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Job Openings.

If it's listed here, we're currently accepting applications.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences and a major part of this is having fabulous visual effects! We're looking for a Real-Time VFX artist to create stylised particle and visual effects for our new project and original IP.

Short to long term contracts available depending on the experience and availability of the applicant. Remote opportunities are available. Relocation options & ongoing work will be considered for people who are interested in full-time positions and are perfect fits for the project!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Experience building particle effects in a game engine (eg Unity, Unreal).
  • Proficiency in Photoshop, After Effects and any other tools that might help you to create professional effects, such as Maya particle/dynamics, Fume etc.
  • Comfortable creating shaders using Shader Graph (or equivalent) for VFX.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Understanding of how to make in-game special effects for games, or shipped titles demonstrating your experience and skill set.

Responsibilities:

  • Creation of VFX for LoG's games.
  • To work with, and take direction from the Technical Artist and Art Director and make revisions as needed.
  • Contribute to improvements in VFX production workflows and pipelines.
  • Follow established production pipelines, procedures and conventions, and to help document these where required.
  • Collaborate with other artists and the broader team to help bring the project vision to life.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave. 
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to vfx.artist.job(at)leagueofgeeks.com

Important Stuff:

  • Application period closes on 7th September (CoB). We wish for this position to commence on the 5th October.
  • Salary range is broad, between $68,000 p.a (AUD) - $100,000 p.a (AUD), depending on experience.
    Remote work options are available for this position. Please raise an expression of interest if required.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we passionately devote ourselves to building compelling and enduring worlds you can lose yourself in. With some of the best concept artists amongst our ranks, we're now on the hunt for an exceptional 3D environment artist to join our team. Candidates must possess the ability to create and finish appealing 3D environments and props, across a broad range of themes and settings, whilst utilising their experience to apply best practices in crafting real-time assets for games.

Under guidance from the creative director and lead artist, as a 3D environmental artist, you will work closely with level design and concept art to create 3D environments that are both visually distinctive whilst being exciting playgrounds for the unique brand of gameplay LoG is defining. Utilising artistic, technical and architectural skills, you will contribute to the environment art team, who are responsible for all elements of the 3D environment pipeline, including texturing and material setup, as well as bringing the assets into Unity and helping to create vivid game scenes.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Demonstrable expertise creating 3D environments and assets (both high and low poly) for games.
  • Proven experience working with advanced/modern 3D art pipelines for games.
  • Proficiency in Maya, Photoshop, Unity and Substance Painter/Designer.
  • Experience organising and optimising environments and assets for performance and memory.
  • The ability to adapt your artistic style in order to execute upon concept art and artistic direction.
  • Solid understanding of form, shape, structure, composition and silhouette as it relates to architecture, world building and modeling.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Translate 2D concepts into vivid, playable, 3D environments.
  • Modeling, texturing, UV-mapping, composition, lighting, VFX, animation, etc.
  • Work with design, code and art departments to create and implement 3D game art.
  • Work within Unity 3D to guarantee your work thrives within technical and gameplay constraints.
  • Assist in creating marketing assets from game art as required.
  • Continual improvement of environment art processes and pipelines.
  • Collaborate with other developers and contribute to the development of artistic techniques and processes.
  • Work closely with the creative director, lead artist and senior concept artist to understand the videogame's creative direction and ensure the successful execution of its visual design and aesthetic goals.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Application period closes on 7th September (CoB). We wish for this position to commence on the 5th October.
  • Base salary on offer (excluding benefits) is between $62k p.a - $101k p.a AUD, dependent on experience and expertise of the applicant.
  • Relocation assistance or remote work options are available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks we love bringing characters to life! We're seeking a passionate senior animator to create beautiful animations, meet the technical challenges of our games, and help our animation team flourish. You have a strong grasp of fundamental animation principles, have solid experience making animations for games and can apply appropriate techniques for maximum impact within technical and gameplay constraints.

