Let's Work Together.

Job Openings.

If it's listed here, we're currently accepting applications.

At League of Geeks, we care as much about the craft of making videogames as the videogames we craft. We are looking for a producer to empower our talented team to work autonomously, yet with purpose, clarity and efficiency towards extraordinary outcomes.

As a producer at LoG you will shepherd communication, collaboration and exceptional decision making across all departments, delivering upon the game’s commercial, critical, and cultural objectives.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 3+ years professional experience working in a production role in videogame development.
  • You have shipped a commercial videogame title.
  • Excellent communication, creative collaboration and teamwork skills driven by a high level of emotional intelligence.
  • Knowledge of the game development process from start to finish.
  • The initiative and autonomy to strategise and spearhead deliverables whilst exceeding quality standards.
  • Fluency across production tools (Atlassian, Google suite, etc) and agile methodology.
  • Ability to work to deadlines and maintain high performance levels in stressful, high-pressure scenarios.
  • Exceptional organisational and time management skills - both for yourself and supporting others.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Facilitate communication and planning across project teams and company departments.
  • Coordinate the work of cross-discipline development teams to manage features and content from idea generation to in-game implementation.
  • Anticipate and address potential problems like blockers, quality concerns, budget compromises and scope changes. Communicate immediately and effectively to ensure these problems are resolved quickly before they arise.
  • Ensure task and epic workflow follows proper procedure, involving relevant stakeholders when appropriate.
  • Safeguard and champion quality, timeliness, and financial prudence.
  • Manage the prioritisation of tasks, bugs, design iteration, and user/tester feedback.
  • Work with stakeholders to build and maintain project backlogs, roadmaps, schedules and documentation.
  • Collaborate, facilitate and support the team in solving problems creatively, rapidly resolving issues across the development team.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to: [email protected]

In your cover letter, please describe your process in balancing day-to-day competing priorities between product quality, team health and stakeholder satisfaction.

Important Stuff:

  • Base salary on offer (excluding benefits) is between $63,700 p.a - $88,400 p.a AUD, dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, making great videogames is always underpinned by our studio’s proven business acumen. That’s why we’re looking for a Finance Business Partner/Senior Accountant to join our team on a full-time, 12 month contract.

This pivotal role reports directly to the company directors, ensuring that LoG’s finance function is running smoothly, our governance structures are supported and, through your focus on financial management and data analysis, that we are empowered to deliver on the company’s strategic goals. You will add value across all departments of the business, including: providing guidance and leadership across a range of internal finance and administration functions; strategic planning; payroll; tax management; foreign currency exchange; compliance; financial modelling; AP/AR; finance process management; grant application and reporting. Day to day, you will work closely with the studio director to manage the operations department, primarily via its personnel and processes.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. Our team is made up of 45 passionate individuals working out of Melbourne, and remotely from interstate and overseas. So if you’re keen to work with one of the world’s leading independent studios on two, brand new, exciting PC/console projects, we'd love to hear from you!

