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Topics - Darcy Smith

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76
Bugs! / Please Report Multiplayer Game Breaks!
« on: February 22, 2016, 06:21:26 PM »
Hey all!

We are currently hunting a few rare and elusive bugs that cause breaks in game flow. We refer to these as NMAs (No More Action) because idle animations will still continue but there will be no way to progress the game.

When these occur in multiplayer games, it's really important that we receive information relevant to all players in the game. This can be the difference between us finding and fixing the bug and not.

The best way to report a bug is through our in-game pause menu.

One specific bug we are looking for is relevant to a break in combat flow that we haven't been able to reproduce in-house. If you see something, please say something!

Thank you so much for your assistance and patience, let me know if you have any questions about this.


Cheers,

<3 Darcy

77
Build Notes / Hotfix v1.2 [PC/Mac/Linux] (Patch 1)
« on: February 18, 2016, 07:47:57 PM »


Hey Armello Family!

So it turns out that The Stranger brought along some unexpected bugs that we have tracked down and hopefully obliterated. Thanks to all who reached out with detailed descriptions and logs. If you run into anything else, please be sure to let us know.

Bug Fixes
  • Transferring The Stranger after a combat death now function correctly.
  • The Stranger will now correctly flee when it's hero lands on a Palace tile.
  • Perils that have been peeked at are now always correctly dismissible.

Known Issues
  • If you start your turn on a Quest The Stranger will move you but you will still encounter the Quest.
  • There are some NMA's being caused from the Stranger moving you into certain states before Card Draw.
  • If you play two cards on a human player Hero in quick succession the target may NMA.
We appreciate your patience!

<3 Darcy aka WordSlice

78
Armello Development / v1.2 The Stranger has arrived.
« on: February 18, 2016, 12:14:55 PM »


Heyo Armellians!

The Stranger, v1.2 has arrived on Steam in all it’s glory! This is our second, free, major update since launch, jam-packed with fun stuff that we’re excited to tell you all about it. If you’re the type of person that prefers patch notes rather than my charming summary, first of all, ouch. Second of all, here you go!

As always, for the purpose of ensuring this update is stable experience for PS4 and DRM Free, this update will land on these platforms a few weeks down the track.

First of all, a gross new Dice Skin event is live right now, so play Public Multiplayer games to unlock the limited and exclusive Stranger Dice. This event will end Wednesday 24th PST.



This time, you'll get one set within the first 1 - 2 Public Multiplayer games you play and finish (you don't need to win!), and then another set every 3 - 6 other Public Multiplayer games you play. This will ensure you get a personal set quickly but will allow for gifting, trading and hoarding through Steam's Inventory system.



The Stranger is a mysterious and powerful Follower card that does not abide by the standard deck rules. When a Hero stumbles across it in a Dungeon, it insists on joining their adventure and nothing will stop it from doing so. Not even other Followers. If The Stranger’s Hero dies in combat, it will manipulate its way into the party of the victor and continue with its torment.


Art by Arden Beckwith.

If The Stranger is in your party, at the start of your turn, it will lead you to a random adjacent tile at no AP cost. This effect can be a nuisance but if harnessed correctly, can be incredibly powerful.

And a few words of wisdom, The Stranger absolutely cannot stand the Palace.



Here we have a few options for you to play with that completely shift the dynamic of the game. We like to keep the experience of smashing your friends fresh, so please enjoy these new game changing rules.

  • King Dawn Damage: By turning The King’s standard dawn damage off, The King will continue to rule Armello until the heroes intervene.
  • The Mad King: Each night, The King ensures there are at least 4 perils on the board.
  • Starting Hand Type: There are three options here, Default; an even distribution of Item, Spell and Trickery cards, Random; start with completely random cards and Draw; Choose which decks to draw your starting hand from on your first turn.
  • Hero Wits: Heroes gain a passive bonus to Wits.
  • Hero Starting Equipment: Each hero starts with either a random Treasure or a random Follower



With this shiny new batch of interesting cards, we are really focusing on forethought and strategy. Block an opponent's path by casting a Rotten Fog or stop them by force by standing in their way, armed with a Tower Shield. Avoid confrontation by forcing an opponent into an Armistice and steal the King's ear by hosting a most splendid Bubble Tea party.



