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Messages - DittmanRat

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General Discussion / Re: What conferences does Armello/LoG go to?
« on: January 24, 2017, 09:32:24 AM »
Uh... huh.  Looks like weekend passes for PAX South and PAX East have both already sold out.  I'll keep on the lookout for West tickets though!

I'm compiling a big list of conventions right now... It seems like PAX is "the big thing" in terms of gaming cons.

General Discussion / What conferences does Armello/LoG go to?
« on: January 23, 2017, 08:26:26 AM »
Squeak.  Lord Dittman of the Rat Clan here, it's been a while.

As a composer, I've been looking to attend some video game conventions this/next year to get my name out.  I'm also wondering which ones are attended by League of Geeks?  It'd be cool to hang and get those meet-the-developer dice or whatever they're called....  I'm not planning to leave the U.S. for conventions yet, though perhaps I'll consider traveling to Canada.

Best Wishes,

-Lord Dittman (Rat Clan)

Build Notes / Re: Hotfix v1.0.1 [PC/Mac/Linux] (Patch 3)
« on: September 27, 2015, 02:06:17 PM »
I tried playing a game with Kletian and two others, but it said my game was an older version.  Usually my game updates automatically and I checked the update settings under properties, so something's wrong.  Kletian suggested it may be the Mac version didn't get updated correctly.

Artisan's Alley / Re: Teo's Doodle Bar
« on: September 12, 2015, 03:17:59 AM »
Fantastic painting. It definitely looks like he belongs in Armello!

Artisan's Alley / Re: Mercurio in the flesh!
« on: September 12, 2015, 03:16:59 AM »
Bristol Renaissance Faire in SE Wisconsin.

Artisan's Alley / Mercurio in the flesh!
« on: September 11, 2015, 03:18:24 PM »
Greetings, good citizens of Armello,

It is with great pleasure that I am announcing the first in-flesh appearance of Lord Mercurio of the Rat Clan!

I was hoping to finish the clothes and props before I announced myself (I'm missing a sword, vest, earrings, etc.) but since it's right after the official release, and since I just got a bunch of photos at the Renaissance Faire, I figured I'd share them sooner rather than later!  I was actually already a brown rat before I even heard of Armello, so whipping up a quick cosplay wasn't as difficult as it might look.

Below are several photos showcasing Mercurio on the Rotted throne of Armello, at a swamp, and competing in a challenge of wits, among other things.  I have several other photos I can share if my fellow Armellians are interested, though the majority are variations on the ones I'm already sharing.

-Lord Mercurio (Dittman) of the Rat Clan

Feedback & Suggestions / Shields
« on: April 08, 2015, 05:07:31 AM »
There's been much talk about how shields aren't common enough in battles and most of the proposed fixes involve changing the dice somehow.

I'd like to bring up another suggestion- how about adding shield bonus to terrain?  Mountains already have a +1 shield bonus, perhaps we could up them to two, and add +1 bonuses for forests and settlements.

I think the dice work mostly well right now, and altering them could change battle more than we want to.  I think we need a more static way to add shields, instead of a much more variable fix with dice.

Multiplayer / Re: Multiplayer tournament - would you partake?
« on: April 08, 2015, 04:58:01 AM »
Any news on a tournament?

I've tried Mumble too, and I'm still the only person there!

…because it's hard to set up a game when I'm the only one there. :(

Thank you!  Yes I figured it out!

…I think it has something to do with me helping test out the previous build.  My game on Steam has said "Armello [mp-testing]" ever since then.  (see attachment)  But I open my game and it still says version 3.1.2 and there isn't an automatic download to update.

How do I get the new version???!!??!?!??

I had to turn off the Beta testing, which I didn't know how to do:
-right click the "Armello [mp-testing]"
-go to properties, then the Betas tab
-select "none"

What's interesting is I've been able to play online games with everyone else up until this point, even though I still had the testing version of the game.

General Discussion / Re: Animals Not Yet Seen
« on: March 02, 2015, 03:34:57 PM »

General Discussion / Re: Dice vs. flat symbols - which is better?
« on: February 24, 2015, 02:56:02 PM »
Ok, first of all- I have a question for the developers:

Are Armellian dice weighted to land on each symbol with equal probability?

….It's just a thought I had, so I want to make sure the dice are "fair" 'cause otherwise everything we're saying here is wrong.

Anyway…. continuing on….

Lienn: those graphs look pretty cool but I'm confused about how you came up with the numbers.  Did you do a session of dice-rolling and these are the results, or did you predict them mathematically, or by some other method?  It seems off to me since we've worked the math that suggests the slope of the green die line should be shallower than the symbol line. 

I was going to write more but I'm pretty tired.  Let me know how you got your numbers and maybe even a chart if you have it and then I'll try to respond tomorrow. -.-

General Discussion / Re: Dice vs. flat symbols - which is better?
« on: February 22, 2015, 02:26:21 PM »
Yes, it's only the prospect of card burning that makes the Dice vs. Static symbol comparable.

Yes, that will make dice more desirable than before.  Sheesh- but I have no idea how to add that to the math. -.-

This game is complicated.

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