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Job Openings.

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At League of Geeks, we dedicate ourselves to crafting engaging game experiences and a major part of this is having fabulous visual effects! We're looking for a Real-Time VFX artist to create stylised particle and visual effects for our new project and original IP.

Short to long term contracts available depending on the experience and availability of the applicant. Remote opportunities are available. Relocation options & ongoing work will be considered for people who are interested in full-time positions and are perfect fits for the project!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Experience building particle effects in a game engine (eg Unity, Unreal).
  • Proficiency in Photoshop, After Effects and any other tools that might help you to create professional effects, such as Maya particle/dynamics, Fume etc.
  • Comfortable creating shaders using Shader Graph (or equivalent) for VFX.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Understanding of how to make in-game special effects for games, or shipped titles demonstrating your experience and skill set.

Responsibilities:

  • Creation of VFX for LoG's games.
  • To work with, and take direction from the Technical Artist and Art Director and make revisions as needed.
  • Contribute to improvements in VFX production workflows and pipelines.
  • Follow established production pipelines, procedures and conventions, and to help document these where required.
  • Collaborate with other artists and the broader team to help bring the project vision to life.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave. 
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to vfx.artist.job(at)leagueofgeeks.com

Important Stuff:

  • Application period closes on 31st July (CoB). We wish for this position to commence on the 5th October.
  • Salary range is broad, between $68,000 p.a (AUD) - $100,000 p.a (AUD), depending on experience.
    Remote work options are available for this position. Please raise an expression of interest if required.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we passionately devote ourselves to building compelling and enduring worlds you can lose yourself in. With some of the best concept artists amongst our ranks, we're now on the hunt for an exceptional 3D environment artist to join our team. Candidates must possess the ability to create and finish appealing 3D environments and props, across a broad range of themes and settings, whilst utilising their experience to apply best practices in crafting real-time assets for games.

Under guidance from the creative director and lead artist, as a 3D environmental artist, you will work closely with level design and concept art to create 3D environments that are both visually distinctive whilst being exciting playgrounds for the unique brand of gameplay LoG is defining. Utilising artistic, technical and architectural skills, you will contribute to the environment art team, who are responsible for all elements of the 3D environment pipeline, including texturing and material setup, as well as bringing the assets into Unity and helping to create vivid game scenes.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Demonstrable expertise creating 3D environments and assets (both high and low poly) for games.
  • Proven experience working with advanced/modern 3D art pipelines for games.
  • Proficiency in Maya, Photoshop, Unity and Substance Painter/Designer.
  • Experience organising and optimising environments and assets for performance and memory.
  • The ability to adapt your artistic style in order to execute upon concept art and artistic direction.
  • Solid understanding of form, shape, structure, composition and silhouette as it relates to architecture, world building and modeling.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Translate 2D concepts into vivid, playable, 3D environments.
  • Modeling, texturing, UV-mapping, composition, lighting, VFX, animation, etc.
  • Work with design, code and art departments to create and implement 3D game art.
  • Work within Unity 3D to guarantee your work thrives within technical and gameplay constraints.
  • Assist in creating marketing assets from game art as required.
  • Continual improvement of environment art processes and pipelines.
  • Collaborate with other developers and contribute to the development of artistic techniques and processes.
  • Work closely with the creative director, lead artist and senior concept artist to understand the videogame's creative direction and ensure the successful execution of its visual design and aesthetic goals.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Application period closes on 31st July (CoB). We wish for this position to commence on the 5th October.
  • Base salary on offer (excluding benefits) is between $62k p.a - $101k p.a AUD, dependent on experience and expertise of the applicant.
  • Relocation assistance or remote work options are available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks we pride ourselves on pushing the visual boundaries of our games, creating engaging and immersive worlds for our players. We're looking for a talented concept artist with a passion for environment art to join us as a member of the team at the very heart of this creation process, uniquely responsible for developing and guiding the execution of our unique aesthetic signature.

As a collaborative team we love people with broad knowledge and deep specialisations. You’ll bring your exceptional creativity and technical skills together to create inspiring concepts of environments, production props and assets for the broader team, that also communicate the game’s visual direction and deliver on technical and design objectives. Above all, your attention to detail, understanding of visual storytelling and vivid imagination will contribute to the team's objectives in creating a videogame and universe players have never experienced before.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP, we'd love to hear from you!