  • Tower Shield (Item): In Battle, +1 Shield, and when Defending gain another +1 Shield.
  • Bubble Tea (Item): (Play on) Hero, +1 Prestige until the end of target's next Turn.
  • Rotten Fog (Spell): (Play on Empty Tile) Plains, Forest, Dungeon; Creates a toxic -1 Health Fog on the Tile until next Dawn.
  • Armistice (Trickery): (Play on) Hero (Not Self); If either Hero attacks the other, they'll be given a Bounty.



All Heroes have had their Body Stat increased by one. Here’s a snippet of insight regarding this decision from LoG Design Guru and Co-Founder, Blake.

“One (1) Body is usually all there is between death and hanging on by your last thread. And being close to death feels better than being dead. Now, with the Body increase, if you hit a nasty Peril or fail your first battle there’s a good chance that instead of death, you’ll escape, broken, bleeding but alive. You can then heal, flee, strike back, but most importantly it gives you that choice. Basically, giving all Heroes +1 Body, gives players room to make “some” mistakes and lessens the impact of random and opportunistic occurrences.”

Check out Blake's full explanation here!



We learnt a lot from the Winter Dice event. Lesson one was that people love their frosty dice. Lesson two was that all sorts of characters come out of the woodwork, including AFKers and hackers. At the end of the day, we want people to enjoy playing Armello in it’s purest form and will always fight to preserve that. As such, we have added AFK timers and improved Steam VAC (anti-hack protection).



Have you ever taken a step before remembering that you were Poisoned a minute ago? Well this should happen less, now that the Poisoned effect is now very obvious. You’ll find that a few other cards have fancy new visualisations too.



The most obvious improvement that we’ve made in terms of visuals is increasing text size in most areas once again. This makes Armello more accessible overall and more effectively accommodates players who like to sit further from the screen, say, in a lounge room setting.

Also! A Deck shuffle graphic has been implemented which notifies all players when a Deck has been depleted and is in the process of being replenished. This further fortifies the board-game-y-ness of Armello and assists high level players in tracking essential cards.



The crew here at LoG are in a really good rhythm at the moment, so future updates and even unannounced super top secret DLC are well underway. We have so much more exciting content to share with you but for the time being we hope you have a ball with v1.2.

Remember to let us know what you think on Twitter, Facebook and the forums (Steam & LoG)!

If you like Armello and want to help us out, positive reviews on Steam go a really long way in making us feel warm and fuzzy, along with increasing our overall visibility.

Thank you all for your support!

<3 Darcy and the LoG Crew


79
Build Notes / Release (v1.2) [Steam PC/Mac/Linux] Full Release Build Notes
« on: February 17, 2016, 02:08:49 PM »
Hey Armello Fam!

The day has come and The Stranger, v1.2, is live! I really hope you all dig it, if you have any questions please don't hesitate to hit me up or respond to this thread.

But lets get into it! Here are the full build notes for The Stranger.

Features/Changes

The Stranger
  • The Stranger is a Follower that does not abide by standard rules.
  • When equipped, Heroes will move to a random adjacent tile upon the start of every turn.
  • In Dungeons, The Stranger will have a chance to be found outside of the standard Follower outcome.
  • When found in a Dungeon, The Stranger will automatically be equipped. This will override a random Follower if there is no free Follower slot in the relevant Heroes’ inventory.
  • If the Hero is killed in combat, The Stranger will automatically be equipped to the opposing Hero. This will override a random Follower if there is no free Follower slot in the relevant Heroes’ inventory.
  • Another follower cannot be equipped over The Stranger but it can be killed and/or stolen by all other standard effects.
  • The Stranger will return to the Dungeons when its Hero successfully lands on a Palace tile.

The Stranger Dice (Limited Time Only)
First of all, a gross new Dice Skin event is live right now, so play Public Multiplayer games to unlock the limited and exclusive Stranger Dice. This event will end Wednesday 24th PST.

This time, you'll get one set within the first 1 - 2 Public Multiplayer games you play, and then another set every 3 - 6 other Public Multiplayer games you play. This will ensure you get your set quickly but will allow for hoarding, gifting and trading through Steam's Inventory system.

House Rules
  • King Dawn Damage: By turning The King’s standard dawn damage off, The King will continue to rule Armello until the heroes intervene.
  • The Mad King: Each night, The King ensures there are at least 4 perils on the board.
  • Starting Hand Type: There are three options here, Default; an even distribution of Item, Spell and Trickery cards, Random; start with completely random cards and Draw; Choose which decks to draw your starting hand from on your first turn.
  • Hero Wits: Heroes gain a passive bonus to Wits.
  • Hero Starting Equipment: Each hero starts with either a random Treasure or a random Follower.

