Author Topic: Hotfix 0.3.4p2 [PC/Mac/Linux] (patch 2)  (Read 1210 times)

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Jason Bakker

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Hotfix 0.3.4p2 [PC/Mac/Linux] (patch 2)
« on: May 27, 2015, 05:36:59 PM »


Hello Armellians! We’ve had a great week thus far, fixing a ton of issues with the game (including some rare ones which have been around for a few builds!) and improving multiplayer stability. A lot of this is due to your help with using the Bug Sender to send in bug reports that have detailed descriptions and repro steps - thank you all so much!

The (rather large) list of issues fixed is as follows (note: NMA here refers to “No-More-Action” occurrences - a state of the game where it hasn’t crashed, but gameplay gets stuck and doesn’t continue):

  • Fixed the keyboard shortcut for rolling dice to only be active once you are allowed to roll the dice - this was causing combat NMAs.
  • Fixed an issue where the game would NMA or King’s Declaration cards would get stuck on the screen if a player disconnected during the King’s Declaration process.
  • Fixed an NMA which could occur if a King’s Guard had the “Spy Network” card played on them and then died.
  • Fixed an NMA that would occur in a multiplayer game when a remote player played a card such as “Wandering Circus”, “Glamour”, “Cat Burglar” or “Dark Influence” while a player was completing the process of drawing cards at the start of their turn.
  • Fixed rare NMA relating to creatures dying during the King’s Declaration “The Toll Bell Sings”.
  • Improved the “Select Quest” button display logic, and fixed an NMA that would occur if you closed the “Select Quest” panel just before your turn began.
  • Fixed a bug where the Infected and Corrupted statuses would not properly update in a loaded Singleplayer game - they would only update to match your Rot value after you moved or the day/night phase started.
  • Mercurio killing the King through the Ruby Ring will no longer award him a Combat Victory even though he has died.
  • Fixed a bug where, if a player disconnected in multiplayer, the AI player that took them over would gain an ability where their AP would be refilled after they died on their turn, and they could just continue on from their clan grounds. Zombie AI Thane is no more!
  • The “Sailor’s Lantern” item will now correctly reset upon player death.
  • The AI will no longer kill themselves with the “Aflame” card.
  • Fixed an issue where the “Haste” spell would not give you an extra action point for your next turn if you played it to yourself when it wasn’t your turn.
  • Fixed an issue where the “Blacksmith” follower would not appear from Dungeons or in Quests.
  • Fixed an issue where the “Trader” follower effect would continue to be applied even if the card was unequipped.
  • Fixed an issue where if you saved and loaded the game in a state where a Hero loaded a settlement, then saved and loaded a second time when that settlement was terrorised, on the third load the Settlement would be both captured by a Hero and terrorised.
  • The Hero Shelf character tooltips should now always display the correct text.
  • AI will no longer play the card “Vile Official” on themselves.
  • Fixed the “Emissary” card’s playback speed.
  • Fixed typo in the Hanging Judge Quest rumour text.
  • Simplified Hot Rot Wine effect text.