Note: This is a full-time, 12 month maternity leave contract position, though make no mistake, you will be a critical part of the LoG family. We can accommodate part-time work for the right candidate.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Strong forecasting and analytical skill, and the ability to interpret and present financial concepts to a range of stakeholders.
  • Ability to work autonomously with a self-motivating, positive attitude.
  • Desire to own the full finance function - informing strategy as well as processing payments.
  • Desire for continuous learning and developing a strong understanding of the business.
  • Strong understanding of accounting principles, compliance, FBT and payroll function.
  • CPA/CA qualified (or near completion) with experience working in a rapidly changing SME environment.
  • Excellent interpersonal skills with the ability to build trust and collaborate with a range of stakeholders.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • All aspects of the financial management of the business, including planning, controlling, cash flow management, general ledger integrity and financial reporting.
  • Develop budgeting and forecasting, liaising with directors and producers to identify opportunities and inform decision making.
  • Deliver effective analysis, insights and reporting to directors and stakeholders, including monthly variance analysis, project resource tracking, financial modelling, contracts and long-term strategy.
  • Implement and maintain effective control systems and processes across all aspects of the finance and operations function, supporting the growth, expansion, financial security and compliance of LoG.
  • Work with external accountants to ensure compliance with tax, financial and corporate regulations, and rules for corporate governance, including maintaining a calendar of key compliance/governance activities. Inform stakeholders on compliance implications of business activities.
  • Manage and administer the payroll function, including managing employee files, LoG policies, and HR compliance.
  • Administer the AP and AR functions, driving efficiency, process improvement and data integrity.
  • Manage compliance requirements for the BAS, payroll tax, superannuation, Workcover, FBT, and liaise with external accountants to prepare the annual Tax Return.
  • Support directors and producers to make grant submissions, milestone reports and support ad-hoc projects and business cases.
  • Oversee the operations team with its initiatives and ad-hoc projects, including general studio operations, IT, and process improvement.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to: [email protected]

In your cover letter, please outline in 250 words or less why you feel the Finance Business Partner/Senior Accountant role at League of Geeks is right for you.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $90k p.a - $110k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • We are currently working remotely but plan to return to face-to-face work in the near future.
  • Although a full-time position, part-time and flexible work arrangements are available for the right candidate.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.
  • We expect to start contacting successful applicants and conducting interviews in mid-late January 2022.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we're passionate about creating beautiful, elegant and compelling user experiences and we're looking for a UI/UX designer with an artistic flair, driven by the desire to champion frictionless, accessible and engaging user-interfaces in a highly creative team.

We believe user interface should never be a secondary consideration during development, but carefully integrated into a game's experience and design from day one. If interface design is your passion, great icon design is in your blood, and if you really light up when you hear terms such as 'gestalt' or 'diegetic', then we want to work with you!

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Demonstrable experience both designing, and executing on, videogame interfaces.
  • Strong graphic design skills and experience - developing icons, logos, interface layout and typography.
  • Strong understanding of UI and UX theory.
  • High proficiency in role-relevant software such as Photoshop, Figma etc.
  • Ability to apply yourself and adapt to differing art styles.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Take ownership of the game interface designs, wireframes, menus, and create UI elements that match the functional and artistic goals of the project.
  • Articulate and shepherd complicated design and artistic discussions and reviews to reach objective outcomes that balance form and function.
  • Develop and maintain relevant documentation that clearly communicates concepts to our multidisciplinary team.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines, especially in bridging Design and Art to deliver UI and UX.
  • Work with the tools and in-game editor to implement UI assets and iterate on them to fine-tune our UX.
  • Conceptualise and help develop graphic design assets for static and video marketing of our projects and company.
  • Participate in the greater game creation process by being part of design and artistic discussions.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Conduct research into industry best practices and solutions to support our UI and UX initiatives.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance, including a no-crunch policy.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to: [email protected]

In your cover letter, please tell us what you feel are the important elements of videogame interface design and why. Let your thoughts flow. There are no wrong answers here.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $68k - $88k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

We expect to start contacting successful applicants and conducting interviews in mid-late January 2022.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we're passionate about creating beautiful, elegant and compelling user experiences and we're looking for a UI/UX artist with an artistic flair, driven by the desire to create beautiful UI, stunning icons, juicy buttons, and champion frictionless, accessible and engaging user-interfaces in a highly creative team.

We believe user interface should never be a secondary consideration during development, but carefully integrated into a game's experience and design from day one. If interface design is your passion, great icon design is in your blood, and if you really light up when you hear terms such as ‘gestalt' or 'diegetic’, then we want to work with you!

