Author Topic: The Grand Amulet and Ring Archive  (Read 398 times)

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Chariot Rider

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The Grand Amulet and Ring Archive
« on: August 24, 2017, 07:49:47 AM »
Hello fellow Armellians

In my previous thread attempting to archive every single card suggestion in Armello Wesswolf brought up a thread dedicated to discussing ideas for new rings.  This prompted me to go back through the forum and gather every ring and amulet suggestion on the forum in a similar vein to my original post.  Again suggestions are sorted by the original suggester.  I have made a couple of formatting edits but aside from that nothing has been changed.

The Grand Card Suggestion Archive: http://leagueofgeeks.com/forums/index.php?topic=3341.0

CrazyBob05
 
Wolf Successor
Ring - Thane
Effect:  Attack symbols granted by equip cards gain the piercing effect.
 
Champion's Crest
Amulet - Thane
Effect: Recover 1 HP after winning a fight.
 
Forestwalker's Ring
Ring - River
Effect: Gain Stealth on Forest tiles during the day.
 
Amulet of the Hunt
Amulet - River
Effect: An enemy that survives a battle with you loses 1 AP on their next turn.
 
Unbroken Line
Ring - Magna
Effect: Defend symbols granted by equip cards gain the counter effect.
 
Guardian Phalanx
Amulet - Magna
Effect: If you are attacked at night you gain 2 defense.
 
Living Wyld
Ring - Gale
Effect:  Start the match with a Spirit Stone and you are immune to Rot from Banes.
 
Wyld Howl
Amulet - Gale
Effect: Recover +1 additional Health from Stone Circles.
 
Lynerus
 
Undead Clan rings
 
n/a Gain +1 Magic for any Kill in Battle.      After 2 games
n/a   Gain +1 rot for any Kill in Battle.         After 5 games
n/a Instead of taking damage from Swamps it heals.         After 10 games
 
Dragoncrescent
 
Malachite: Gain 1 Piercing Dice when standing on a plains (probably Rabbits or Wolves)
Gold: Gold may never be stolen from you. (probably Rabbits or Bandits)
Hematite: +1 Gold when exploring a Stone Circle (probably Bear or Bandit)
Silver: First Moon roll at night gains piercing (probably Rat or Wolves)
Carnelian: When Defending, Sun and Moon attacks become Defense instead. (Bear Clan)
Bone Ring: (Bandits or Rat Clan) Gain 1 Rot when releasing a Bane from a Dungeon.
Bloodstone: Gain Scout on enemies you have damaged in combat.

Wessolf

Sardonyx (Wolf Clan) - Prevents ambushes (...may or may not be only once per turn)
Bismuth (Rabbit Clan) - When attacked on a settlement, settlements grant +1 reflect shield
Lodestone (Rat Clan) - When gaining prestige, also gain +1 gold
Maw Sit Sit (Bear Clan) - Stepping on a swamp does not harm you
Rubellite: Gain +1 Fight when damaged, when at half health, and when at 1 Health

Douzeju

Bloodstone: Grants scout on heroes with 2HP or less
or
Damage dealt to other heroes grants scout on them for 1 turn.
Some people think chivalry is dead but I think it just has a really bad cold

CrazyBob05

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Re: The Grand Amulet and Ring Archive
« Reply #1 on: August 25, 2017, 03:14:27 AM »
I forgot about my character-specific Rings and Amulets.  Think I might be able to crank out a few more.

Runestone Ring
Ring - Amber
Effect - Gain explore effect (no Bane or Treasure chance) from Stone Circles during the day.

Ancient Key
Amulet - Amber
Effect - Once per turn Perils failed on a Temple tile are negated.

Rusted Lugnut
Ring - Barnaby
Effect - Once per turn swapping a normal item you have equipped for a Treasure item gives you +1 Gold.

Mad Inventor
Amulet - Barnaby
Effect - 10% chance of gaining a random item card when more than one item card is burned against a Peril.

Ring of the Architect
Ring - Elyssia
Effect - No movement penalties from Palisade Walls and Palisade Walls played by Elyssia are replaced by Architect effect walls.

Stone Amulet
Amulet - Elyssia
Effect - 1 additional AP if you did not enter a Mountain or Settlement tile on your previous turn but you take 1 HP damage this turn.

Nightvision
Ring - Daemon
Effect - Gain Scout at 2 tile radius every Night.

Cat's Paw
Amulet - Daemon
Effect - 5% chance to steal an opponent's equipped item or companion if they're killed in battle.
« Last Edit: August 25, 2017, 03:18:40 AM by CrazyBob05 »
"The strength of the Wolf is the Pack and the strength of the Pack is the Wolf"

Darcy Smith

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Re: The Grand Amulet and Ring Archive
« Reply #2 on: August 25, 2017, 05:28:48 PM »
This is super badass once again. I've forwarded this through to the team.


Cheers,

<3 Darcy

Wessolf27

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Re: The Grand Amulet and Ring Archive
« Reply #3 on: August 28, 2017, 11:26:21 PM »
Actually, I had revised some of the rings that were suggested in the old thread and I might as well put down the revisions here:

Bismuth: Gain 1 Reflecting Shield when fighting on a Dungeon or Stone Circle
Sardonyx: When defending, prevent ambushes

Might as well add another one considering how things go:

Charolite: The last rolled sword automatically gains poison in a fight.
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Wessolf27

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Re: The Grand Amulet and Ring Archive
« Reply #4 on: August 30, 2017, 01:27:37 AM »
btw, is it alright to ask for this and the Card suggestion archive to be pinned and stickied for other players to drop their ideas here?
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Chariot Rider

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Re: The Grand Amulet and Ring Archive
« Reply #5 on: September 06, 2017, 04:23:54 AM »
Archived on LunarFrost's behalf

LunarFrost

Ring01- Spy Network-like Scout on all King's Guards.
Meant to give bandits a good idea of how the board is laid out.

Ring02- 1 Prestige gained = +1 Gold. (Saw the Ring Idea from Wessolf.)
Gold generation for the bandits.

Ring03- Gain +1 Health entering Settlements.
Allows the Bandits to regain more health overtime.

Ring04- Gain the ability to burn after burning all dice.
To give the bandit's stronger card cycling.

Serendibite - +1 Sword in battle and perils when you have a bounty.*
To give the bandits a good way to pass perils and to help in battle a bit.

*This effect cannot exist while Sylas has his current ability
Some people think chivalry is dead but I think it just has a really bad cold

CrazyBob05

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Re: The Grand Amulet and Ring Archive
« Reply #6 on: December 31, 2017, 07:57:59 AM »
Continuing my trend of introducing character-specific rings and amulets.

Disgraced Successor
Ring - Fang
Effect - Losing Rot points gets you +1 Gold per point of Rot.

Mad Wolf
Amulet - Fang
Effect - Berserker ability can activate with 1 less damage than usual but you lose -1 Prestige and Gold each time.

General's Ring
Ring - Hargrave
Effect - +1 Gold when Cannoneer effect activates.

Gentleman's Rose
Amulet - Hargrave
Effect - Once per turn, automatically, failing a Peril will reset the dice against it, symbols that were burned against it remain.

That's it for now, still trying to come up with Bear Clan's.
"The strength of the Wolf is the Pack and the strength of the Pack is the Wolf"