Author Topic: Release (v1.0.1) [PC/Mac/Linux] Full Release Build  (Read 6348 times)

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Lisy Kane

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Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« on: September 18, 2015, 03:04:10 PM »


Hey y’all,

To celebrate an incredible first few weeks of hitting v1.0 we thought we’d do a mini-release to thank you all for your kind words, feedback and suggestions!

So without further ado, here’s what’s included in this build.

If we’ve missed anything, we’ll be sure to keep this updated!

Features/Changes
AI Hero Select
  • In Singleplayer and Private Multiplayer games players can now determine which AI heroes they want to go up against including their Rings and Amulets.
  • In Single and Private Multiplayer games players can now also re-roll the randomly selected heroes.

Visual Changes
  • The following visual changes have been made in the world of Armello to increase visibility:
    • The bigger cloud assets have been removed.
    • The Fog distance has been tweaked.
    • Depth of Field has been tweaked.

Miscellaneous Changes
  • The Listener Amulet has been removed from showing up on the Victory/Defeat screen. It is not something that can be “unlocked” but was included there.
  • Mouse Click & Drag movement of camera should include outside of board.
  • Players are now notified that they can start a Singleplayer game while they’re queuing for a Multiplayer game.
  • Small improvements to the visuals / input on the Prologue select screen and the Multiplayer lobby screen.

Bug Fixes
  • Selecting your Amulet at the last second in multiplayer will no longer cause a single die to get stuck in Combat / Perils sometimes, which was subsequently causing NMAs.
  • Fixed an NMA that would occur if an AI used a card to teleport onto a Lightning Strike peril on their turn, which they then failed, the activation of which ended their turn.
  • Fixed a few cases where players disconnecting in multiplayer games could cause NMAs to occur.
  • Fixed rare multiplayer NMAs that could occur when a Bane or King’s Guard died.
  • You will no longer encounter an NMA in Sana’s Prologue Act if you get into combat between entering the tile of your first quest and encountering your first Peril.
  • The Prestige Leader order should now be correctly calculated in all cases - it should no longer rarely be calculated incorrectly.
  • Mistrial and Thunder Dome achievements will now only be awarded if you play the card.
  • For Royal Eyes Only King’s Declaration will now give Bounties to players who are currently standing in forbidden tiles.
  • Fixed a bug with Xbox One controllers on Windows 8 - the dpad should now work correctly in this configuration.
  • Fixed several graphical bugs that were caused by changing the aspect ratio while the game was running.
  • Spirit Stone count should now update on Hero Tooltips correctly.
  • Particle effects should now disappear on creatures when they go into Stealth and become invisible to you.
  • Hero tooltip colliders should now be correctly disabled when they are Stealthed and invisible to you.
  • Several Prologue text readability issues have been fixed.
  • Fixed a mouse-input issue where you could unfocus cards in the Prologue when you weren’t supposed to.
  • Correctly locking your hand of cards in the Prologue when you’re meant to play a specific card out of your hand.
  • Improved interactions between the Status Feed, Hero Shelf and Chat input states.
  • Input bindings should now correctly save and be loaded.
  • Improving input slider implementation on controller.
  • Fixed Prestige and Spirit Stones tooltips going offscreen.
  • WASD camera movement should now work when your mouse isn’t over a tile.
  • Moving the mouse to the edges of the screen should now move the camera in that direction.
  • Fix for Lord’s Scepter to not be temporarily disabled if you die in combat, causing your prestige to drop and then rise back up again.
  • Badge tooltips will no longer show an incorrect tooltip when two players have different badges in multiplayer game.
  • Dice resolution in Combat is now synchronized with the 2D combat animations.
  • Improved selection on the Hero Select menu.
  • Fixed some Rabbit, Rat and Rot quests to have the correct rewards.
  • Typos in quests and the Prologue have been fixed.

Known Issues
  • Switching between Controller and Mouse+Keyboard input on the Input Options screen doesn’t work correctly - you need to leave the Input Options screen and re-enter for it to work correctly.
  • Burn countdown visualisation timer is missing in Combat (Mac/Linux only) and Perils (Windows/Linux).

<3

Lisy and the LoG crew
« Last Edit: September 18, 2015, 03:10:38 PM by Lisy Kane »

CloudCuckooCountry

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #1 on: September 18, 2015, 03:37:49 PM »
Poor Barnaby had his face obscured by a vicious H.
This game needs more birds.

Snap Wilson

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #2 on: September 18, 2015, 03:59:37 PM »
Thanks and congrats on the patch. Really happy with the zoom out and the map dragging, and the hopefully added stability.

SouthpawHare

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #3 on: September 18, 2015, 05:40:40 PM »
This is very impressive.  Quite a large number of significant bugs have been fixed, and this is allegedly only a "small" patch, on the way to a big one.  I think the developers are doing a great job in the right areas.

Lisy Kane

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #4 on: September 18, 2015, 07:29:54 PM »
This is very impressive.  Quite a large number of significant bugs have been fixed, and this is allegedly only a "small" patch, on the way to a big one.  I think the developers are doing a great job in the right areas.

<3 <3

This is what we do! Glad you like it :)

ProtoPersona

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #5 on: September 18, 2015, 07:33:58 PM »
Any chance console will see this update before to long?

Lisy Kane

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #6 on: September 18, 2015, 07:35:02 PM »
Any chance console will see this update before to long?

We'll be packing this up with a future update for PlayStation 4! The submission process with PS4 is quite different to Steam.

Ceekur

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #7 on: September 18, 2015, 09:08:38 PM »
Love all the polish and attention you're giving the game after release! The King looks madder than ever even! Is there a bigger version of the Counterpart Heroes banner up top, so we can see it in all its glory? ;D

The Observer

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #8 on: September 18, 2015, 10:27:36 PM »
Great work on the patch, guys. Most definitely enjoying it.

Snacuum

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #9 on: September 18, 2015, 10:55:08 PM »
Yeah yeah yeah..

That sweet feeling when a game just keeps getting better and better.

VirtualPal

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #10 on: September 19, 2015, 09:22:16 AM »
You geeks rock!

Biologist

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #11 on: September 19, 2015, 10:44:17 AM »
Many thanks for the improved camera scrolling.
Pet peeves: Apes are not monkeys, jellyfish are not fish, and tomatoes are not vegetables!

Lisy Kane

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Re: Release (v1.0.1) [PC/Mac/Linux] Full Release Build
« Reply #12 on: September 19, 2015, 11:35:49 AM »
<3 Thank you all for your feedback! This has helped us so much!