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At League of Geeks we're passionate about creating beautiful, elegant and compelling user experiences and we're looking for a UI/UX artist who is driven by the desire to create beautiful UI, stunning icons, and juicy buttons.

We believe user interface should never be a secondary consideration during development, but carefully integrated into a game's experience and design from day one. If interface design is your passion, great icon design is in your blood, and if you want your art to champion frictionless, accessible and engaging user-interfaces in a highly creative team, then we want to work with you!

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

This fixed-term position for a maximum term of 12 months. Although this is a temporary position, you will be making a big contribution to the culture of the studio during a very lively time of development!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Demonstrable experience creating, designing, and executing on, videogame interfaces.
  • Demonstrate game UX/UI conventions, typical controller input methods etc.
  • Strong graphic design skills and experience - developing icons, logos, interface layout and typography.
  • Strong understanding of UI and UX theory.
  • High proficiency in role-relevant software such as Photoshop, Figma etc.
  • Ability to apply yourself and adapt to differing art styles.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Take ownership of the game interface designs, wireframes, menus, and create UI elements that match the functional and artistic goals of the project.
  • Articulate and shepherd complicated design and artistic discussions and reviews to reach objective outcomes that balance form and function.
  • Develop and maintain relevant documentation that clearly communicates concepts to our multidisciplinary team.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines, especially in bridging Design and Art to deliver UI and UX.
  • Work with the tools and in-game editor to implement UI assets and iterate on them to fine-tune our UX.
  • Conceptualise and help develop graphic design assets for static and video marketing of our projects and company.
  • Participate in the greater game creation process by being part of design and artistic discussions.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Conduct research into industry best practices and solutions to support our UI and UX initiatives.

Benefits:

  • Weekly bring-your-dog-to-work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance, including a no-crunch policy.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us what you feel are the important elements of videogame interface design and why. Let your thoughts flow. There are no wrong answers here.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $68k - $88k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

Holiday Season Hiring Update: Our Studio will be closed from the 16 December 2022 - All recruitment campaigns will be placed on hold until we return in the new year, 3 January 2023. Please note you will not hear any updates on the role during this time. Thank you for your patience.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we're passionate about creating beautiful, elegant and compelling user experiences and we're looking for a UI/UX designer with an artistic flair, driven by the desire to champion frictionless, accessible and engaging user-interfaces in a highly creative team.

We believe user interface should never be a secondary consideration during development, but carefully integrated into a game's experience and design from day one. If interface design is your passion, great icon design is in your blood, and if you really light up when you hear terms such as ‘gestalt' or 'diegetic’, then we want to work with you!

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

This fixed-term position for a maximum term of 12 months. Although this is a temporary position, you will be making a big contribution to the culture of the studio during a very lively time of development!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Demonstrable experience both designing, and executing on, videogame interfaces.
  • Strong graphic design skills and experience - developing icons, logos, interface layout and typography.
  • Strong understanding of UI and UX theory.
  • High proficiency in role-relevant software such as Photoshop, Figma etc.
  • Ability to apply yourself and adapt to differing art styles.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Take ownership of the game interface designs, wireframes, menus, and create UI elements that match the functional and artistic goals of the project.
  • Articulate and shepherd complicated design and artistic discussions and reviews to reach objective outcomes that balance form and function.
  • Develop and maintain relevant documentation that clearly communicates concepts to our multidisciplinary team.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines, especially in bridging Design and Art to deliver UI and UX.
  • Work with the tools and in-game editor to implement UI assets and iterate on them to fine-tune our UX.
  • Conceptualise and help develop graphic design assets for static and video marketing of our projects and company.
  • Participate in the greater game creation process by being part of design and artistic discussions.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Conduct research into industry best practices and solutions to support our UI and UX initiatives.

Benefits:

  • Weekly bring-your-dog-to-work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance, including a no-crunch policy.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us what you feel are the important elements of videogame interface design and why. Let your thoughts flow. There are no wrong answers here.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $68k - $88k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.
  • We expect to start contacting successful applicants and conducting interviews in mid-late January 2022.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

Holiday Season Hiring Update: Our Studio will be closed from the 16 December 2022 - All recruitment campaigns will be placed on hold until we return in the new year, 3 January 2023. Please note you will not hear any updates on the role during this time. Thank you for your patience.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

Here at League of Geeks, creating high quality, engaging content is at the core of what we do. We are looking for a community content manager who has the experience and skillset to build thriving communities, and execute on our marketing and community strategy via digital content creation.