New Cards
  • Tower Shield (Item): In Battle, +1 Shield, and when Defending gain another +1 Shield.
  • Bubble Tea (Item): (Play on) Hero, +1 Prestige until the end of target's next Turn.
  • Rotten Fog (Spell): (Play on) Plains, Forest, Dungeon; Creates a toxic -1 Health Fog on the Tile until next Dawn.
  • Armistice (Trickery): (Play on) Hero (Not Self); If either Hero attacks the other, they'll be given a Bounty.

Card Changes
  • Agents of Misfortune (Trickery): New effect! (Play on) Peril; Heroes who fail the Peril suffer -1 Health per unmatched symbol.
  • Mountain Moss (Consumable): Gold cost reduced from 2 Gold to 1 Gold.
  • Bane Blade (Treasure): Cost increase from 1 Rot to 2 Rot.
  • Lord's Scepter (Item): Gold cost reduced from 4 Gold to 3 Gold.
  • Raven's Beak Dagger (Treasure): Cost increase from 1 Rot to 2 Rot and effect adds +1 Sword in Battle.
  • Oak Spear (Item): Card symbol change from Wyld to Sword symbol.
  • Call of the Worm (Spell): Has had a Peril play functionality added to Dungeon tiles.
  • Bloodthirst (Spell):
    • Magic Cost reduced from 4 Magic to 2 Magic.
    • Spell quantity in the deck increased from 1 to 2.
  • Rangers (Trickery): Gold cost reduced from 2 Gold to 1 Gold.
  • Disguise (Trickery): Gold cost reduced from 4 Gold to 3 Gold.
  • Bounty (Trickery): Gold cost reduced from 3 Gold to 2 Gold.
  • Bribery (Trickery):  Gold cost reduced from 5 Gold to 4 Gold.

Multiplayer Improvements
  • AFK Turn Timers: If a player goes without action for three turns their turn timers will speed up, then they will be kicked.
    • Actions that remove the AFK status are interactions that have impact to the game, for example card play, movement, dice rolls etc. (Opening and closing the Hero Shelf will not remove your AFK status).
    • The player must be AFK for three full turns and then they will be disconnected and replaced by AI.
    • On the second and third turns the AFK player's portrait will be grayed and their turn timers reduced to 20 seconds (which will be scaled if Turn Timer settings had been changed).
    • If at anytime the player returns from being AFK their timers will return to normal and disconnection will not occur.
  • Multiplayer Public Game ready notification is now more prominent on PC. The application in the task bar will blink.
  • Steam VAC authentication now implemented in Lobby System. If a player that has been reported to Valve as a Banned VAC user is detected they will be prevented from entering any multiplayer lobbies.
  • Multiplayer disconnection status feed updates: There are now two messages when a player disconnects.
    • “Player name” has “Disconnection type”: types include AFK, Disconnection e.g. internet failure or Quit.
    • “Hero name” is now controlled by an AI player.

Visual Improvements
  • Text legibility: for general improved readability and to account for those who play in living room settings, small screens we’ve increased the text size. 
  • Deck shuffle visualisation: Whenever a Deck has been depleted an icon now will appear to all players to show which Deck is being shuffled. 
  • Card Draw tweens and particles: Card drawing got a little prettier with particles and tweens!
  • Loading Screen now has tips, tricks and general messages.
  • When a player confirms Hero, Rings and Amulets and selects “Ready” the UI will now vertically centre.
  • Particles: We’ve added a few new particles to juice up your Armello experience.
    • Poison.
    • Throwing Axe.
    • Hidden Trap.

Gameplay improvements
  • +1 Body to all Heroes.
  • Stealth improvements.
  • King's Declaration no longer pans to tiles where Heroes are stealthed on.
  • Playing Empty Tile Cards to Stealth Heroes no longer permanently reveals them.
  • Some of Stealthed Heroes status feed messages will be hidden e.g. Encounter Quest, Capture Settlement.
  • Overall Explore balance pass.