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Demonstrable experience creating, designing, and executing on, videogame interfaces.
  • Demonstrate game UX/UI conventions, typical controller input methods etc.
  • Strong graphic design skills and experience - developing icons, logos, interface layout and typography.
  • Strong understanding of UI and UX theory.
  • High proficiency in role-relevant software such as Photoshop, Figma etc.
  • Ability to apply yourself and adapt to differing art styles.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Take ownership of the game interface designs, wireframes, menus, and create UI elements that match the functional and artistic goals of the project.
  • Articulate and shepherd complicated design and artistic discussions and reviews to reach objective outcomes that balance form and function.
  • Develop and maintain relevant documentation that clearly communicates concepts to our multidisciplinary team.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines, especially in bridging Design and Art to deliver UI and UX.
  • Work with the tools and in-game editor to implement UI assets and iterate on them to fine-tune our UX.
  • Conceptualise and help develop graphic design assets for static and video marketing of our projects and company.
  • Participate in the greater game creation process by being part of design and artistic discussions.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Conduct research into industry best practices and solutions to support our UI and UX initiatives.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance, including a no-crunch policy.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

  • Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]
  • In your cover letter, please tell us what you feel are the important elements of videogame interface design and why. Let your thoughts flow. There are no wrong answers here.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $68k - $88k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.
  • COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we love breathing life into our games with outstanding animation!

We're seeking a passionate junior animator to join our animation team, with the drive to learn all they can about creating beautiful game animations and experiences for our original titles. The ideal candidate is someone with a strong grasp of animation principles, who wants to develop their place and career in games animation starting from the ground up, embedded and learning from an experienced team.

With guidance from the lead animator and your mentors, you’ll contribute to the artistic vision primarily through character animation. You’ll be expected to actively collaborate with and learn from others to help deliver your work via the game animation pipelines & processes within Maya and Unity.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well-being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Experience creating high quality, detailed, story-driven animated performances.
  • Solid understanding of the principles of character animation, deeply interested in crafting stylised, as well as realistic motion.
  • Working knowledge of Autodesk Maya and Unity.
  • Willingness and ability to take on tasks such as storyboarding, rigging, FX, modeling, texturing if needed.
  • Communicate well when discussing and receiving feedback with the game director, art director and lead animator.
  • Ability to work independently; seeking guidance and support when necessary.
  • Strong commitment to learning and growing within the studio and the animation team.
  • Strong commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Create and implement in-game, cinematic and pre-rendered animation for characters - body as well as facial animation -, props, vehicles and other assets.
  • Work with third-party and proprietary tools and workflows for producing animation assets.
  • With the help of technical artists, engineers and the lead animator, work within the standards and specifications of the animation pipeline and relevant procedures.
  • Understand and follow direction from game director, art director and lead animator, flexibly take changes in direction.
  • Keep up with aesthetic, technical quality and productivity standards set by the game director, art director, lead animator, as well as technical artists, engineers and producers.
  • Closely follow production plans.
  • Contribute to building a creative, collaborative environment.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $52k - $59k p.a. AUD, dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we dedicate ourselves to crafting videogames that are critically, culturally, and commercially successful on an international scale. Achieving this requires exceptionally strong leadership, and so we are on the look out for a technical director with exceptional leadership skills, strategic foresight, and technical proficiency.

