Author Topic: From the leather armchair - The +1 Body Design discussion  (Read 5774 times)

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Stu

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Re: From the leather armchair - The +1 Body Design discussion
« Reply #15 on: March 03, 2016, 08:17:04 PM »
Hi, I have to say I am very disappointed after the +1 body and now I am no longer enjoying Armello. It feels like all characters are more similar, balancing it to unfun. Especially when playing magic characters I tend to quit after a couple rounds, it gets too boring, every1 is invincible.

Biologist

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Re: From the leather armchair - The +1 Body Design discussion
« Reply #16 on: March 03, 2016, 10:51:15 PM »
I'm sorry to hear that, but that hasn't been my experience at all. I haven't played as Sana/Brun recently, but I've played against them, and they certainly seem to get their fair share of kills.  I know this is just my personal experience, but I'd hardly say everyone is "invincible." I will say this, the Body update effected characters with a low starting Body stat more than those with a high one. Zosha benefited a lot more than Sana or Brun, at least to my judgement. Since everyone got the same increase, though, I'm not sure how it makes the characters more similar to each other. Zosha is still the high-risk, high-reward assassin, River is the sniper, Amber still focuses mainly on dungeons, etc. What might have worked would be to give Sana +1 Fight instead of +1 Body, since 2 Fight is just pitiful and she gets bullied in combat no matter how much health she has (corrupted opponents excepted), but I'm guessing the devs didn't want to do something so asymmetrical.
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Melphina

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Re: From the leather armchair - The +1 Body Design discussion
« Reply #17 on: March 04, 2016, 12:23:31 AM »
Brun is a hybrid melee/caster and does perfectly well with +1 body. When played right he can be extremely strong. Brun's scarcaster ability synergizes very well with the amethyst ring. The only thing he lacks is a decent wits score. Fortunately think and a wits quest can fix that right up.

I have mixed opinions about Sana. She was never a fighter and to play her effectively you always had to get her a good defensive setup. That hasn't changed. The +1 body makes a tanky Sana that much harder to kill, and the magic deck is still very powerful. The drawback comes when other players are not actively targeting her, because she still has the same spirit/wits and has a harder time getting killshots now. I'm still inclined to lean towards her being just fine though. Since the 1.2 update I've come across a few very well played defensive Sanas, and those games were living hell for everyone else. The magic deck is just that good.

Kletian999

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Re: From the leather armchair - The +1 Body Design discussion
« Reply #18 on: March 04, 2016, 02:18:04 PM »
It's nonsense to say that the body boost has made people samey, most good players boosted Zosha's body anyway.  It has helped take down the rocket tag elements that gave casters a near oppressive advantage, and this is coming from someone who plays casters most times.  Advancing to the final parts of quests is easier when people don't get reset so often.  People are less likely to suicide with the King.

If survivability has gone too high, then the problem is over-shielding of gear and insufficient reason to equip weapons, which was an issue even before the body.

Stu

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Re: From the leather armchair - The +1 Body Design discussion
« Reply #19 on: March 04, 2016, 02:53:43 PM »
 I do not mean that the bears suffer because every hero get +1 body (although they  is on the short end of the change). I think the whole game suffers. My experience with 1.2 is hardier heroes leading to less incentive to attack. 1 extra body means there is less chance to kill and better chance to lose\draw a fight. I have not made any mathematical analysis and do not tend to but it just does not feel right after all my games played compared to *pre stranger.

Like OP stated the fun with low body  was the danger feeling when moving around, planning and hoping not to get hit. That is something I share, and in my experience feels lost now.

Op also states there is complaints from new players about deathrate and so. I can confirm as I have seen fresh to the game playfriends I do not dare chat to after a game because of the outbursts of frustration thinking that Thane or River is best because they look cool or something ending up being mauled by anyone. Learning how to play is part of every game. This is part of the reason the change was made after all. And this is where I think money takes over. Trying to avoid bad reviews and appealing to fresh players is important and bottom line is the most important thing, bottom line, so if doing these changes help that I clearly understand the developers, but if it is not, then it is lost on me and I do not understand this change at all. This is how I feel this change has gone, if you guys think this is for the better then fine by me, I can move on. Peace out.

PS. Not so happy about the stranger either, if I had a follower that annoying in a magical land like Armello I would happily waste all my spirit on a spirit strike to get rid of him.

And I see Kletian posted when I was writing this. The part where quest progression is harder and suicides against the king is part of what made Armello fun for me. And yes statwise heroes get more samey each time a stat is raised over the board just less samey but more impact when overall low stats.
« Last Edit: March 04, 2016, 06:18:09 PM by Stu »