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8BitProxy

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Quick Start Guide [BETA]
« on: November 21, 2014, 03:15:43 AM »

Armello - The Unofficial Quick Start Guide

Just a quick note to everyone a .PDF version is attached to this post and available for download. I would like to thank Alvorn for helping out a tonne with this guide. He approached me and asked for assistance and since then we have worked together in fleshing out a full guide for everyone interested. We have released this Quick Start guide so that players can learn the essentials about Armello and enjoy their Beta experience as early as possible.

Quick Start
The best way to learn how to play Armello is, well to play it! So here is a quick start guide to help you get up and running straight away. Once you have a few games under your belt, come back and explore the rest of the Guide to learn some of the finer details of this amazing world.
Don’t forget that LoG have built in an extensive Tool Tip System, so just roll your mouse over items to learn more about them.

NOTE: The below guide is based upon the one Trent from LoG created at the beginning of the Alpha Testing. We have updated it so its in alignment with the current rules of game, added a bunch of screen shots and expanded a couple of sections. We have also added a section regarding Multiplayer.

The Bug Button
You can use the Report Bug button to send messages directly to our tech guys from in-game. If you find something that appears to be broken, please help us out and send us some details.

NOTE: Another great way to report bugs is to grab a screen shot and report it on the forum.

Starting A Game
Launch Armello and head on to the title screen. You have a few options here, such as reporting bugs or linking straight to the forums, however for now you’ll want click on Singleplayer.



On the Select Character screen, click on a character to choose it. Each character has different statistics. If you’re curious about what each statistic does, use the tool-tips by centering the mouse cursor over an icon. Individual Hero talents are currently inactive so ignore this section.



Once you’re happy with your selection, hit Select and head onto the Rings & Amulets screen. You can choose 1x Ring and 1x Amulet, each with a different in-game bonus effect, noted underneath each section. The exact implications and combinations of these rings and amulets will become apparent as you gain more experience in Armello. For now choose some that you like the sound of, and click Play.



Playing Armello
After reading the Backer Beta introduction and clicking the I Understand button, you’re ready to play. When the game starts, the camera will be focused on the Palace and a “Dawn Sequence” will occur. Every Dawn the King slowly dies, i.e. he loses 1 health. You recieve +1 Gold from all Settlements you own and the Prestige Leader Board is shown (more on this below).



The Camera will then move to show you your first Quest (more on this below) and then finally move over to show you at your starting position.



You’ll start in your Clan Ground corner - this is where you’ll come back to if you die, and you’re safe while you’re in there too.



Your Turn
During your turn you’ll be presented with a number of decisions, such as which tile to move to or what cards to play. You may also be fighting in combat, or adventuring in Quests or Perils.

Moving
You have Action Points (AP) that determine how far you can move (top left under your Hero portrait). Each time you click on an illuminated tile next your Hero, you’ll move to that tile and will use one of your AP.



Start to move your Hero by clicking on an adjacent illuminated tile. There are a number of different tiles used on the map, each with their own specific game effect - learning the use of each tile is pivotal to mastering Armello;

Plains – These have no effect.

Forests: A Hero enters stealth mode on a forest tile at night, and disappears from the map and other player’s screens. Anyone moving onto that tile is considered ambushed, and loses the ability to burn cards in combat (see Combat below). Other players can’t play cards on a Hero that is stealthed.

Swamp: A Hero takes damage (-1 body) when moving onto a swamp

Mountains: It costs 2 AP to move onto a mountain tile. If attacked, you’ll gain +1 Shield in combat for having high ground.

Settlement: A Hero who moves onto a settlement takes possession of it. At dawn, a player will receive +1 Gold per settlement owned. You can lose possession of a settlement when another player or Bane moves onto it.

Dungeon: The Hero will automatically explore a dungeon when moved onto, and either gain a reward (gold, prestige, card or magic) or unleash a terrible monster called a Bane.

Stone Circle: Heal 1 health. You are safe from Bane attacks when in a Stone Cirle.

Ending Your Turn
When you’ve used all AP and have played any cards you wish to you can end your turn by clicking the End Turn button in the bottom right of the screen. At this point you’ll see your opponents take their own turns.



A special feature of Armello is that you have the ability to play cards in certain circumstances in other opponent’s turns. You can drop them to the board as Perils (more on this below), or play some directly to Heroes on the board. So don’t rest too much during your opponent’s turn!

