I'm still upset about the nerf but there's nothing I can really do about it but to just force myself and live with the nerf.
Darcy did hint that there could be a possible change with Ghor or a card to grow forests to alter the board in a recent stream.
When 1.7 and bandits come out, I'll pretty much give up on playing Ghor and finally get to play the bandits.
Really sucks that this adorable hero had such a troubled/hated history.
I really enjoyed this hero but it was fun while it lasted. 
Inari, I will be honest, I can understand you're upset with the whole Ghor story and now the new Arson card coming, but sadly we need to agree on one thing... 3 magic discount is not balanced. I tried Ghor myself for the first time and it was just a joke how overpowered he is with high wits and a patch of 4 forests.
Sure, I guess you're one of the select few that didn't abuse Ghor's power, but me personally I've seen too many trolls abuse Ghor's power to the level that I got this permanent hate on this character.
I swear if Ghor's hero power was 1 magic discount and 1 shield in forests, I would be happy with that and say that is balanced. Even give his stealth back for all I care. But having 3 magic discount? The spell deck is the most powerful deck as it stands with devastating spells:
Spirit Strike: Instant kill with high Spirit.
Immolation: 3 health damage at most.
Lightning Strike: 3 health damage and possibly the most devastating peril.
Blizzard: 2 health damage and huge hindering.
Aflame: 2 health damage.
Moonbite: 2 health damage at most.
Tanglewine: 1 health damage and hinder.
Wake the Trees: Hinder and lose cards.
And those are just the damaging spells, the buff spells give a huge edge as well.
Compare that with Item cards and Trickery COMBINED:
Throwing Axe: 2 health damage.
Mercenaries: 2 health damage and hinder.
Sharpshooter: 2 health damage at most.
Hidden Trap: 1 health damage and hinder
Crooks: Lose 2 gold or Hidden Trap happens
Welcoming Party: Huge hinder.
The Spell deck alone could compete with the Item and Trickery deck combined and with that said, Ghor under the right circumstances can pretty much nuke the board at the cost of 0 spell points.
But anyway, that Arson card now sorts out my issue with Ghor... until they introduce a new spell card that changes swamp tiles to forests... then this thread will be resurrected (provided Ghor's hero power doesn't get reworked).