Bug Fixes
  • Fixed a Prestige mismatch bug related to the Dishonoured Defender King’s Declaration.
  • Fixed a Multiplayer bug where the “Searching Eye” would appear incorrectly.
  • We’ve now disabled card play during and after the King’s death to stop any Prestige mismatch issues.
  • In Multiplayer House Rules games, the Gameplay Options (e.g. timers) now apply correctly when you do not select House Rules Options.
  • When spamming Card Draw an edge case bug was fixed where you could overdraw your Wit number.
  • The Grow Amulet should now work correctly in the Palace and Clan Grounds.
  • A rare bug where during the Card Draw phase the screen would remain blurred has been fixed.
  • If you’re looking at another player's Hero Shelf and the Hoodwinked card visualisation needs to be played, it will now behave as designed. 
  • While having one of the House Rules selected using a Controller and pressing “Revert to Default” the descriptor text would remain. This bug has been fixed.
  • “Enter Palace” warning no longer shows when you’re moving from Palace Tile to Palace Tile.
  • In the Hero Select screen, the descriptor text at the bottom only changes when you’ve selected your Hero/Ring/Amulet.


*exhales*

ALRIGHT! Remember that we are always hard at work with new and exciting content so another update is never too far away. Watch this space for future announcements.


<3 Darcy

80


Hey Armellians!

The next update "The Stranger" has been announced!

But remember: v1.2 is not yet live, it will be here on the 17th of February (PST). Here are the list of features that will appear in this update, details will be added as we approach the release.

New House Rules
In this update, a bunch of new House Rules have been added to ensure you can take control of your own game and play Armello in new, interesting ways. A few of these were even inspired by community suggestion!

King Dawn Damage
By turning The King’s standard dawn damage off, The King will continue to rule Armello until the heroes intervene.
The Mad King
Each night, The King ensures there are at least 4 perils on the board.
Starting Hand Type
There are three options here, Default; an even distribution of Item, Spell and Trickery cards, Random; start with completely random cards and Draw; Choose which decks to draw your starting hand from on your first turn.
Hero Wits
Heroes gain a passive bonus to Wits
Hero Starting Equipment
Each hero starts with either a random Treasure or a random Follower

New Cards
This new batch of cards focuses on forethought and strategy. Block an opponent's path by placing a strategic Rotten Fog or stop them by force by standing in their path, armed with a Tower Shield. Avoid confrontation by forcing an opponent into an Armistice and steal a King's declaration with a Bubble Tea.

Tower Shield (Item) - 3 Gold
In Battle, +1 Shield, and when Defending gain another +1 Shield.
Bubble Tea (Item) - 1 Gold
(Play on) Hero, +1 Prestige until the end of target's next Turn.
Rotten Fog (Spell) - 2 Magic
(Play on Empty Tile) Plains, Forest, Dungeon; Creates a toxic -1 Health Fog on the Tile until next Dawn
Armistice (Trickery) - 2 Gold
(Play on) Hero (Not Self); If either Hero attacks the other, they'll be given a Bounty

Armistice Artwork by Jerome Jacinto

Improved Multiplayer Stability/Security

Visual Improvements

Gameplay Improvements

The Stranger

More details will be announced shortly but for now, share your theories on what these could entail!

<3 Darcy and the LoG Team

EDIT: House rules revealed! New Cards revealed!

81
News & Announcements / SALE HYPE GIVEAWAY!
« on: February 03, 2016, 08:27:48 PM »
Hey all!

Armello is totally on sale right now and that means we might see a bunch of fresh faces in the community! I'd like to extend a warm welcome to anyone new to these parts of the internet! I'm Darcy and I'll be your host - strap in, it's going to be a bumpy ride. Let me know if you have any questions!

To celebrate this exciting occasion, we are hosting a few special giveaway streams!!

Wednesday 6:00pm PST:
River EUCL3D figurine & Plantronics RIG500 Headset

Thursday 6:00pm PST:
Mercurio EUCL3D figurine & Plantronics RIG500 Headset

All you have to do is turn up, follow the channel on Twitch and hang out for a while. Simple as that! Be sure to follow us on Twitch and Twitterto get notified when we go live!

See you soon!

<3 Darcy aka WordSlice

82
News & Announcements / EUCL3D GIVEAWAY
« on: January 16, 2016, 12:22:04 PM »
Hey everyone!

You like free stuff, right? Well today we have some rad news!

All of the original Armello characters are now available as 3D printed miniatures on Eucl3D’s website! To celebrate this launch, we are going to blast a few freebies out to the world! Here are a few ways you can have a chance of grabbing one of these!



Facebook Screenshot contest:
Like our Facebook page, take to the official post(which will go live within 6 hours) and comment with your best Armello screenshot!