As a Community Content Manager specialising in content marketing and creation, you will be responsible for planning, managing, creating, implementing and iterating upon all of League of Geeks' online and offline marketing content. You will play a pivotal role in the marketing and community strategy for not just our studio, but all of our IP. So, if wrangling videogame communities while nerding out on TikTok trends, studying engagement stats, bending Adobe Creative Suite to your will, and smashing out content across multiple brands sounds like a dream job, we want to hear from you.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Experience producing digital content, as well as channel-specific knowledge (blog, facebook, twitter, tiktok etc).
  • Demonstrable experience building and engaging audiences either online or offline via digital content.
  • Intimate familiarity with content creation tools; Photoshop, Illustrator, Premiere, Canva, etc.
  • Detail sensitivity, a proven aesthetic eye and strong graphic design sensibilities.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Excellent communication, creative collaboration and teamwork skills.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

As a Community Content Manager here at League of Geeks, you will work to create a cohesive and industry-leading content suite for our digital presence. Your role will support the output of the Publishing Team and reports into the Publishing Producer.

  • Create and manage an end-to-end marketing content pipeline, inclusive of execution.
  • Research, plan, deploy, and continuously iterate upon LoG’s content marketing strategy.
  • Create a target amount of assets each month that drive subscribers, engagement, sales, awareness and interaction.
  • Be responsible for various video content including livestream production and social media content production.
  • Manage and develop a blogging strategy.
  • Support LoG’s publishing team with assets and expertise as required.
  • Grow our subscriber base and maximize our online engagement through the creation of timely, high quality assets that communicate our brand voice effectively (Memes. We are talking about memes).
  • Work with external designers, product marketing, sales, community and influencers, and other industry experts.
  • Work alongside LoG’s community manager/s and development teams in supporting and interacting with our community across various platforms.

Benefits:

  • Bring your dog to work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to: [email protected]

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $56k - $86k p.a AUD, dependent on the experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

League of Geeks is looking for a Talent Specialist to join our team on a full-time 12-month contract (maternity cover). You are an enthusiastic and pro-active recruiter who has a genuine interest and flair for helping people, whilst being able to understand what drives them, and enabling the value they can bring to our team on a cultural, as well as technical level.

As the Talent Specialist here at LoG, you are someone who is able to apply both their strategic and operational strengths to the role. It requires robust interpersonal skills, and the ability to understand the needs of our diverse team and their various professional challenges. You will work alongside the leadership team in a partnered approach to provide organisational support that actively improves employee experience, effectiveness and engagement by driving people-related innovations, maintaining our talent development pipeline and enabling structures for good governance.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well-being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Note: This is a full-time, 12-month contract position, though make no mistake, you will be a critical part of the LoG family.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 3+ years experience working in recruitment, talent acquisition, or people focused positions.
  • Experience interviewing and negotiating with candidates.
  • A passion for developing inclusive talent sourcing strategies and processes to attract and acquire diverse talent.
  • Basic understanding of the videogame industry, development roles and practices.
  • Excellent communication skills, both verbal and written.
  • Fantastic interpersonal skills. You are charismatic and empathetic.
  • High degree of emotional intelligence, balancing studio needs with the intricacies of individuals.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.

Responsibilities:

As a Talent Specialist here at League of Geeks you will:

  • Maintain and facilitate the Talent Development Pipelines implemented at League of Geeks
  • Lead talent and recruitment efforts with a personal, human touch.
  • Meet ambitious recruitment deadlines whilst achieving key strategic targets.
  • Manage the entire recruitment pipeline from defining new roles with the team to onboarding new hires.
  • Active sourcing, canvassing and recruitment of underrepresented/diverse candidates.
  • Interview, screen and perform reference checks on candidates.
  • Contribute to League of Geeks workforce planning, attraction, and retention strategies
  • Handle relocation assistance for successful candidates as required.
  • Coordinate onboarding and offboarding of team members.
  • Develop and maintain effective pipelines in our HRIS, with an eye for building an experienced and diverse workforce.
  • Manage and further develop LoG's work experience and internship programs.
  • Respond to general enquiries regarding careers, internships, work experience, industry partnerships.
  • Making decisions with the success and responsibility of the business as a core consideration.
  • Assist the leadership team, hiring managers and founders on talent-focused decisions and management practices.

