Author Topic: Clan Rings Tier List  (Read 2550 times)

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Clan Rings Tier List
« on: December 13, 2016, 05:05:08 AM »
2 Jade: Gain +3 Magic if you are in a Forest at Dawn.
3 Quartz: -1 Rot if you are in a Stone Circle at Dawn.
4 Amethyst: Gain +1 Magic for every Spell Card Burned.
3 Amber: Burning Sun And Moon cards in Battle is always considered a Hit.
3 Aquamarine: +1 Moon in Battle and Perils is you have 0 Rot.
3 Emerald: Gain +2 Shield on Plains in Battle and Perils.
1 Pink Topaz: Doubles Income gained from Settlements.
2 Diamond: Gain 1 Prestige for each Treasure Equipped and Follower Recruited.
3 Sunstone: In Battle and Perils, +1 Sun result while you have more than 3 Gold.
4 Rainbow Quartz: +1 Magic every dawn.
4 Black Opal: Gain Stealth in Settlements Day and Night.
4 Obsidian: At Night, Gain Scout on all your claimed Settlements.
2 Ruby: First rolled Sword in Battle Explodes.
2 Turquoise: Gain the Evade Ability.
3 Tanzanite: +1 Gold when you escape a Peril.
3 Sapphire: Gain Stealth on Mountains, Day and Night.
4 Moonstone: Gain +1 Magic for any Kill in Battle.
3 Onyx: Gain +1 Gold for any Kill in Battle.
1 Celestite: Ignore Mountain movement penalty.
3 Rubellite: +3 Fight when you have only one health.
Tier 1: A solid pick for the clan, good in almost all situations, throughout the whole game
Celestite, Pink Topaz

Tier 2: Strong picks overall, good in many situations
Jade, Turquoise, Ruby, Diamond

Tier 3: Situational at best, potentially good for certain strategies
Onyx, Sunstone, Emerald, Quartz, Amber, Aquamarine, Tanzanite, Rubellite, Sapphire

Tier 4: Extremely situational, often too low impact
Rainbow Quartz, Amethyst, Moonstone, Black Opal, Obsidian


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Re: Clan Rings Tier List
« Reply #1 on: December 13, 2016, 09:18:34 AM »
Rabbit Emerald is way more useful than Diamond.  You are lucky to get 2 prestige from Diamond and any game that ends with a killed king prestige is worthless.  I would swap their ratings.  Also swap Sunstone and Rainbow because Rainbow is effectively a bonus spirit while Sunstone is only useful at all if you are holding a gold hoard (which is hard to do without Pink Topaz).

Amethyst is extremely powerful for Brun, Sana, and the Bandits.  It lets you focus on wits to act like bonus spirit.  Giving you rewards for burning the cards you can't afford or don't want to cast.  It's definitely Tier 1.  Jade is only good as it is for Ghor because others have reasons to not always be in forests.  Amber Ring is terrible because many Sun and Moon cards are too nice to burn, and even then, only 50% of the time is any benefit actually granted.


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Re: Clan Rings Tier List
« Reply #2 on: December 14, 2016, 06:30:41 PM »
As a Brun main, I agree with Kletian. I run Wits/Amethyst because a dud spell card can give you enough magic for stronger one that will help you in quest/battle/advancing through the board.

Also, with Mercurio as a secondary main, I'd put turquoise at 3. It hinders any Kingslayer attempts when you don't have that extra +1AP card in hand cuz you WILL be pushed out by any sort of battle (barring you have Lionheart Breastplate). Ruby is definitely  the best out of the Rat rings.
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Re: Clan Rings Tier List
« Reply #3 on: January 02, 2017, 02:10:58 PM »
Regardless of the differing opinions I'm gonna watch this chat as I've always though my ring-picking-game was a little weak, and out of the 3 comments already posted here I feel I've already received info to refine and improve my game!

Thanks peeps!


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Re: Clan Rings Tier List
« Reply #4 on: January 04, 2017, 07:37:49 AM »
I'm glad that my immediate, superficial fascination with the rabbit clan paid off by gifting me the Topaz ring.  Too many card games lately I guess, I can't get away from the urge to search and shuffle decks.

I've been wondering about other strategies that aren't so gold/churn heavy. Thanks for the digest.