Note: This is a full-time contract position with the possibility of ongoing employment, though make no mistake, you will be a critical part of the LoG family.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • A proven passion for designing and visualising exciting game spaces where incredible adventures might occur.
  • Strong understanding and knowledge of light, value, colour, composition, use of detail, and visual storytelling.
  • Strong understanding of form, shape, structure, and silhouette in regard to architecture and industrial design.
  • High degree of organic, anatomical and architectural knowledge.
  • The ability to adapt and apply yourself to differing art styles and requirements.
  • Exceptional digital illustration skills with a high proficiency in role-relevant software/tools such as Photoshop.
  • Strong desire to work closely with the game director and design to ensure the game's art improves the player experience.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Create mood paintings, color studies, and lighting keys to inform and inspire other environment artists and level designers.
  • Create illustration work that promotes ideas and enrolls others into our unique artistic vision.
  • Creates scene concepts that push storytelling in our environments.
  • Create highly imaginative environment and prop concepts that inspire your team.
  • Produce environment concept art and in-game mock ups, focusing particularly on lighting and post effects.
  • Develop production concepts of props and environments.
  • Effectively document and communicate complex visual intentions and specifications to the broader team.
  • Conceptualise, design and help create in-game visual effects.
  • Iterate on game assets with level designers and 3D artists via paint overs and direct feedback.
  • Coordinate with the lead artist and creative director as well as design and production to help accomplish project goals .
  • Work with the creative director to maintain and promote a consistent aesthetic style.
  • Work with 3D artists, level designers and technical artists to complete final modeling of concepts and staging of environments.
  • Partner with other artists, designers, engineers and production to collaborate on creatively complex problems.
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Applications close 10th of July (CoB). We wish to fill this position by the 20th July 2020.
  • Base salary on offer (excluding benefits) is between $240 - $400 p/day AUD, dependent on experience and expertise of the applicant.
  • Remote work options are available for this position. Please raise an expression of interest if required.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

Our studio is set to get even bigger and better throughout this year! During this exciting time of growth and development, we are looking for a talented Lead Developer who is driven by not only how to build incredible games, but how to lead the incredible engineering team responsible for making them.

As a key member of LoG's leadership team, the lead developer will work in partnership with the technical director to support and manage people, pipelines and processes within the code department. You will sense changes in the environment in order to administer and allocate engineering talent and resources to meet production's needs, whilst maintaining a sustainable, healthy and positive working environment for your team to thrive in. You are an expert in your craft and will be able to provide critical guidance to the code department to achieve project and personal goals.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at videogame development studio/s.
  • Experience leading/managing videogame engineering teams on commercial PC and/or console titles.
  • Experienced in C++ and/or C#.
  • Extensive technical knowledge and capabilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • Detail sensitivity and strong design sensibilities.
  • A passion for managing/supporting/mentoring your fellow engineers!

Responsibilities:

  • Collaborate with the technical director to ensure a unified departmental vision is maintained and those values/standards become everyday practice across the team.
  • Collaborate with others on the team to design and build architectures for new systems while maintaining and improving those of current systems.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Assist production in setting effective goals and themes for sprints and milestones, coordinating directly with the game director to ensure a unified vision for our projects.
  • Guide your department, the studio and our projects towards long term success by advocating for everything from better tools to creative concerns.
  • Take responsibility in ensuring the quality of code produced by the department meets LoG's industry-leading standards.
    Work with production, the technical director and your team to ensure departmental deadlines are met.
  • Utilise your technical experience and skills to employ your craft and work "on tools" alongside the code team as needed.
  • In counsel with the technical director and studio manager, lead departmental recruitment and hiring initiatives.
  • Work to maintain your team members’ morale and engagement, whilst remaining attentive to their physical, emotional and spiritual wellbeing.
  • Assist your team members in developing and reaching their personal and professional development goals.
  • Be an active mentor and role model for the code team, consistently leading through exemplary performance, professionalism, resourcefulness, mindfulness and integrity.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send an up-to-date CV, cover letter and link to examples of your work to [email protected]

In your cover letter please let us know how your past experiences have prepared you for your role of Lead Developer at League of Geeks.

Important Stuff:

  • Application period closes 10th July (CoB). We wish to fill this position by 20th July.
  • Base salary on offer (excluding benefits) is between $100,000 p.a ~ $120,000 p.a, dependent on previous experience of the applicant.
  • This position cannot be held remotely. Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

League of Geeks is a rapidly growing videogame development studio in Melbourne and we are set to get even bigger and better throughout this year! During this exciting time of expansion, we are looking for a talented full-time systems administrator to provide technical support to our game development team and exciting new project. This is a newly created role to manage the day-to-day ICT activities in the Studio, manage software and hardware procurement, and participate in the design, implementation and support of IT systems. In addition to general hardware/software/network responsibilities, a core function will be assisting us in our continued growth and working alongside our external IT provider in ensuring our projects are secure and our network is super fast and reliable.

