Let's Work Together.

Job Openings.

If it's listed here, we're currently accepting applications.

At League of Geeks, we dedicate ourselves to crafting engaging games experiences with unique charm and innovative gameplay. We’re looking for a Real-Time VFX Artist to create stylised particle systems and visual effects for our games.

As a member of our team, you’ll work closely with our artists to see our exciting new games' vision come to life.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

This fixed-term position can be held on a full-time or part-time basis for six to nine months, though make no mistake, you will be a critical part of the LoG family.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Professional game development (or role-relevant) experience.
  • Experience using real-time VFX tools such as Niagara for Unreal, VFX Graph for Unity or PopcornFx.
  • Experience writing and developing shaders, using HLSL, CG or node based tools.
  • Experience using 2D and 3D DCC applications to generate assets to support VFX work
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.

Responsibilities:

  • As a Real-Time VFX Artist here at League of Geeks, you will be responsible of creating VFX for our games.
  • Develop and implement particle systems and other VFX for our games in collaboration with the Art and Engineering teams.
  • To work with, as well as take direction from the Technical and Art Director, and make revisions as needed.
  • Contribute to improvements in VFX production workflows and pipelines.
  • Follow established production pipelines, procedures and conventions, and to help document these where required.
  • Collaborate with other artists and the broader team to help bring the project vision to life, ensuring positive communication and creative problem-solving between disciplines.

Benefits:

  • Bring-your-dog-to-work! Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:
Send an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • This role can be held remotely.
  • Base remuneration on offer (excluding benefits such as superannuation) is between $73,000 p.a (AUD) - $102,000 p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.
  • We’ve temporarily transitioned to a hybrid working model. We plan on returning to studio in the next 12 months.
  • All interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we believe in building the tools, techniques and pipelines for creatives to do what they love the most - making wonderful games! We're looking for a Technical Artist with a passion for pushing the boundaries of what’s possible in real-time graphics, utilising a range of VFX, shaders and rendering techniques.

As a member of the engineering department, you’ll work closely with our artists to see the vision for our exciting new games' come to life, building art directable tools and techniques that empower artists to deliver game-ready content.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in timezones comparable to Australian Eastern Time. However, flexibility around timezones are available for exceptional candidates!

This fixed-term position can be held on a full-time or part-time basis for six to nine months, though make no mistake, you will be a critical part of the LoG family.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Professional game development (or role-relevant) experience.
  • Experience using real-time VFX tools such as Niagara for Unreal, VFX Graph for Unity or PopcornFx.
  • Experience writing and developing shaders, using HLSL, CG or node based tools.
  • Experience with programming languages including Python and C# and/or node-based scripting (e.g. Blueprints).
  • Experience using DCC applications, including Maya, Blender, Substance Painter and Substance Designer.
  • Strong familiarity with asset optimisation strategies and profiling tools.
  • Ability to easily communicate technical approaches and solutions with Art stakeholders.
  • Dedication to actively improving your skillset by keeping up to date with industry trends and techniques.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.

Responsibilities:
As a Technical Artist here at League of Geeks you will build and maintain tools, processes, and develop techniques that enable artists to quickly integrate quality content and features into our games. You should have a strong eye for art quality and a broad range of knowledge and experience in the art and science of modern real-time graphics techniques.

  • Developing solutions for technical challenges faced by content and feature teams.
  • Communicate technical approaches and solutions to Art team stakeholders.
  • Develop and implement particle systems and other VFX in collaboration with the Art and Engineering teams.
  • Communicate and champion aesthetic goals to Engineering team stakeholders.
  • Identifying and solving performance issues.
  • Review development processes and identify opportunities for tool improvements.
  • Collaborating with artists and the broader team to help bring the project vision to life.
  • Helping LoG build and maintain a great working culture through positive teamwork!

Benefits:

  • Bring-your-dog-to-work! Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:
Send an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • This role can be held remotely.
  • Base remuneration on offer (excluding benefits such as superannuation) is between $73,000 p.a AUD - $113,000 p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.
  • We’ve temporarily transitioned to a hybrid working model. We plan on returning to studio in the next 12 months.
  • All interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

We don’t always get things right and some of our favourite work pals are folks in positions we never even thought to advertise for. So it seems fair to say that if you don’t see a position listed here that reflects your skillset, you could still really make a difference here - and we’d love to hear how!

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Thoroughness and high attention to detail.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • Demonstrable design and aesthetic sensibilities.
  • 3+ years of relevant, professional experience.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and DefGeek party.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If a future at LoG sounds good to you and you feel we could use your perspective, experience and set of skills, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will only be notifying successful applicants.

How We Work.

Autonomy with Purpose

We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.

The Three C's

All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.

People Make Product

Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire.

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

1

.
Confirmation Email

You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.

2

.
Meet 'n' Greet

The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.

3

.
Reference Checks

We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.

4

.
Technical Interview

Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.

5

.
Fireside Chat with LoG's Founders

This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.

6

.
Offer

If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

Benefits.

LoG Dog Day

The most important one first; weekly bring-your-dog-to-work day. Yeah, doggos!

Flexible Options

Flexible work arrangement opportunities and family-friendly considerations.

Career Development

Professional development track, mentorship and support.

PlaySchool

Monthly self-directed professional development and game jam days.

Social Calendar

Friday afternoon team social events; demo days, knowledge sharing, talks from world renowned experts, founder Q&As!

Eat, Play, Party.

Annual Winter Feast, Summer Family Picnic, and DefGeek party.

Aussie Living

Located in Melbourne, Australia. World’s most livable city seven years in a row.

Do Good. Feel Good.

A portion of LoG's profits are donated to a charity of the team's choosing every year.