With guidance from the creative director and lead artist, as a senior animator you will contribute to the artistic vision primarily through character animation and assist in realising the game's animated visual style. You will also be expected to provide mentorship and support to other animators, and to actively collaborate with others to improve the effectiveness of our animation pipelines and processes within Maya and Unity.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at video game development studio/s.
  • Strong knowledge of traditional animation principles and how they can be used to enhance gameplay.
  • A solid understanding of the best technical practices and requirements for making animations for videogames.
  • A strong understanding and skill for and animating body mechanics and the human bipedal figure.
  • A deep, genuine interest in a wide range of animation styles and how to achieve direction without compromising gameplay requirements.
  • The initiative, both creatively and technically, to push the quality and calibre of animation forward at the studio.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Create and oversee animation for characters and creatures, and any kind of animation the game requires.
    With the help of technical artists, build and prototype animation pipe-lines and procedures.
  • Providing feedback and mentoring for other animators, both technical and creative.
  • Collaborate with other artists and the broader team to help bring the project vision to life.
  • Actively improve skill set by keeping up to date with industry trends and techniques.
  • Provide mentoring, feedback and assist in the career development of other team members, when relevant.
  • Conduct design research into industry best practices and design solutions.
  • High attention to detail, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for mentoring and educating your fellow team members.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send an up-to-date CV, cover letter and link to examples of your work to [email protected]

Important Stuff:

  • Application period will close Monday, September 7 (CoB). We wish to fill this position by October 5th.
    Base salary on offer (excluding benefits) is between $80k p.a - $100k p.a AUD, dependent on experience and expertise of the applicant.
  • Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we believe in building the tools and pipelines for creatives to do what they love the most - making wonderful games!

We're looking for a Technical Artist with a passion for real-time rigging and experience using the Unity Engine's animation toolkit. You'll play a pivotal role in research and development for features that depend on animation, and help guide our practices and technology in this field.

You'll work closely with the code department, as well as artists and animators, to see our exciting new game's vision come to life.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

Note: This is a full-time, maximum term (6-12 month), contract position with the possibility of ongoing employment, though make no mistake, you will be a critical part of the LoG family.

If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Professional experience with the animation pipeline from Maya to Unity.
  • Professional experience rigging and skinning assets for use in Unity.
  • Understanding of the technical constraints and requirements of real-time animation.
  • Fluency in languages such as Mel and Python.
  • The initiative and passion to push animation technically forward at the company.
  • The ability to guide and instruct character artists with the construction of their meshes for animation.
  • Dedication to actively improving your skillset by keeping up to date with industry trends and techniques.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Rigging and skinning of game assets.
  • Importing and setup of animated game assets in Unity.
  • Developing and maintaining animation tools and pipeline for game development.
  • Developing solutions for technical challenges that are faced by the content team.
  • Collaborating with Artists and the broader team to help bring the project vision to life.
  • Helping LoG build and maintain a great working culture through positive teamwork!

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Application period closes on September 7th (CoB). We wish to fill this position by October 5th.
  • Base remuneration on offer (excluding benefits such as superannuation) is between $62k-$100k pa AUD pro-rata, as per the length of the contract term. Base remuneration will be dependent on experience and expertise of the applicant.
  • Remote work options are available for this position.

Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer that can bring our players together from all across the world. Someone with serious technical chops to bring the multiplayer in our new project to life - as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at videogame development studio/s.
    Shipped at least one commercial videogame with post-launch multiplayer/network functionality.
  • Experience with developing back-end services for games; game servers, matchmaking, etc.
  • Experience in the process of developing and optimizing games for multiple platforms in C#/C++.
  • Confident knowledge of mathematical concepts, graphics implementation, data transformation, database management and advanced programming techniques.
  • Knowledge of the game development process from start to finish.
  • Extensive technical knowledge/capabilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • Detail sensitivity, thoroughness and strong design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Design and implement efficient low-level systems to support higher-level programmers & pipelines.
  • Adapting games made in Unity to multiple game platforms.
    Work independently to complete assigned projects with limited supervision.
  • Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
  • Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Application period closes on 7th September (CoB). We wish for this position to commence on the 5th October.

  • Base salary on offer (excluding benefits) is between $85k p.a - $160k p.a AUD, dependent on experience and expertise of the applicant.

  • Relocation assistance or remote work options are available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks (LoG) we’re set to get even bigger and better throughout this year! During this exciting time of expansion we’re looking for you, an enthusiastic engineer who can dedicate your passion for game development to improving the experiences we deliver to our players.