Will you choose Zosha jumping out of the shadows? Maybe Brun looking vicious? Maybe a majestic shot of the castle? It’s up to you!

Remember, only one submission per person so choose wisely!

Twitter Joke contest:
Follow us on Twitter and tweet us your best Armello related joke. I know some of you have been training long and hard for this day, so now it’s your time to shine.


How does Sana sweep the floor? Easy, she uses the Bruun! - I’m not sorry for this example.

Only one entry per person will be considered, so craft your words carefully!

Submissions for the Facebook and Twitter contests will close at 11:59pm PST Sunday the 17th of January and winners will be selected by Thursday the 21st of January. The winners will be able to select which model they want, so we’ll be in contact to sort all of that out!

If you have any questions, please reach out and ask!

Cheers,

<3 Darcy aka WordSlice

83
General Discussion / Shiny New FAQ!
« on: January 13, 2016, 02:25:19 PM »
HEY ALL!

If you've got a question about Armello, or are wondering about a particular aspect of the game, universe or development, you're likely not alone. So it’s always best to check here first before posting elsewhere. This post is updated to reflect the most common questions we receive.

If something's not here, feel free to ask it below and we'll add it to this post.



What platforms is Armello available on?
For now, Armello is on PC, Mac, Linux (Steam and DRM-free) and PS4 with release for iOS and Android planned for 2016.

I’ve heard Armello is a real-time, turn-based game? How so?
Each hero has Action Points which they use to move, fight, quest and explore. Once a player's action points are depleted, they hit 'End Turn'.

However, in Armello, players can still perform certain actions when it's not their turn - we call this the player's 'off turn'. During your off turn you can strategise by playing cards to the board or other heroes, equipping cards, recruiting followers, securing alliances and plotting epic betrayal!

Do you plan to update Armello in the future?
Absolutely! We are always working hard to deliver the next free major content update. You can see our update history at armello.com/#updates and see the large variety of crunchy new features we’ve been adding to the game since our Early Access launch.

Additionally, we’ll be delivering paid DLC in future too, likely in the form of new Heroes! Whoa!

I have an epic suggestion for Armello, how do I let you know?!
We love to see the community jamming on ideas and suggestions! This sort of thing is perfect for a forum post, as we monitor our forums very closely.

We heard you broadcast via Twitch, what’s that about?!
Great question, miscellaneous human, we broadcast regularly through Twitch. The developers answer questions and play Armello as well as other games (mostly developed by pals of ours). Sometimes we even play them with YOU, our rad community. Check out our full schedule and program list here.

Can you please make a physical board game?
Hey! So, funnily, Armello was actually prototyped on paper as a physical board game, but it required two game masters to run smoothly. Naturally the game is far more complex now and mechanics have been implemented that make it impossible for a simple conversion to a physical format.

If Armello was to exist as a physical game, it would have to be an adaptation. This is something that we cannot prioritise at the moment.

Can you please implement hotseat/local multiplayer?
Hotseat/local multiplayer is not something we ever planned or budgeted for. Not only that, but Armello is a game where the obfuscation and acquisition of information is a core mechanic and critical to many of the game’s political dynamics. As such, adapting the game for local multiplayer would require a large amount of redesign without the promise that Armello’s existing dynamics would remain.

Can you please implement a reconnection feature to multiplayer?
As of v1.1, we have taken steps to ensure our multiplayer is as stable as possible, so your internet would have to drop for 7-15 seconds before you actually get booted from a game.

Full blown drop and reconnection is on our *want* list but it’s a huge, expensive feature.

Can you please implement a free/open chat system?
Our community is incredibly important to us and it's imperative that it remains a safe space for absolutely everyone. We're a small studio and as such simply don't have the ability (or desire) to moderate chat. As such, we don’t plan on implementing free chat into Armello.

The experience of free chat just isn't enough of a boon to open up our community to those inevitable folks who are gonna be trolls and jerkfaces.

Will the Bandit Clan heroes become available to non-backers?
Yeah! After much consultation with backers and Armello’s broader community, the Bandit Clan are scheduled to become publicly available for purchase in 2016. You can read more on that here.

Is there a deck building system? Will we be able to buy card packs?
In true board game fashion, players draw cards in each game from three communal decks of cards. We regularly release more cards into the game as we roll out our free major updates.

Will there be an animated Armello movie or series? Has a TV network or movie studio approached you? Anything at all on the cards?
We'd love that to happen, and yes, we have been approached, but... for now we're focusing on the game. However, if you happen to be from a studio or network, please, do say hi! :)

Will there be any more Armello publications (comics, novels, children's books...) set in the Armello world?
We hope so! We definitely want to do them.

