Author Topic: The Grand Amulet and Ring Archive  (Read 765 times)

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Chariot Rider

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The Grand Amulet and Ring Archive
« on: August 24, 2017, 07:49:47 AM »
Hello fellow Armellians

In my previous thread attempting to archive every single card suggestion in Armello Wesswolf brought up a thread dedicated to discussing ideas for new rings.  This prompted me to go back through the forum and gather every ring and amulet suggestion on the forum in a similar vein to my original post.  Again suggestions are sorted by the original suggester.  I have made a couple of formatting edits but aside from that nothing has been changed.

The Grand Card Suggestion Archive: http://leagueofgeeks.com/forums/index.php?topic=3341.0

CrazyBob05
 
Wolf Successor
Ring - Thane
Effect:  Attack symbols granted by equip cards gain the piercing effect.
 
Champion's Crest
Amulet - Thane
Effect: Recover 1 HP after winning a fight.
 
Forestwalker's Ring
Ring - River
Effect: Gain Stealth on Forest tiles during the day.
 
Amulet of the Hunt
Amulet - River
Effect: An enemy that survives a battle with you loses 1 AP on their next turn.
 
Unbroken Line
Ring - Magna
Effect: Defend symbols granted by equip cards gain the counter effect.
 
Guardian Phalanx
Amulet - Magna
Effect: If you are attacked at night you gain 2 defense.
 
Living Wyld
Ring - Gale
Effect:  Start the match with a Spirit Stone and you are immune to Rot from Banes.
 
Wyld Howl
Amulet - Gale
Effect: Recover +1 additional Health from Stone Circles.
 
Lynerus
 
Undead Clan rings
 
n/a Gain +1 Magic for any Kill in Battle.      After 2 games
n/a   Gain +1 rot for any Kill in Battle.         After 5 games
n/a Instead of taking damage from Swamps it heals.         After 10 games
 
Dragoncrescent
 
Malachite: Gain 1 Piercing Dice when standing on a plains (probably Rabbits or Wolves)
Gold: Gold may never be stolen from you. (probably Rabbits or Bandits)
Hematite: +1 Gold when exploring a Stone Circle (probably Bear or Bandit)
Silver: First Moon roll at night gains piercing (probably Rat or Wolves)
Carnelian: When Defending, Sun and Moon attacks become Defense instead. (Bear Clan)
Bone Ring: (Bandits or Rat Clan) Gain 1 Rot when releasing a Bane from a Dungeon.
Bloodstone: Gain Scout on enemies you have damaged in combat.

Wessolf

Sardonyx (Wolf Clan) - Prevents ambushes (...may or may not be only once per turn)
Bismuth (Rabbit Clan) - When attacked on a settlement, settlements grant +1 reflect shield
Lodestone (Rat Clan) - When gaining prestige, also gain +1 gold
Maw Sit Sit (Bear Clan) - Stepping on a swamp does not harm you
Rubellite: Gain +1 Fight when damaged, when at half health, and when at 1 Health

Douzeju

Bloodstone: Grants scout on heroes with 2HP or less
or
Damage dealt to other heroes grants scout on them for 1 turn.
Some people think chivalry is dead but I think it just has a really bad cold

CrazyBob05

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Re: The Grand Amulet and Ring Archive
« Reply #1 on: August 25, 2017, 03:14:27 AM »
I forgot about my character-specific Rings and Amulets.  Think I might be able to crank out a few more.

Runestone Ring
Ring - Amber
Effect - Gain explore effect (no Bane or Treasure chance) from Stone Circles during the day.

Ancient Key
Amulet - Amber
Effect - Once per turn Perils failed on a Temple tile are negated.

Rusted Lugnut
Ring - Barnaby
Effect - Once per turn swapping a normal item you have equipped for a Treasure item gives you +1 Gold.

Mad Inventor
Amulet - Barnaby
Effect - 10% chance of gaining a random item card when more than one item card is burned against a Peril.

Ring of the Architect
Ring - Elyssia
Effect - No movement penalties from Palisade Walls and Palisade Walls played by Elyssia are replaced by Architect effect walls.

Stone Amulet
Amulet - Elyssia
Effect - 1 additional AP if you did not enter a Mountain or Settlement tile on your previous turn but you take 1 HP damage this turn.

Nightvision
Ring - Daemon
Effect - Gain Scout at 2 tile radius every Night.

Cat's Paw
Amulet - Daemon
Effect - 5% chance to steal an opponent's equipped item or companion if they're killed in battle.
« Last Edit: August 25, 2017, 03:18:40 AM by CrazyBob05 »

Darcy Smith

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Re: The Grand Amulet and Ring Archive
« Reply #2 on: August 25, 2017, 05:28:48 PM »
This is super badass once again. I've forwarded this through to the team.


Cheers,

<3 Darcy

Wessolf27

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Re: The Grand Amulet and Ring Archive
« Reply #3 on: August 28, 2017, 11:26:21 PM »
Actually, I had revised some of the rings that were suggested in the old thread and I might as well put down the revisions here:

Bismuth: Gain 1 Reflecting Shield when fighting on a Dungeon or Stone Circle
Sardonyx: When defending, prevent ambushes

Might as well add another one considering how things go:

Charolite: The last rolled sword automatically gains poison in a fight.
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Wessolf27

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Re: The Grand Amulet and Ring Archive
« Reply #4 on: August 30, 2017, 01:27:37 AM »
btw, is it alright to ask for this and the Card suggestion archive to be pinned and stickied for other players to drop their ideas here?
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Chariot Rider

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Re: The Grand Amulet and Ring Archive
« Reply #5 on: September 06, 2017, 04:23:54 AM »
Archived on LunarFrost's behalf

LunarFrost

Ring01- Spy Network-like Scout on all King's Guards.
Meant to give bandits a good idea of how the board is laid out.

Ring02- 1 Prestige gained = +1 Gold. (Saw the Ring Idea from Wessolf.)
Gold generation for the bandits.

Ring03- Gain +1 Health entering Settlements.
Allows the Bandits to regain more health overtime.

Ring04- Gain the ability to burn after burning all dice.
To give the bandit's stronger card cycling.

Serendibite - +1 Sword in battle and perils when you have a bounty.*
To give the bandits a good way to pass perils and to help in battle a bit.

*This effect cannot exist while Sylas has his current ability
Some people think chivalry is dead but I think it just has a really bad cold

CrazyBob05

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Re: The Grand Amulet and Ring Archive
« Reply #6 on: December 31, 2017, 07:57:59 AM »
Continuing my trend of introducing character-specific rings and amulets.

Disgraced Successor
Ring - Fang
Effect - Losing Rot points gets you +1 Gold per point of Rot.

Mad Wolf
Amulet - Fang
Effect - Berserker ability can activate with 1 less damage than usual but you lose -1 Prestige and Gold each time.

General's Ring
Ring - Hargrave
Effect - +1 Gold when Cannoneer effect activates.

Gentleman's Rose
Amulet - Hargrave
Effect - Once per turn, automatically, failing a Peril will reset the dice against it, symbols that were burned against it remain.

That's it for now, still trying to come up with Bear Clan's.