Benefits:

  • Bring-your-dog-to-work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, and an up-to-date CV to [email protected]

In your cover letter, please tell us in 250 words or less, how your approach to recruitment ensures the discovery of under-represented candidates.

Important Stuff:

Base remuneration on offer (excluding benefits such as superannuation) is between $90kp.a - $120k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.

This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we are devoted to breaking down the walls between game makers and game players. We are looking for a community manager to work closely with our publishing producer, and development team to maintain the effective, honest and intimate communication with our community that we are known for. You feel comfortable being a voice for our team, communicating publicly in digital spaces, on camera and creating content for our social channels, including live-streamed video content.

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset and grow, whilst having a major impact on the experiences we craft and deliver to our players.

Please be aware role successful applicants for this role may be expected to travel multiple times a year, representing the studio and our games at events internationally.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well-being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand-new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Extremely familiar with the intersection of videogames, game development and online culture.
  • Experience cultivating and moderating online communities.
  • Have worked with cross -functional teams (Marketing, Product Management, Customer Success) to plan and execute supporting community activities
  • Ability to support the company’s sales targets, media strategy and PR campaigns, via social media.
  • Desire to understand product + marketing holistically and contribute creatively.
  • Ability to continually optimise the community experience we offer our players.
  • Comfortable online and in the public eye, including appearing on camera regularly and representing the company at events.
  • Passionate about being a community and customer advocate with a willingness to go the extra mile to service the community.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.

Responsibilities:

As a Community Manager here at League of Geeks, you will:

  • Work with the publishing producer to support LoG’s community and communication strategy.
  • Discern, interpret and then advocate internally for our community's best interests.
  • Keep the community actively informed and invested in LoG’s strategy and roadmaps.
  • Maintain and grow LoG’s presence on social media (including studio and all current and future game projects).
  • Cultivate a healthy, safe and engaged community culture across all of LoG’s platforms and communities.
  • Create platform specific content (eg. Steam, Discord, Reddit, Twitter, Facebook, Instagram).
  • Regularly stream live video from the official LoG Twitch channel, both solo and with other LoG staff.
  • Assist the studio director and publishing producer with executing marketing and release plans.
  • Provide customer service and support, where necessary.
  • Collaborate closely with the development team to ensure the quality of our products and our public image.

Benefits:

Bring-your-dog-to-work. Yeah, dogs!
Talent development, mentorship and support.
Regular self-directed professional development days.
Flexible work arrangement opportunities and family-friendly considerations.
Menstrual, Menopause and Parental leave.
Sustainable working hours, environment and life-work balance.
Friday afternoon team social events, including monthly get-togethers.
Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to: [email protected]
In your cover letter, please tell us in 250 words or less, what the single-greatest community moderation or videogame marketing lesson you’ve learned is, and why. There are no wrong answers here. Let your thoughts fly.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $63k - $81k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we believe in building the tools, techniques and pipelines for creatives to do what they love the most - making wonderful games!

We're looking for a Character TD who will be responsible for creating character setups, including the rigging or various game elements, and for support of animators and others with scripts and tools Contributes to the design, implementation and maintenance of the animation and rigging pipeline.

You’ll work closely with our artists to see our exciting new game's vision come to life, building art directable tools and techniques that empower artists to deliver game ready content.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years professional game development (or role relevant) experience.
  • An understanding of basic animation principles.
  • A strong working knowledge of animating within Maya.
  • A solid understanding of mesh topology and how to best utilize techniques within both high and low poly workflows to achieve a high level of deformation fidelity.
  • Experience in streamlining / automating rigging and skinning pipelines.
  • Working knowledge of MEL, Python, and PyMel scripting as it applies to character setup and animation.
  • Ability to communicate technical approaches and solutions with Art stakeholders.
  • Dedication to actively improving your skillset by keeping up to date with industry trends and techniques.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

As a Character TD you will build and maintain tools, process and develop techniques that enable artists to quickly integrate quality content and features into our games. You should have a strong eye for art quality and a broad range of knowledge and experience with the technical considerations of animation authoring and implementation.

