Author Topic: Affinity System explained  (Read 563 times)

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CrazyBob05

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Affinity System explained
« on: December 31, 2016, 01:24:01 PM »
Affinity is a new stat for Team Mode.  It's a ranking for how well allied Heroes get along.  It's ranked 1 to 10.

1 - You and your ally don't have the ability to help each other in battle if you share the same tile.  Both yours and your ally's stats are reduced by 2.  Spell and Trick cards cost double to play.  Banes are attracted to both Heroes.

2 -  Both yours and your ally's stats are reduced by 1.  Spell and Trick cards cost double to play.  Banes are attracted to both Heroes.  You and your ally have the ability to help each other in battle if you share the same tile.

3 - Your team has 1 less AP than normal.  Spell and Trick cards cost double to play.  You and your ally have the ability to help each other in battle if you share the same tile.

4 - Your team has 1 less AP than normal.  Guards pursue both Heroes even if there are no bounties.  You and your ally have the ability to help each other in battle if you share the same tile.

5 - Banes are attracted to both Heroes.  Guards will attempt to fight Banes nearby to your team unless one or both have a bounty.  Players can pay off an ally's bounty.  You and your ally have the ability to help each other in battle if you share the same tile.

6 - Increased chance of favorable outcome in Temple Ruins tile.  Players can pay off an ally's bounty.  You and your ally have the ability to help each other in battle if you share the same tile.

7 - Doubled chance of favorable outcome in Temple Ruins tile.  The Stranger cannot be equipped to either player.  Players can pay off an ally's bounty.  You and your ally have the ability to help each other in battle if you share the same tile.

8 - Double Prestige gain for killing a Bane.  No Prestige loss for killing a Guard.  Players can pay off an ally's bounty.  You and your ally have the ability to help each other in battle if you share the same tile.

9 -  Allies gain pooled Fight and Body.  Wits are pooled against perils.   You and your ally have the ability to help each other in battle if you share the same tile.

10 - All stats are pooled.  Heroes gain Squire ability for their teammate.  Gold cannot be stolen by other players, unless someone is using Mercurio.  All perils, except Castle perils, have 1 less symbol.  Guards and Banes avoid your team.  You and your ally have the ability to help each other in battle if you share the same tile.
« Last Edit: December 31, 2016, 01:27:44 PM by CrazyBob05 »
"The strength of the Wolf is the Pack and the strength of the Pack is the Wolf"