You can also take the opportunity to equip cards on yourself and review your opponents current stats and equipment in the Hero Shelf (more on this below)

Quests!
So where to first? The most obvious and easiest way to progress is to head towards your first Quest. By questing, you’ll gain bonus gold, prestige, followers and abilities, which will strengthen your capability to take on the King. Your first quest will have been shown to you during the first Dawn Sequence. You can always identify your next quest point by looking for the glowing light and circle on the tile with your Clan Crest.



Once you reach a quest you’ll be presented with a description and three option cards. The option cards present different ways to succeed at the quest, and will indicate which ability of the Hero is being automatically tested. Once an option card is selected, you’ll be presented with the conclusion to the quest and any rewards received for your choice.



Perils

Some tiles are marked with a Skull flag. These tiles have had a Peril played to them (you can play Perils too by using your cards - see Card Play below!).



When you move onto a Peril (and go to the Peril Screen shown below) you’ll need to defeat it by rolling dice and matching the symbols shown under the Peril. If you fail to match all the symbols, you’ll suffer a penalty as indicated by the Peril card description.



Also see Card Burning, below, for a good way of guaranteeing dice results, and surviving Perils.

Combat
When you move onto a tile occupied by another Hero you’ll enter combat. Combat is a contest between the two Hero’s Fight ability.



Each Hero rolls a number of dice equal to their Fight (plus any buffs or debuffs they may have), trying to roll hits, which damage your opponent's health. A hit is either a sword, wyld or sun/moon symbol (depending on the time being day or night). A shield result will protect you from a hit.
 


Once the tally of hits and shields have been counted, combat ends and the results are applied on the map. Heroes that are defeated but not killed, are routed and retreat backwards. Currently if a retreating Hero has no place to retreat, they are killed. If a Hero is killed they are returned to their Clan Ground tile.
Also see Card Burning, below, for a good way of guaranteeing dice results, and surviving Combat.

Card Burning
The first thing you’ll want to do when entering a Peril or Combat is decide if you want to burn cards. Burn a card by dragging it from your hand from the left onto the burning circle in the middle of the screen. You have a limited time to make this decision; when the burning circle in the middle of the screen runs down, your chance is lost.



Burning cards is important as it will guarantee one of your dice matches the symbol on the card that you burned. If you look at the top right corner of a card you’ll see the symbol you’ll gain. If you burn a card, it’s lost from your hand.

Card Play
Cards are drawn at the start of your turn; you can draw an amount of cards up to you Wits ability. You can draw from three card types; Items, Spells and Trickery.



There is a cost to play a card as indicated on the card. The most common cost is in Gold, however there may be other costs (such as gaining rot or losing prestige!).
Cards have a variety of uses;

Equipped - weapons and equipment can be dragged to the Hero Shelf. If you drag an item card towards the Hero Shelf on the right it will pop open, allow you to put the card into an item slot (left column). Equipped cards bestow a game bonus. You can equip 3 Item cards.



Consumables - some item cards are consumables, and are played to the map or Hero and are instantly used up.



Perils - cards can be played directly to the board at any time (including your own turn) as Perils - traps for anyone walking onto the tile. Dragging the card over the map will allow you to play the Peril to a specific tile (or Hero, if the card allows - some only play to specific places as indicated by their descriptions). When the Peril is played to a tile a Skull flag falls onto the tile to indicate that it has a peril on it.

Follower - followers are equipped in the same manner as items - dragged onto the Hero shelf. They slot into the blue Followers column. You can collect three followers.

Burned - this is a special use for a card in combat and perils. On the top right corner of each card you’ll find an Armello symbol - indicating what dice symbol you’ll gain if the card is burned in combat or perils (See Burning Cards above).

Winning Armello
The King loses health every dawn and gains rot every dusk. When the King’s health is gone, the game will end (currently 16 turns). There are a few ways to win a game of Armello;

Prestige Victory

If the King dies (health is zero at dawn) the Hero with the highest Prestige score wins. You gain prestige via Heroic deeds such as succeeding quests or defeating opponents and banes.

Kingslayer Victory

Killing the King in combat wins the game. To reach the King, move onto one of the Palace Tiles (you’ll be warned - breaching the palace is traitorous and will cause the King’s Guards to attack the Heroes).
Each of the tiles around the palace is a Peril that will challenge a Hero ability (2 are Spirit and 2 are Wits). Failing a Peril on one of the palace tiles will cause the Hero to lose health (equal to the symbols he failed to clear) and be pushed back out.



Once a Palace Peril is cleared, the King can be attacked. Clicking on the King will instigate combat.