  • Creates animation rigs, systems, and setups at the highest quality possible while staying on schedule
  • Creates believable and accurate deformations based on knowledge of physical anatomy using skinning, blendshapes and other applicable deformation techniques as they develop
  • Authors simulation setups for cloth and hair
  • Assists the animation team in troubleshooting setup and animation problems as they arise, especially as they relate to projects
  • Creates simple Entity animations for the purpose of testing new and existing systems
  • Stays informed about the latest improvements in Maya and on the latest in animation techniques from various sources of media
  • Contributes to the design and improvement of the character set-up process, including improvements to tools and workflows
  • Edit and improve existing character animation systems, such as facial setups and animation transfer tools
  • Writes and maintains scripts using Python and PyMel in support of animation rigs, workflows for animating/rigging characters, expediting the character setup and animation process, or to aid the art team
  • Supports Core team by creating tools and improving the DCC-to-Engine art pipeline
  • Acts as an intermediary between the animation and technical teams to clarify and communicate the workflows, needs, and terminologies of each team
  • Understands (and assists when technical needs arise) the entire process of creating cinematics including set construction, camera setup, character blocking, character animation, cloth simulation, animation troubleshooting, and ensuring that scenes run properly on the real-time game engine

Benefits:

  • Bring your dog to work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us, in 250 words or less, your thoughts on a recent trend, technique or piece of technology related to animation. Let your thoughts flow. There are no wrong answers here.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $88k - $108k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we believe in building the tools, techniques and pipelines for creatives to do what they love the most - making wonderful games!

We're looking for a Technical Artist with a passion for pushing the boundaries of what’s possible in real-time graphics, utilising a range of VFX, shaders and rendering techniques.

As a member of the engineering department, you’ll work closely with our artists to see our exciting new game's vision come to life, building art directable tools and techniques that empower artists to deliver game ready content.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 8+ years professional game development (or role relevant) experience.
  • Experience using VFX tools such as Niagara for Unreal, VFX Graph for Unity or PopcornFx.
  • Experience writing and developing shaders, using HLSL, CG or node based tools.
  • Experience and a strong familiarity with programming languages including Python and C# and/or node-based scripting (e.g. Blueprints).
  • Experience using DCC applications, including Maya, Blender, Substance Painter and Substance Designer.
  • Strong familiarity with asset optimization strategies and profiling tools.
  • Ability to communicate technical approaches and solutions with Art stakeholders.
  • Dedication to actively improving your skillset by keeping up to date with industry trends and techniques.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

As a Senior Technical Artist you will build and maintain tools, process and develop techniques that enable artists to quickly integrate quality content and features into our games. You should have a strong eye for art quality and a broad range of knowledge and experience in the art and science of modern real-time graphics techniques.

  • Developing solutions for technical challenges faced by content and feature teams.
  • Communicate technical approaches and solutions to Art team stakeholders.
  • Develop particle systems and other VFX in collaboration with the Art and Engineering teams.
  • Communicate and champion aesthetic goals to Engineering team stakeholders.
  • Identifying and solving performance issues.
  • Review development processes and identify opportunities for tool improvements.
  • Collaborating with artists and the broader team to help bring the project vision to life.
  • Helping LoG build and maintain a great working culture through positive teamwork!

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us, in 250 words or less, an example of a time when you offered an unexpected, atypical, yet effective solution to a problem in your career. There are no wrong answers here.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $88k - $108k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

Here at LoG, we are passionate about visual storytelling and are seeking a Senior Concept Artist to join us at the very heart of LoG’s creative process. As one of the few people on our team responsible for developing and guiding the execution of LoG’s unique aesthetic signatures, you will craft concepts that not only set the hearts of our team and players alight, but solve visual design problems before we encounter them in production.

You’ll bring your exceptional creativity and technical skills together to create inspiring concepts of environments, production props, characters and assets for the broader team. They will both communicate the game’s visual direction and deliver on technical and design objectives. Above all, your attention to detail, understanding of visual storytelling and vivid imagination will contribute to the team's highest objectives of creating a videogame and universe players have never experienced (or seen!) before.

