Author Topic: v1.2 The Stranger has arrived.  (Read 8347 times)

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Darcy Smith

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v1.2 The Stranger has arrived.
« on: February 18, 2016, 12:14:55 PM »


Heyo Armellians!

The Stranger, v1.2 has arrived on Steam in all it’s glory! This is our second, free, major update since launch, jam-packed with fun stuff that we’re excited to tell you all about it. If you’re the type of person that prefers patch notes rather than my charming summary, first of all, ouch. Second of all, here you go!

As always, for the purpose of ensuring this update is stable experience for PS4 and DRM Free, this update will land on these platforms a few weeks down the track.

First of all, a gross new Dice Skin event is live right now, so play Public Multiplayer games to unlock the limited and exclusive Stranger Dice. This event will end Wednesday 24th PST.



This time, you'll get one set within the first 1 - 2 Public Multiplayer games you play and finish (you don't need to win!), and then another set every 3 - 6 other Public Multiplayer games you play. This will ensure you get a personal set quickly but will allow for gifting, trading and hoarding through Steam's Inventory system.



The Stranger is a mysterious and powerful Follower card that does not abide by the standard deck rules. When a Hero stumbles across it in a Dungeon, it insists on joining their adventure and nothing will stop it from doing so. Not even other Followers. If The Stranger’s Hero dies in combat, it will manipulate its way into the party of the victor and continue with its torment.


Art by Arden Beckwith.

If The Stranger is in your party, at the start of your turn, it will lead you to a random adjacent tile at no AP cost. This effect can be a nuisance but if harnessed correctly, can be incredibly powerful.

And a few words of wisdom, The Stranger absolutely cannot stand the Palace.



Here we have a few options for you to play with that completely shift the dynamic of the game. We like to keep the experience of smashing your friends fresh, so please enjoy these new game changing rules.

  • King Dawn Damage: By turning The King’s standard dawn damage off, The King will continue to rule Armello until the heroes intervene.
  • The Mad King: Each night, The King ensures there are at least 4 perils on the board.
  • Starting Hand Type: There are three options here, Default; an even distribution of Item, Spell and Trickery cards, Random; start with completely random cards and Draw; Choose which decks to draw your starting hand from on your first turn.
  • Hero Wits: Heroes gain a passive bonus to Wits.
  • Hero Starting Equipment: Each hero starts with either a random Treasure or a random Follower



With this shiny new batch of interesting cards, we are really focusing on forethought and strategy. Block an opponent's path by casting a Rotten Fog or stop them by force by standing in their way, armed with a Tower Shield. Avoid confrontation by forcing an opponent into an Armistice and steal the King's ear by hosting a most splendid Bubble Tea party.



  • Tower Shield (Item): In Battle, +1 Shield, and when Defending gain another +1 Shield.
  • Bubble Tea (Item): (Play on) Hero, +1 Prestige until the end of target's next Turn.
  • Rotten Fog (Spell): (Play on Empty Tile) Plains, Forest, Dungeon; Creates a toxic -1 Health Fog on the Tile until next Dawn.
  • Armistice (Trickery): (Play on) Hero (Not Self); If either Hero attacks the other, they'll be given a Bounty.



All Heroes have had their Body Stat increased by one. Here’s a snippet of insight regarding this decision from LoG Design Guru and Co-Founder, Blake.

“One (1) Body is usually all there is between death and hanging on by your last thread. And being close to death feels better than being dead. Now, with the Body increase, if you hit a nasty Peril or fail your first battle there’s a good chance that instead of death, you’ll escape, broken, bleeding but alive. You can then heal, flee, strike back, but most importantly it gives you that choice. Basically, giving all Heroes +1 Body, gives players room to make “some” mistakes and lessens the impact of random and opportunistic occurrences.”

Check out Blake's full explanation here!



We learnt a lot from the Winter Dice event. Lesson one was that people love their frosty dice. Lesson two was that all sorts of characters come out of the woodwork, including AFKers and hackers. At the end of the day, we want people to enjoy playing Armello in it’s purest form and will always fight to preserve that. As such, we have added AFK timers and improved Steam VAC (anti-hack protection).



Have you ever taken a step before remembering that you were Poisoned a minute ago? Well this should happen less, now that the Poisoned effect is now very obvious. You’ll find that a few other cards have fancy new visualisations too.



The most obvious improvement that we’ve made in terms of visuals is increasing text size in most areas once again. This makes Armello more accessible overall and more effectively accommodates players who like to sit further from the screen, say, in a lounge room setting.

Also! A Deck shuffle graphic has been implemented which notifies all players when a Deck has been depleted and is in the process of being replenished. This further fortifies the board-game-y-ness of Armello and assists high level players in tracking essential cards.



The crew here at LoG are in a really good rhythm at the moment, so future updates and even unannounced super top secret DLC are well underway. We have so much more exciting content to share with you but for the time being we hope you have a ball with v1.2.

Remember to let us know what you think on Twitter, Facebook and the forums (Steam & LoG)!