This could be a great role for a junior level systems administrator who wants to support a highly technically-literate team who largely know what they want but don’t have the time to do it themselves; or for an experienced Systems Administrator who can keep the development team focused on game making, and their technology running flawlessly. Can you power up our development team and keep us all running at peak performance? We want you!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Detailed experience with Microsoft Server 2016/2019, Microsoft Office 365, Microsoft Windows 10.
  • Experience with AWS cloud environments and resource management.
  • Experience troubleshooting a variety of issues on Windows.
  • Basic network troubleshooting LAN/WAN/VLAN/VPN/Wireless.
  • Experience monitoring system performance and reliability.
  • High standards of workmanship and great eye for detail.
  • Exceptional communication, organisational, and time management skills.
  • Self-motivation and the ability to complete tasks independently.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

Manage and monitor:

  1. Critical system alerts and patching.
  2. Antivirus protection and system security.
  3. Disk capacity and backups.
  • Hardware and software maintenance, patching and support.
  • Analyse, troubleshoot and resolve hardware, software and network issues.
  • Source, procure, negotiate and deploy hardware and software for new starters.
  • Manage day-to-day requests along with any additional responsibilities as needed.
  • Maintain IT assets register.
  • Liaise with our external IT provider on Network management and upgrades.
  • Constantly improve and iterate upon the company's ICT security, processes and frameworks.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send an up-to-date CV, cover letter and link to examples of your work to [email protected]

In your cover letter, tell us how your past experience has prepared you for the role of Systems Administrator at League of Geeks.

Important Stuff:

  • Applications close 1st of July (CoB). We wish to fill this position by the 10th July 2020.
  • Base salary on offer (excluding benefits) is between $60k p.a - $95k p.a, dependent on previous experience of the applicant.
  • Part-time working options are available for this position.
  • Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks (LoG) we’re set to get even bigger and better throughout this year! During this exciting time of expansion we’re looking for you, an enthusiastic engineer who can dedicate your passion for game development to improving the experiences we deliver to our players.

We need engineers who are generalists and this is an excellent opportunity to learn new skills alongside an existing team of seasoned developers, whilst having a major impact on the experiences we create and deliver across the company. You will collaborate with other disciplines to help design and implement new features in games, amongst many other objectives. Although you will be greatly supported in achieving these goals, in order to do so you will possess great initiative and an ability to handle multiple responsibilities well and with ease.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios and help us create our new and exciting, original IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Some experience developing videogames in C#/C++.
  • Attention to detail and design sensibilities.
  • Communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Implementing various new features and fixing bugs.
  • Collaborate with designers to develop and implement the game design.
  • Collaborate with all disciplines and departments to create a great player experience.
  • Build upon existing systems to implement the gameplay experience.
  • Take care to write maintainable code, taking time to improve the quality of your work, equally with delivering work.
  • Manage your own tasks and estimations, with support from leads and production.
  • Problem solve and actively seek assistance (or additional mentoring), as required, to ensure that you can learn without becoming stuck on a problem that others could easily help you with.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send an up-to-date CV, cover letter and link to examples of your work to [email protected]

In your cover letter, tell us why you’re excited about a career at League of Geeks and what your preferred learning style is so that we can best tailor our mentoring to your needs.

Important Stuff:

  • Application period closes on 31st July (CoB). We wish for this position to commence on the 5th October.
  • Base salary on offer (excluding benefits) is between $52k p.a - $58k p.a, dependent on previous experience of the applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for a Senior Game Designer with economy design skills to craft an engaging ecosystem of short, mid and long-term gameplay for our ambitious new game-as-a-service project.

As a collaborative, agile team, we love people with broad knowledge and deep specialisations. While systems design will be your focus, you'll expand into economy design and tuning, procedural content creation and AI design. You'll use your critical thinking, collaboration skills, understanding of UX, and creativity to deliver an innovative experience ripe with engaging strategic choices.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at video game development studio/s.
  • Experience designing major features and systems for a commercial title.
  • Broad range of game design skills with at least one area of deep expertise, such as systems, economy, AI, UX, etc.
  • Ability to work with a multidisciplinary team to see features from concept, through development and iteration, to delivery at an exceptional standard of quality.
  • Propensity for critical thinking, and giving and receiving feedback to find the right ideas for the project and audience.
  • High attention to detail and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for mentoring and educating your fellow team members.

