Author Topic: [PC] AI able to use Banish on AI player that was just killed  (Read 1026 times)

0 Members and 1 Guest are viewing this topic.

TheSpectralWolf

  • Backer
  • Member
  • **
  • Posts: 79
    • View Profile
[PC] AI able to use Banish on AI player that was just killed
« on: September 15, 2014, 12:34:26 AM »
Build Number: 0.1.35


Platform:
PC
 

Description: Mercurio killed Sana on a town tile and just as Sana's death animation finished Thane uses Banish on her. This pans the camera to a dungeon and creates the teleport visual effect, but Sana correctly re-spawns at her corner.


Repro Steps: Have AI (maybe human player) play Banish on another player during death animation.


Attachments:
Here's the video of this particular bug: http://youtu.be/-1D-YDpYZZI?t=5m10s
« Last Edit: September 15, 2014, 04:53:25 AM by TheSpectralWolf »
According to long lost articles about the development of the game, the original working title for Armello was actually Murphy's Law: The Digital Board Game.*
*Actual articles not guaranteed to exist.

Darcy Smith

  • League of Geeks | Developer
  • Member
  • *****
  • Posts: 964
    • View Profile
Re: [PC] AI able to use Banish on AI player that was just killed
« Reply #1 on: September 15, 2014, 11:04:30 AM »
Thanks TheSpectralWolf!

Providing a recording of the bug made it really easy to track down the issue. Keep up the good work.