Novellas are our first foray into sharing more of the wider Armello world and they are currently in production, on schedule for release in 2016. Naturally, we are always investigating other mediums and new ways to tell the many stories of that special place we call Armello.

I’m a backer, but am still yet to claim my copy of Armello. Where do I go from here?
Everyone's Steam keys have been sent to their Humble Bundle download page! Even your additional copies!

You can access your Humble Bundle download page by going to the Humble Bundle Key Resender and entering your email address (the one you used for backing Armello on Kickstarter).

You will then receive an email containing all of your orders associated with your email address, including your new download page for Armello.

If you don't have Steam installed, you can download Steam here.

If you encounter trouble with your Steam install, this support page should help you out.

Annnnd here's a link on how to use your Steam key to activate the game on Steam.

How do I sign up to the LoG Forums?
If you haven't yet set up your LoG Forums account, here's the post on how to go about doing that. Just remember that it will take at least an hour for your account to switch over to backer privileges after signing up.

I have encountered a bug, what do I do?
When possible, please send an in-game bug report through the pause menu. This provides us with more information on your current session and assists us in bug hunting.

Alternatively, send an email through to qa[at]leagueofgeeks.com with a description of the issue and the relevant logs for the session.

Log Locations
On Windows: C:\Users\<username>\AppData\LocalLow\League of Geeks\Armello\logs
On Mac: ~/Library/Application Support/League of Geeks/Armello/logs
On Mac (el Capitan): /Users/<username>/Library/Caches/unity.League of Geeks
On Linux: ~/.config/unity3d/League of Geeks/Armello/logs

I love you guys! How can I help out more?
We love you too. Seriously. You da best. If you are keen on helping out more there are a few ways you can do that.

  • Give us a positive review on Steam!
  • Follow us on Twitch!
  • Keep an eye on us for future products and Armello content!

Got a question you can't see here that you desperately want answered? Reply to this thread and we'll answer it as best we can. Heck, we might just add it to the FAQ.

Cheers!

<3 Darcy

84
Build Notes / A sneaky little hotfix just went live (v1.1.1p1)
« on: December 17, 2015, 01:29:12 PM »
Hey Armello fam!

Just wanted to let you know that we pushed a frosty little patch to ensure that everything goes smoothly in terms of collecting the Winter Dice skins!



Make sure you play Public Multiplayer games from the 21st of December to the 31st of December to get yours!

Remember to keep your game updated so you can connect to other players in matchmaking!

Cheers,

<3 Darcy aka WordSlice

85
News & Announcements / Holiday Stream Schedule!
« on: December 10, 2015, 01:10:18 PM »
Hey folks!

Over the holiday period,  21st of December to the 4th of January, the regular stream schedule will come be switched out for our super special holiday stream schedule! Check it out!

3pm Sunday 20th December (PST)
LoG Mega Stream

3pm Sunday 27th December
Darcy’s Holiday Bonanza

3pm Tuesday 29th December
Armello Devs Vs Community

3pm Friday 1st January
Armello Devs Vs Community


We will see you all then!

<3 Darcy and the LoG Crew

86
Build Notes / Release (v1.1.1) [PC/Mac/Linux] Full Release Build
« on: December 10, 2015, 01:05:38 PM »


Hey Crew!

v1.1.1 - Armellians' (even louder) Roar just went live and I'm here are the juicy patch notes! Have at them!

If we’ve missed anything, we’ll be sure to keep this updated!

Features/Changes
  • News feed: stay in the loop with the most recent Armello news with our new news feed section!
  • Winter Dice: Play a Public Multiplayer games on Steam between the 21st and the 31st of December (PST) for a chance to get your paws on these frosty cubes!
  • 3D Dice on Hero Select: say goodbye to 2D dice preview images and hello to fancy 3D moving dice.
Bug Fixes
  • Fixed Dark Army King’s Declaration as it wasn’t replacing all King’s Guards with Banes.
  • Fixed Tier 3 Bear quest, secret option would use Winged Boots even when the player doesn’t have this item equipped. - Thanks Kletian999!
  • Fixed the Bandit Clan banners on Settlements to face the correct direction.
  • Fixed the Bandit Clan banner on the Hero Shelf screen in the Settlements captured section.
  • Fixed the Italian localisation of “Spy Glass”.
  • Some various typo’s have been fixed.
Known Issues
  • If a player is not the authority and is lagging then a King’s Guard terrorises a settlement there is a chance the game will NMA.
  • If you try and change the graphic quality options in game, they will only take effect once - you cannot change them multiple times in game. (This works fine in the main menu options.)
  • The Fast Forward feature may have undesirable effects on certain audio and sounds.
  • On Linux platforms, card’s may have slightly different text size/style.

