seen!) before.

As a two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well-being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • You have a strong creative spirit, that enjoys imagining and working with wild, and sometimes chaotic, game concepts.
  • A love of visualising game assets - creatures, environments, items and vehicles, among many wild things!
  • Strong understanding and knowledge of light, value, colour, composition, anatomy, use of detail, and visual storytelling.
  • Digital illustration skills with high proficiency in role-relevant software/tools such as Photoshop.
  • A high degree of organic, anatomical and architectural knowledge.
  • The ability to adapt and apply yourself to differing art styles and requirements.
  • Strong desire to work closely with the game director and design to ensure the game's art improves the player experience.
  • Able to understand and address requests for revisions in your work.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

As a Senior Concept Artist here at League of Geeks, you will be responsible for creating original and imaginative concept art for characters, environments and other game assets as well as:

  • Create mood paintings, colour studies, and lighting keys to inform and inspire artists and level designers.
  • Create illustration work that promotes ideas and enrols others into our unique artistic vision.
  • Create highly imaginative environment and prop concepts that inspire your team.
  • Produce environment concept art and in-game mock ups, focusing particularly on lighting and post effects.
  • Conceptualise, design and help create in-game visual effects.
  • Effectively document and communicate complex visual intentions and specifications to the broader team.
  • Iterate on game assets with level designers and 3D artists via paint overs and direct feedback.
  • Coordinate with the art, design and production leads to help accomplish project goals.
  • Work with the art director to maintain and promote a consistent aesthetic style.
  • Partner with other artists, designers, engineers and production to collaborate on creatively complex problems.
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.

Benefits:

  • Bring your dog to work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us in 250 words or less, what you feel is the single greatest principle or lesson you have learned as a professional visual artist, that you would share with your artists less experienced than yourself. There are no wrong answers here. It can be as practical as a photoshop hack or divine existential wisdom. Let your thoughts fly.

Important Stuff:

Base remuneration on offer (excluding benefits such as superannuation) is between $85k - $120k p.a. AUD. Base remuneration is dependent on experience and expertise of the applicant.
This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.
COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer that can bring our players together from all across the world — someone with the serious technical chops to bring our new project to life, with a particular focus on a multiplayer experience, as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with two-time Australian Studio of the Year on our exciting new titles and IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at video game development studio/s.
  • Shipped at least one commercial video game with online multiplayer/games-as-a-service functionality.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Develop and implement gameplay systems in a multiplayer environment.
    Implement game features and integrate engine features as needed to support desired gameplay.
  • Adapting games made in Unity to multiple game platforms.
  • Work independently to complete assigned projects with limited supervision.
    Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
    Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to snr.engineer.job (at) leagueofgeeks (dot) com

Important Stuff:

  • Base salary on offer (excluding benefits) is between $85k p.a - $160k p.a AUD, dependent on experience and expertise of the applicant.

  • Relocation assistance or remote work options are available for the perfect applicant.

  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

  • COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

We don’t always get things right and some of our favourite work pals are folks in positions we never even thought to advertise for. So it seems fair to say that if you don’t see a position listed here that reflects your skillset, you could still really make a difference here - and we’d love to hear how!

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Thoroughness and high attention to detail.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • Demonstrable design and aesthetic sensibilities.
  • 3+ years of relevant, professional experience.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and DefGeek party.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If a future at LoG sounds good to you and you feel we could use your perspective, experience and set of skills, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will only be notifying successful applicants.

How We Work.

Autonomy with Purpose

We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.

The Three C's

All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.

People Make Product

Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire.

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

1

.
Confirmation Email

You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.

2

.
Meet 'n' Greet

The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.

3

.
Reference Checks

We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.

4

.
Technical Interview

Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.

5

.
Fireside Chat with LoG's Founders

This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.

6

.
Offer

If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

Benefits.

LoG Dog Day

The most important one first; weekly bring-your-dog-to-work day. Yeah, doggos!

Flexible Options

Flexible work arrangement opportunities and family-friendly considerations.

Career Development

Professional development track, mentorship and support.

PlaySchool

Monthly self-directed professional development and game jam days.

Social Calendar

Friday afternoon team social events; demo days, knowledge sharing, talks from world renowned experts, founder Q&As!

Eat, Play, Party.

Annual Winter Feast, Summer Family Picnic, and DefGeek party.

Aussie Living

Located in Melbourne, Australia. World’s most livable city seven years in a row.

Do Good. Feel Good.

A portion of LoG's profits are donated to a charity of the team's choosing every year.