With a technical background and extensive videogame development experience, the tech director understands the big picture of game development, making them uniquely qualified to work with our talented project teams as an independent auditor, consultant, and director, setting them up for success. As the head of the engineering department, the technical director understands data and efficient workflows, gathering metrics and addressing challenges faced by engineers. They work to set standards and guidelines, while also defining and directing a studio-wide development process and technological strategy both innovative and effective enough to place League of Geeks at the forefront of the medium.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios on new, exciting projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 8+ years relevant experience at videogame development studio/s.
  • Shipped at least one commercial videogame with online multiplayer/games-as-a-service functionality.
  • Shipped at least one commercial videogame on console platoforms, such as PS4, PS5, XBO, XBX
  • Experience in a leadership role, preferably in videogames.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Experience with developing backend services for games; game servers, matchmaking, APIs etc.
  • Extensive knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Own and drive studio-wide technical direction and strategy, ensuring League of Geeks is not only working towards industry leading standards but setting the bar.
  • Responsible for all technical processes and technology within project teams and game agnostic teams (e.g., operations), and their related needs across the company.
  • Accountable for overall technical design; influence and approve overall architecture; ensure design is reviewed.
  • Accountable for overall code quality; ensure code is cross-platform and reusable and testable; ensure code is reviewed.
  • Accountable for the overall performance of our titles, during development and post-launch; define metrics and sets targets.
  • Oversee all internal and external project dependencies, risks, and critical paths; ensure contingency plan is in place; recommend solutions and approve plan & timelines; understand the overall impact on all stakeholders.
  • Maintain awareness of technological trends, innovation, and opportunities, actively sharing insights, expertise, and best practices with the project teams and colleagues in other departments.
  • Effectively communicate LoG’s technical capabilities, vision, strategy, and decisions to external stakeholders.
  • Ensure that consistent communication is maintained in all directions to guarantee the quality of our games.
  • Identify career opportunities; grow staff capability; establish the staff profile, performance & training standards, staff planning, succession planning, and compatibility; work with the studio manager Department regarding Career Growth/Succession Planning.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first video game co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:
Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base salary on offer (excluding benefits) starts at $120k AUD, scaling dependent on experience and expertise of the applicant.
  • This role cannot be held remotely. However, relocation assistance is available.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We have safely returned to working together from our studio in Melbourne. However, for the safety and convenience of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer that can bring our players together from all across the world — someone with the serious technical chops to bring our new project to life, with a particular focus on a multiplayer experience, as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with two-time Australian Studio of the Year on our exciting new titles and IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at video game development studio/s.
  • Shipped at least one commercial video game with online multiplayer/games-as-a-service functionality.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Develop and implement gameplay systems in a multiplayer environment.
    Implement game features and integrate engine features as needed to support desired gameplay.
  • Adapting games made in Unity to multiple game platforms.
  • Work independently to complete assigned projects with limited supervision.
    Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
    Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first video game co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to snr.engineer.job (at) leagueofgeeks (dot) com

Important Stuff:

  • Base salary on offer (excluding benefits) is between $85k p.a - $160k p.a AUD, dependent on experience and expertise of the applicant.

  • Relocation assistance or remote work options are available for the perfect applicant.

  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

  • COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

We don’t always get things right and some of our favourite work pals are folks in positions we never even thought to advertise for. So it seems fair to say that if you don’t see a position listed here that reflects your skillset, you could still really make a difference here - and we’d love to hear how!

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Thoroughness and high attention to detail.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • Demonstrable design and aesthetic sensibilities.
  • 3+ years of relevant, professional experience.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and DefGeek party.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If a future at LoG sounds good to you and you feel we could use your perspective, experience and set of skills, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will only be notifying successful applicants.

How We Work.

Autonomy with Purpose

We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.

The Three C's

All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.

People Make Product

Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire.

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

1

.
Confirmation Email

You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.

2

.
Meet 'n' Greet

The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.

3

.
Reference Checks

We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.

4

.
Technical Interview

Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.

5

.
Fireside Chat with LoG's Founders

This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.

6

.
Offer

If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

Benefits.

LoG Dog Day

The most important one first; weekly bring-your-dog-to-work day. Yeah, doggos!

Flexible Options

Flexible work arrangement opportunities and family-friendly considerations.

Career Development

Professional development track, mentorship and support.

PlaySchool

Monthly self-directed professional development and game jam days.

Social Calendar

Friday afternoon team social events; demo days, knowledge sharing, talks from world renowned experts, founder Q&As!

Eat, Play, Party.

Annual Winter Feast, Summer Family Picnic, and DefGeek party.

Aussie Living

Located in Melbourne, Australia. World’s most livable city seven years in a row.

Do Good. Feel Good.

A portion of LoG's profits are donated to a charity of the team's choosing every year.

Join the Team!