If you like Armello and want to help us out, positive reviews on Steam go a really long way in making us feel warm and fuzzy, along with increasing our overall visibility.

Thank you all for your support!

<3 Darcy and the LoG Crew

« Last Edit: February 18, 2016, 01:26:22 PM by Lisy Kane »

KaijuCorgi

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Re: v1.2 The Stranger has arrived.
« Reply #1 on: February 18, 2016, 12:57:26 PM »
THANKS LoG! This is a great update, and I can't wait for those gross dice  ;D

Biologist

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Re: v1.2 The Stranger has arrived.
« Reply #2 on: February 18, 2016, 01:04:09 PM »
A clingy, diseased, misleading follower? Just what I always wanted!

Seriously though, I like the Body stat adjustment for characters across the board. Now I might actually pick something other than Soak when playing as Zosha.

Edit: Love the new loading screen. "Dismissing birds"...  heh.
« Last Edit: February 18, 2016, 01:08:42 PM by Biologist »
Pet peeves: Apes are not monkeys, jellyfish are not fish, and tomatoes are not vegetables!

Kletian999

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Re: v1.2 The Stranger has arrived.
« Reply #3 on: February 18, 2016, 04:27:22 PM »
Reminds me of "Reticulating Splines" from the Sims.

PS. Is the Stranger a Sphinx (hairless) cat, or just a mangy Chiwawa or other small dog?

jejelafrime

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Re: v1.2 The Stranger has arrived.
« Reply #4 on: February 18, 2016, 06:26:09 PM »
Still a good work from you LOG.
I am still waiting for a board version and local multiplayer (yeah I know I am annoying with that but the game will be perfect only with these things ^^ )

melkathi

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Re: v1.2 The Stranger has arrived.
« Reply #5 on: February 18, 2016, 08:14:45 PM »

Very glad to see I'll be able to get the dice, even though my game-time may be limited!
Still going to try and get as many games in as possible.

Phlox

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Re: v1.2 The Stranger has arrived.
« Reply #6 on: February 19, 2016, 07:39:54 AM »
Great job. And what a nice surprise with the new set of dice....and the raised probability to get ones hands on them is even better. Big thanks for a bug update!
I've been manipulated by a pychotic rabbit!

melkathi

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Re: v1.2 The Stranger has arrived.
« Reply #7 on: February 21, 2016, 06:43:26 AM »
Getting killed by River's arrows or any other "out of combat" way doesn't seem to transfer the Stranger. So you can really get stuck, just continuously killed by the opposition racing ahead, and in turn not even able to play yourself, as the stranger walks you from swamp to peril.
Not fun.

Capitaine

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Re: v1.2 The Stranger has arrived.
« Reply #8 on: March 11, 2016, 08:50:53 AM »
Hey eveyone :) i m in love with this game so far thats Why i was wondering When the IPad version will be
Thanks for this game :)

krysh

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Re: v1.2 The Stranger has arrived.
« Reply #9 on: March 11, 2016, 08:22:39 PM »
I would really like to know when the PS4 version 1.2 will be released

Darcy Smith

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Re: v1.2 The Stranger has arrived.
« Reply #10 on: March 14, 2016, 05:31:13 PM »
Hey Capitaine, the iPad version of Armello is scheduled for this year, so hold tight on that front.

@krysh Yo! The PS4 build is coming. We had a few bugs to clean up and the whole team is away for a conference at the moment. We should have a more specific update soon.


Cheers,

<3 Darcy

Kriwm

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Re: v1.2 The Stranger has arrived.
« Reply #11 on: April 04, 2016, 06:03:56 AM »
Hey Capitaine, the iPad version of Armello is scheduled for this year, so hold tight on that front.

@krysh Yo! The PS4 build is coming. We had a few bugs to clean up and the whole team is away for a conference at the moment. We should have a more specific update soon.


Cheers,

<3 Darcy

Any new news yet?

Douzeju

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Re: v1.2 The Stranger has arrived.
« Reply #12 on: April 04, 2016, 09:47:12 PM »
Great update so far  :D

Although, i like to play LAN games with my bro and sis, and the DRM-free version on Humble hasn't been updated to 1.2 yet. Is it taking über-much time for them to put it online, or did you forget to give them the 1.2 version ?  ::) It's been 4 months !

I've not been able to thank LoG for Armello, so thanks a lot for this game, we always have a great time ploting against each other and running for the Corrupted win condition!  ;D

Kletian999

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Re: v1.2 The Stranger has arrived.
« Reply #13 on: April 05, 2016, 12:44:09 AM »
1.2 came out mid February. that's still less than 2 months.  The devs had a few trips which slowed down their drmfree port but they haven't forgotten.

Darcy Smith

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Re: v1.2 The Stranger has arrived.
« Reply #14 on: April 05, 2016, 03:28:58 PM »
Yo Douzeju!

The DRM-Free update is super high on our priority list at the moment and should be landing real soon. Hold tight for news!


Cheers,

<3 Darcy