<3

Darcy and the Log Crew

87


Hey Armellians!

So, the voting is open for Kotaku's Australian Game of the Year. If you dig Armello, we would really appreciate your vote!

All of the entries are super impressive this year, so do your best to check them all out! But seriously, we would love to win this award so plz vot 4 us!

<3 Darcy and the LoG Team

88
Armello Development / Zosha, the Whirlwind
« on: November 27, 2015, 05:24:54 PM »
Howdy backers!

Today we have a very special update for you all. It’s been a little while since we’ve shared a character background and since we haven’t covered the additional four clan heroes that went live at launch, I guess we’ve got some storytelling to do. First up, Zosha, the Whirlwind!


We know that not all of you may have Zosha as one of your favourite heroes to play with, but we can guarantee that all of you have fallen to her glaive as she pounces from the shadows. This versatile little killer is perhaps not the obvious choice, but in the hands of the right player, Zosha can be a devastating and more importantly, terrifying force on the board!

Let's dive into why!



It all begins with Zosha's unique stat spread. This Rat assassin has the lowest Body across all of Armello's Heroes. At first glance, this may turn players off selecting her for play. Three (3) Body not only means Zosha is attractive prey for powerful combat opponents the likes of Thane or Brun with his towering Body stat, but she's also exposed to insta-kills from powerful Spells such as Immolation or Lightning Strike. But Zosha's sacrificed point in Body means that she makes no sacrifices across her other stats. Not only does she have a very capable Spirit of three (3), but her starting hand size thanks to her Wits of four (4) gives her options from the get go.

Most importantly, and naturally for an assassin of her prowess, however, it's her Fight stat that makes her a true force to be reckoned with. Sitting at a super high Fight of five (5), Zosha's combat potential out of the gate is matched only by Thane (and Horace if we're including the Bandit Clan). But this isn't all, true Armello masters know how to pair this up with Zosha's Hero Power to truly wreak havoc across Armello.



Losing Armello's most efficient assassin to the cover of darkness every second turn is certainly not the most comforting thing that can happen in a game of Armello. Zosha's ability to spring from the shadows at any moment, or even worse, that you could stumble into her is what makes Zosha so devastating. It's the ace up her sleeve and at the end of the day, what counteracts the squishiness of her three (3) Body. The ability to vanish into Stealth not only protects Zosha from combat, but also from direct card play.

A skilled Zosha player knows to use this to their advantage, and with the right equipment and strategic movement across the board, can stay hidden for turns at a time. As for her opponents... let's just say you should be investing heavily in Scout. Wherever and whenever possible.


Born in the most ordinary of circumstances, Zosha’s beginnings didn’t hint at the story that lay before her. Though even now that there is one to tell, most of those who could tell it, well… are no longer around to do so.

It’s uncertain when or how she found her way from the streets to be the hand of the Night Mother, a shrewd, insidious matriarch within the Rat Clan, but it fast became known throughout Rat lands that Zosha’s mysterious appearance and the Night Mother’s increasing influence were no coincidence.

For years Zosha remained in the shadows, a quiet unassuming figure by the matriarch's side, dropping a knee, lending her ear at the mere wave of a that jewel covered hand. Though before long, whispers and tavern tales began to find their way across wine soaked tables. It’s hard to tell folklore from fact, but some tales chill bones better than others.



Word of a Hare warrior, once informant to the clan, holed up in his home in the deepest of Rabbit burrows, impenetrable - the mark of the Night Mother found on his corpse before long. Or maybe the boar said to be the size of a house, tusks of ivory, singing songs of Rat favour in taverns, crucified at the very pass he boasted of meeting his Rat contact at. Or perhaps the ever-troublesome, increasingly powerful Bereste family, who having invited the Night Mother for dinner, received Zosha as both guest and executioner. The corpses of wolf rangers discovered in Splintwood Bog, the rat poet Gestan who’d ingested far too much of his mischievous ink, the drowned pups of the lowland raider Black Balkar, who was too stupid to accept the Night Mother’s ever-rare mercy.