As a two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well-being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • You have a strong creative spirit, that enjoys imagining and working with wild, and sometimes chaotic, game concepts.
  • A love of visualising game assets - creatures, environments, items and vehicles, among many wild things!
  • Strong understanding and knowledge of light, value, colour, composition, anatomy, use of detail, and visual storytelling.
  • Digital illustration skills with high proficiency in role-relevant software/tools such as Photoshop.
  • A high degree of organic, anatomical and architectural knowledge.
  • The ability to adapt and apply yourself to differing art styles and requirements.
  • Strong desire to work closely with the game director and design to ensure the game's art improves the player experience.
  • Able to understand and address requests for revisions in your work.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

As a Senior Concept Artist here at League of Geeks, you will be responsible for creating original and imaginative concept art for characters, environments and other game assets as well as:

  • Create mood paintings, colour studies, and lighting keys to inform and inspire artists and level designers.
  • Create illustration work that promotes ideas and enrols others into our unique artistic vision.
  • Create highly imaginative environment and prop concepts that inspire your team.
  • Produce environment concept art and in-game mock ups, focusing particularly on lighting and post effects.
  • Conceptualise, design and help create in-game visual effects.
  • Effectively document and communicate complex visual intentions and specifications to the broader team.
  • Iterate on game assets with level designers and 3D artists via paint overs and direct feedback.
  • Coordinate with the art, design and production leads to help accomplish project goals.
  • Work with the art director to maintain and promote a consistent aesthetic style.
  • Partner with other artists, designers, engineers and production to collaborate on creatively complex problems.
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.

Benefits:

  • Bring your dog to work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please tell us in 250 words or less, what you feel is the single greatest principle or lesson you have learned as a professional visual artist, that you would share with your artists less experienced than yourself. There are no wrong answers here. It can be as practical as a photoshop hack or divine existential wisdom. Let your thoughts fly.

Important Stuff:

Base remuneration on offer (excluding benefits such as superannuation) is between $85k - $120k p.a. AUD. Base remuneration is dependent on experience and expertise of the applicant.
This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.
COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer that can bring our players together from all across the world — someone with the serious technical chops to bring our new project to life, with a particular focus on a multiplayer experience, as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with two-time Australian Studio of the Year on our exciting new titles and IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at video game development studio/s.
  • Shipped at least one commercial video game with online multiplayer/games-as-a-service functionality.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Develop and implement gameplay systems in a multiplayer environment.
    Implement game features and integrate engine features as needed to support desired gameplay.
  • Adapting games made in Unity to multiple game platforms.
  • Work independently to complete assigned projects with limited supervision.
    Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
    Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to snr.engineer.job (at) leagueofgeeks (dot) com

Important Stuff:

  • Base salary on offer (excluding benefits) is between $85k p.a - $160k p.a AUD, dependent on experience and expertise of the applicant.

  • Relocation assistance or remote work options are available for the perfect applicant.

  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

  • COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

We don’t always get things right and some of our favourite work pals are folks in positions we never even thought to advertise for. So it seems fair to say that if you don’t see a position listed here that reflects your skillset, you could still really make a difference here - and we’d love to hear how!

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Thoroughness and high attention to detail.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • Demonstrable design and aesthetic sensibilities.
  • 3+ years of relevant, professional experience.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and DefGeek party.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If a future at LoG sounds good to you and you feel we could use your perspective, experience and set of skills, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will only be notifying successful applicants.

How We Work.

Autonomy with Purpose

We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.

The Three C's

All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.

People Make Product

Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire.

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

1

.
Confirmation Email

You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.

2

.
Meet 'n' Greet

The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.

3

.
Reference Checks

We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.

4

.
Technical Interview

Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.

5

.
Fireside Chat with LoG's Founders

This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.

6

.
Offer

If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

Benefits.

LoG Dog Day

The most important one first; weekly bring-your-dog-to-work day. Yeah, doggos!

Flexible Options

Flexible work arrangement opportunities and family-friendly considerations.

Career Development

Professional development track, mentorship and support.

PlaySchool

Monthly self-directed professional development and game jam days.

Social Calendar

Friday afternoon team social events; demo days, knowledge sharing, talks from world renowned experts, founder Q&As!

Eat, Play, Party.

Annual Winter Feast, Summer Family Picnic, and DefGeek party.

Aussie Living

Located in Melbourne, Australia. World’s most livable city seven years in a row.

Do Good. Feel Good.

A portion of LoG's profits are donated to a charity of the team's choosing every year.