Attacking the King causes your Prestige to be reduced to 0.

If you and the King both die, the Hero with the highest Prestige will be declared the winner.



Spirit Stone Victory

You can collect spirit stones by finding them in dungeons, encountering druids, or stealing them from defeated opponents. If you have four of these stones, you can banish the King by passing a Palace Peril, and then clicking on the King. The power of stones banishes the King instead of you fighting him.

Multiplayer
Multiplayer games follow all of the same rules as above but have some additional elements to help keep the game moving along at a nice pace.

You have a time limit to selecting your character.



You have a time limit to select your items.



You have 2 minutes to complete your turn. A count down timer will appear at the top of the screen when there is 30 seconds to go. If time runs out your turn will end even if you still have Action Points left.



You have 10 seconds to select cards when refilling your hand else random cards will be selected for you.



Go Forth
That should be enough to get you started. When your ready check out the Unoffical Game Guide for full details of the game, including information on Banes, Prestige, Kings Guards and Multiplayer or jump on over to the forums (http://leagueofgeeks.com/forums/index.php) and join in on the dicussion.

Legal Stuff
Armello is a trademark of League of Geeks, all artwork and screen shots are Copyright League of Geeks. In fact pretty much everything in here is Copyright League of Geeks.

Please note that screen shots are currently of the Alpha Build of the game and as such may not represent the final version.
« Last Edit: November 21, 2014, 05:31:00 PM by 8BitProxy »

Alvorn

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Re: Quick Start Guide [BETA]
« Reply #1 on: November 21, 2014, 10:49:18 AM »
Let us know if you folks want  a high quality version of the PDF. We had to compress this one to get it up here but can stick a Hi res version somewhere else if you'd prefer (around 10 Meg in size).

jejelafrime

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Re: Quick Start Guide [BETA]
« Reply #2 on: November 21, 2014, 07:55:10 PM »
Hello everyone, I can finally play this game i have waited for a long time! (I am still waiting for a board version too!!!)
I think  I understood the rule but I didn't understand the role of the rot?
What is it? and what are his effects?
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8BitProxy

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Re: Quick Start Guide [BETA]
« Reply #3 on: November 22, 2014, 01:25:14 AM »
Hello everyone, I can finally play this game i have waited for a long time! (I am still waiting for a board version too!!!)
I think  I understood the rule but I didn't understand the role of the rot?
What is it? and what are his effects?
Modify message

Rot is being revamped quite soon however in the current Backer Build, if you have more rot then an opponent then you get their amount of Rot as bonus dice to roll in combat.  For example if you have 5rot and your enemy has 4 you get 4 extra dice.  If you have 5 rot and your enemy has 0 you get 0 dice to roll.

jejelafrime

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Re: Quick Start Guide [BETA]
« Reply #4 on: November 23, 2014, 12:07:35 AM »
thanks for your answer. I understood now
I would have one other question. Can we play with a friend on the same computer (so offline)? if yes how do we do?

8BitProxy

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Re: Quick Start Guide [BETA]
« Reply #5 on: November 23, 2014, 07:32:29 AM »
Unfortunately that is not possible. Right now LoG are focusing on developing the core gameplay and hopefully after they will check out some of the custom game modes to implement :)

We have a thread for discussion however i am currently out and will link it when im home :)

Thanks

Salvatos

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Re: Quick Start Guide [BETA]
« Reply #6 on: December 06, 2014, 06:40:49 AM »
Thanks for the guide. I think you should specify that visiting a dungeon doesn't always give a reward (Trent in yesterday's stream got nothing 3 out of 4 times), and clarify that you don't draw cards equal to your Wits, but up to your hand limit which is based on your Wits (i.e. if you have 5 Wits and 3 cards in hand, you draw 2, not 5).

Adding the Rot mechanics and victory to the guide would be handy too :)

8BitProxy

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Re: Quick Start Guide [BETA]
« Reply #7 on: December 06, 2014, 10:59:47 AM »
Thanks for the guide. I think you should specify that visiting a dungeon doesn't always give a reward (Trent in yesterday's stream got nothing 3 out of 4 times), and clarify that you don't draw cards equal to your Wits, but up to your hand limit which is based on your Wits (i.e. if you have 5 Wits and 3 cards in hand, you draw 2, not 5).

Adding the Rot mechanics and victory to the guide would be handy too :)

Hey man thanks for your input Ill be sure to add these to the current build and update that when im on a computer!

Also we specifically left out Rot because at the time of writing this the rot mechanic was still undecided :)