As the tales of her mysterious pony-tailed shadow grew, so too did the matriarch's hold over the clan but when her influence began to reach outside of the Clan Armello, an influence that the Rat Clan's ruling families would not tolerate. As wherever there is power, envy is sure to be near.

The ruling families' envy culminated in The Crimson Purge. Many aligned with the Night Mother greeted death that fateful Spring morning, but when they came for the matriarch it was Zosha who defended her surrogate mother, mother of her clan, mother of the night, mother of rats, there in the open streets. With every rotation of her glaive, with every felled betrayer, as the mud ran red with death, this unassuming bodyguard’s legend grew and grew.

The shadowy figure now had a name; the Whirlwind.


In the months after the Crimson Purge, her right to a place among the power-brokers of the Rat Clan unchallenged, the Night Mother, now drunk on power and her seeming invincibility, soon began to make mistakes. Mistakes that, thanks to Zosha, consummate in her abilities and influence, saw that they never saw the light of day. Buried in shadow, laid to rest with the corpses they arose from, these mistakes, these clan-shaking errors, remained Zosha and the Night Mother’s secret. Where orphan became assassin, and assassin became confidant, the Night Mother’s hand had now become her steward.

So when word of the King’s ails came to Zosha, the Night Mother was deeply offended that she was not invited to the meeting of The Four. So as the Heroes’ Call rung true across Armello in search of our next King or Queen, the Night Mother, as always, extended her hand, Zosha, the Whirlwind, but not just to end a life this time. The Whirlwind was to claim the throne, for Armello, for clan, for mother.

Time will only tell, whether Zosha, the Whirlwind will realise her true potential and find the Royal Throne just a little too comfortable to give up.

89
News & Announcements / Armello Autumn Steam Sale!
« on: November 26, 2015, 11:33:17 AM »
Hey Armellians!

GET HYPE because Armello is on sale for the first time since launch! This is the cheapest Armello has EVER been at $14.99 USD so pounce, grab some gift copies for your pals, and shout it from the rooftops!

Armello is the perfect way to test the strength of your relationships over the holiday season! Come together, adventure, laugh and cry.



Don’t forget, we’re constantly updating Armello with new features and content! Armellians' Roar is out in the wild and v1.2’s just around the corner so jump in now to join us on this wyld (see what we did there?) journey!

The sale ends at 10am on the 1st of December PST. Don’t miss out!

<3 Darcy and the LoG Crew

90
Build Notes / Hotfix v1.1 [PC/Mac/Linux] (Patch 3)
« on: November 18, 2015, 04:24:23 PM »
YO!

Our third patch for v1.1 just went live on Steam! Thanks for all of your feedback and your reports, it really helps us track down and squash bugs.

Bug Fixes:
  • Implemented a patch for Unity which will fix crashes experienced in Ubuntu / Nvidia.
  • Fixed an white screen NMA that occurred when loading into a rare case in Multiplayer House Rules initialisation.
  • Fixed an NMA when a player passes a Quest and receives a Spirit Stone, if they also then spawn a secret encounter the game would break.
  • Fixed an issue which would occur when a public queue would be dismissed by unresponsive/AFK players and the game would then have a miss-matched/incorrect public lobby.
  • Fixed an NMA when the authority would disconnect from anywhere in-game and the player who is the next to be the authority was also the next turn taker (from the original authority player).
  • Fixed an NMA where House Rules becomes mismatched across a multiplayer game and the game would fall out of sync.
  • Attempting to open/close the Hero Shelf during the King’s Declaration will no longer cause an NMA.
  • Fixed some wildcard typo’s In the German localisation the Gypsy Caravan quest.
  • Fixed a typo in the “Rain Dance” quest (English only).
  • King’s Guards should no longer be spawned on the same tile if they are spawned during the same Dawn phase. For real this time.
  • All quests in gendered languages (such as German, French, Spanish) will now use the correct gender for all Heroes, instead of always using female.
  • Fixed a rare occurrence of a “Warning error” appearing at the final Quest, only in non-English languages but not all (Korean and Spanish were reported).
  • Single-player games will correctly unpause if a multiplayer queue pops and expires while in the King’s Declaration state.

Known Issues:
  • If you try and change the graphic quality options in game, they will only take effect once - you cannot change them multiple times in game. (This works fine in the main menu options.)

May your journey for the throne be peril-free.

<3

Darcy and the LoG Team.

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