We need engineers who are generalists and this is an excellent opportunity to learn new skills alongside an existing team of seasoned developers, whilst having a major impact on the experiences we create and deliver across the company. You will collaborate with other disciplines to help design and implement new features in games, amongst many other objectives. Although you will be greatly supported in achieving these goals, in order to do so you will possess great initiative and an ability to handle multiple responsibilities well and with ease.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Some experience developing videogames in C#/C++.
  • Attention to detail and design sensibilities.
  • Communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Implementing various new features and fixing bugs.
  • Collaborate with designers to develop and implement the game design.
  • Collaborate with all disciplines and departments to create a great player experience.
  • Build upon existing systems to implement the gameplay experience.
  • Take care to write maintainable code, taking time to improve the quality of your work, equally with delivering work.
  • Manage your own tasks and estimations, with support from leads and production.
  • Problem solve and actively seek assistance (or additional mentoring), as required, to ensure that you can learn without becoming stuck on a problem that others could easily help you with.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send an up-to-date CV, cover letter and link to examples of your work to [email protected]

In your cover letter, tell us why you’re excited about a career at League of Geeks and what your preferred learning style is so that we can best tailor our mentoring to your needs.

Important Stuff:

  • Application period closes on 7th September (CoB). We wish for this position to commence on the 5th October.
  • Base salary on offer (excluding benefits) is between $52k p.a - $58k p.a, dependent on previous experience of the applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for a Senior Game Designer with economy design skills to craft an engaging ecosystem of short, mid and long-term gameplay for our ambitious new game-as-a-service project.

As a collaborative, agile team, we love people with broad knowledge and deep specialisations. While systems design will be your focus, you'll expand into economy design and tuning, procedural content creation and AI design. You'll use your critical thinking, collaboration skills, understanding of UX, and creativity to deliver an innovative experience ripe with engaging strategic choices.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at video game development studio/s.
  • Experience designing major features and systems for a commercial title.
  • Broad range of game design skills with at least one area of deep expertise, such as systems, economy, AI, UX, etc.
  • Ability to work with a multidisciplinary team to see features from concept, through development and iteration, to delivery at an exceptional standard of quality.
  • Propensity for critical thinking, and giving and receiving feedback to find the right ideas for the project and audience.
  • High attention to detail and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for mentoring and educating your fellow team members.

Responsibilities:

  • Take ownership of significant features, systems and content as a key member of the design team.
  • Articulate and shepherd complicated design discussions and reviews to reach objective rather than subjective outcomes.
  • Develop and maintain design documents that clearly communicate concepts to our multidisciplinary team.
  • Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines.
  • Work with the tools and in-game editor to iterate on and implement features, and tweak and tune the player experience.
  • Participate in scoping and iterating on high level plans, budgets and schedules.
  • Analyse game data and user feedback to extract insights and improvements for our game.
  • Provide mentoring, feedback and assist in the career development of other team members, when relevant.
  • Conduct design research into industry best practices and design solutions.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please choose a game-as-a-service launched in the past 5 years and write 200 words about how one of its systems helps or hinders the game's long-term success.

Important Stuff:

  • Application period closes on 7th September (CoB). We wish for this position to commence on the 5th October.
  • Base salary on offer (excluding benefits) is between $80k p.a - $100k p.a AUD, dependent on experience and expertise of the applicant.
  • Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

We don’t always get things right and some of our favourite work pals are folks in positions we never even thought to advertise for. So it seems fair to say that if you don’t see a position listed here that reflects your skillset, you could still really make a difference here - and we’d love to hear how!

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Thoroughness and high attention to detail.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • Demonstrable design and aesthetic sensibilities.
  • 3+ years of relevant, professional experience.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and DefGeek party.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If a future at LoG sounds good to you and you feel we could use your perspective, experience and set of skills, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will only be notifying successful applicants.

How We Work.

Autonomy with Purpose

We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.

The Three C's

All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.

People Make Product

Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire.

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

1

.
Confirmation Email

You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.

2

.
Meet 'n' Greet

The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.

3

.
Reference Checks

We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.

4

.
Technical Interview

Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.

5

.
Fireside Chat with LoG's Founders

This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.

6

.
Offer

If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

Benefits.

LoG Dog Day

The most important one first; weekly bring-your-dog-to-work day. Yeah, doggos!

Flexible Options

Flexible work arrangement opportunities and family-friendly considerations.

Career Development

Professional development track, mentorship and support.

PlaySchool

Monthly self-directed professional development and game jam days.

Social Calendar

Friday afternoon team social events; demo days, knowledge sharing, talks from world renowned experts, founder Q&As!

Eat, Play, Party.

Annual Winter Feast, Summer Family Picnic, and DefGeek party.

Aussie Living

Located in Melbourne, Australia. World’s most livable city seven years in a row.

Do Good. Feel Good.

A portion of LoG's profits are donated to a charity of the team's choosing every year.

Join the Team!