Hi there friends!

With over 13 years under our belt as an entirely independent studio, and the economic situation in games being what it is right now, we have made the decision to put LoG into hibernation for the foreseeable future and take some extended time off.

The vast majority of our team have moved on to exciting new endeavours and those who remain are going to take a well deserved break over the next few months.

We’re not sure when (or if) we will resurrect this great beast, but we’re incredibly proud of all we’ve achieved, both in the experiences we’ve crafted together, the great developers who made LoG a world-class development environment, the peers we inspired along the way, and of course, those community members who believed in what we made, how we made it, and supported us fiercely in those convictions.

Now it's time for rest, some play, and other opportunities.

As for our games… They will remain online and will be supported during this period.

Solium Infernum remains in Open Critic’s Top 10 games of 2024 (#20 on Metacritic!), and we are incredibly proud of where the game is now. Unfortunately, its sales revenue cannot fund further active development or DLC.

However, we do love our Hellish strategy game and have a couple of treats up our sleeve still, some bug fixes and minor content. So I’m sure we’ll find an opportunity to get a lil update or two out.

Jumplight Odyssey has, as of this point, not found workable and timely investment that would reinstate development on the title. We would love nothing more than to see this project finished, but unfortunately, development will remain on hiatus. We are aiming to bring it out of Early Access at some point in the next 12 months. This is unlikely to be the fully realised v1.0 release we had originally planned, though we will try to find some way to tuck the game in with our limited, remaining resources.

In brighter news, we will be releasing the Jumplight Odyssey OST for FREE, complete with expanded and remastered tracks, on Steam (and other platforms) in the next week or so!

Armello will continue to cruise along as it has for the past few years, rotating seasonal content and providing a hit of heroism for our furry adventurers.

The Armello Board Game won't be affected in any way by this. That's in the caring hands (paws?) of King of the Castle Games and we're around for anything they need. Though admittedly, they're all over it!

You can find posts with more information relevant to each game in their respective Steam communities.

Makin’ videogames is hard, excruciatingly hard these past few years, but the smart, lovely people we got to do it with, both inside LoG and out, made this crazy business worth it every single day.

For our industry friends, we’re around. Let’s chat. <3

See y’all on the other side!

<3 Trent, Blake & Ty
Co-Founders & Directors