Responsibilities:

  • Take ownership of significant features, systems and content as a key member of the design team.
  • Articulate and shepherd complicated design discussions and reviews to reach objective rather than subjective outcomes.
  • Develop and maintain design documents that clearly communicate concepts to our multidisciplinary team.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines.
  • Work with the tools and in-game editor to iterate on and implement features, and tweak and tune the player experience.
  • Participate in scoping and iterating on high level plans, budgets and schedules.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Provide mentoring, feedback and assist in the career development of other team members, when relevant.
  • Conduct design research into industry best practices and design solutions.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please choose a game-as-a-service launched in the past 5 years and write 200 words about how one of its systems helps or hinders the game's long-term success.

Important Stuff:

  • Application period closes on 10th July (CoB). We wish for this position to commence on the 20th July.
  • Base salary on offer (excluding benefits) is between $80k p.a - $100k p.a AUD, dependent on experience and expertise of the applicant.
  • Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for a Level Designer to craft levels for the tactical combat gameplay of our ambitious new project using our procedural level building tools and pipeline.

As a collaborative and agile team, we love generalists possessing deep specialisations, so while level design will be your focus, you'll have ample opportunities to contribute to our game system designs and our procedural level generation logic, and come up with weird and wonderful game content. You'll use your critical thinking, collaboration skills, aesthetic eye, and sense of space and architectural principles to creatively put our design pillars in action and fine-tune the gameplay experience to delight our players.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios and help us create our new and exciting, original IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Experience designing and creating levels as part of a professional game design team.
  • Able to greybox interesting 3D architecture and environments that support the desired player experience.
  • Resourcefulness in populating a level with enemies, loot, quests, etc. to leverage game mechanics in varied, unexpected, balanced and delightful play scenarios.
  • Healthy understanding and interest in environmental storytelling, pacing, atmosphere and mood setting.
    Propensity for critical thinking, and giving and receiving feedback to find the right ideas for the project and audience.
  • Excellent communication, creative collaboration and teamwork skills.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • With guidance from senior designers and the Leadership team, develop level designs and significant related content.
  • Work with the tools and game engine to design and implement levels, and tweak and tune the player experience.
  • Develop and maintain design documents that clearly communicate concepts to our multidisciplinary team.
  • Communicate clearly in design discussions and reviews to reach objective rather than subjective outcomes.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines.
  • Participate in iterations on features, systems and procedural level generation tools so they empower you to build great levels.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Conduct design research into industry best practices and design solutions.

Benefits:

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please write 200 words about a lesson from a current-gen game's approach to procedural level generation/construction that you would bring to any studio attempting to generate/construct levels procedurally.

Important Stuff:

  • Application period closes on 31st July (CoB). We wish for this position to commence on the 5th October.
  • Base salary on offer (excluding benefits) is between $62k p.a - $75k p.a AUD, dependent on experience and expertise of the applicant.
  • Relocation assistance or remote work options are available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

We don’t always get things right and some of our favourite work pals are folks in positions we never even thought to advertise for. So it seems fair to say that if you don’t see a position listed here that reflects your skillset, you could still really make a difference here - and we’d love to hear how!

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Thoroughness and high attention to detail.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • Demonstrable design and aesthetic sensibilities.
  • 3+ years of relevant, professional experience.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and DefGeek party.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If a future at LoG sounds good to you and you feel we could use your perspective, experience and set of skills, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will only be notifying successful applicants.

How We Work.

Autonomy with Purpose

We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.

The Three C's

All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.

People Make Product

Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire.

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

1

.
Confirmation Email

You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.

2

.
Meet 'n' Greet

The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.

3

.
Reference Checks

We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.

4

.
Technical Interview

Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.

5

.
Fireside Chat with LoG's Founders

This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.

6

.
Offer

If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

Benefits.

LoG Dog Day

The most important one first; weekly bring-your-dog-to-work day. Yeah, doggos!

Flexible Options

Flexible work arrangement opportunities and family-friendly considerations.

Career Development

Professional development track, mentorship and support.

PlaySchool

Monthly self-directed professional development and game jam days.

Social Calendar

Friday afternoon team social events; demo days, knowledge sharing, talks from world renowned experts, founder Q&As!

Eat, Play, Party.

Annual Winter Feast, Summer Family Picnic, and DefGeek party.

Aussie Living

Located in Melbourne, Australia. World’s most livable city seven years in a row.

Do Good. Feel Good.

A portion of LoG's profits are donated to a charity of the team's choosing every year.

Join the Team!