Author Topic: After player DCs during their turn, AI fails to boot and game "freezes"  (Read 244 times)

0 Members and 1 Guest are viewing this topic.


  • Newbie
  • *
  • Posts: 2
    • View Profile
Hey there, this happens a lot and I'm sure I'm not the only one posting about it. It wouldn't be so bad if the games didn't take an hour to complete.

A player will DCs BEFORE their turn has ended. I think the AI is failing to assume the reins after the PC leaves.
When a player DCs after their turn has ended, the game carries on just fine, and the AI system is able to boot in their absence.

There is no countdown clock, but the PCs can still grieve together as a collective.  You will notice in the attachment, I am Brun.
This has happened a couple times today for me. Just heartbreaking. Thanks for your help.


  • League of Geeks | Developer
  • Newbie
  • *****
  • Posts: 18
    • View Profile
Re: After player DCs during their turn, AI fails to boot and game "freezes"
« Reply #1 on: December 21, 2017, 12:19:51 PM »
Hey mcdoubler,

Definitely a frustrating experience.
We've hit you up with a response on the Steam forums.

If you hit this issue again, we suggest sending an in-game bug report to help us identify the issues and squash these bugs.
If you've got logs from the games where this occurred, you can send them through to qa[at]

Log Locations
On Windows: C:\Users\<username>\AppData\LocalLow\League of Geeks\Armello\logs
On Mac: ~/Library/Application Support/League of Geeks/Armello/logs
On Mac (el Capitan): /Users/<username>/Library/Caches/unity.League of Geeks
On Linux: ~/.config/unity3d/League of Geeks/Armello/logs