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Topics - Darcy Smith

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Build Notes / Release (v1.8) [Steam] Full Release Build
« on: June 15, 2017, 10:59:16 AM »
Hi all,

Here are the full build notes for v1.8  Shattered Kingdom fresh and ready for y'all to play!

Features and Changes
New Cards
  • Reaper’s Trident (Treasure): In Battle, -2 Dice and gain 3 Poison Swords.
  • King’s Guard Armour (Item): In Battle, First two rolled Sun or Moon that misses are considered a Defence.

Card Changes
  • Hare’s Halberd (Item): New effect In Battle, +1 Die and opponents suffer -1 Die.
  • Chainmail Shirt (Item): New effect In Battle, +1 Shield, and first rolled miss, instead Reflects.
  • Armistice (Trickery): New effect (Play on) Hero (Not Self); If either Hero attacks the other, they'll be named a Traitor.
  • Spy Glass (Item): Gain Scout on all your perils.
  • Saboteur (Trickery): (Play on) Hero, King's Guard, Settlement; Target's Dice will not Explode, until the end of target's next turn.
  • Sailor’s Lantern (Item): Reduced cost from 2 Gold to 1 Gold.
  • Palace Perils: Effect reword to Hero is forced to retreat.

King Presence
  • New Animations and treatment for End Game Victory Sequences: Spirit Stone, Rot and Prestige. This includes unique audio and particle effects.
  • New Dusk and Dawn animations.
  • Updated animations and textures that demonstrate the King's degeneration in-game .
  • Updated Combat Defence animation

Fury Mode
  • New House Rule under “Turn Timers” for those who want a higher pressure Armello experience. These changes include:
    • All players turns locked to 15 seconds (down from 60 seconds)
    • Turn Timer pauses in Combat and Perils.
    • Burndown Timer in Combat and Perils reduced to 10 seconds (down from 15 seconds).
    • Card Draw Timer should be 3 seconds for each card, minimum 5 seconds (from global of 20 seconds).
    • Add 2 seconds to Timer when moving (Action Points).
    • Add 10 seconds to global timer for Questing and Hidden Encounters instead of separate 60-80 second timer.
    • Palace Entry / Highway Fees etc confirmation should not pause the Timer.
    • Whenever time is added a “+X secs” will appear next to the timer.
    • 10 second Timer for the King’s Declarations (down from 45 seconds).
    • Timers on screen at all times.
    • Audio SFX added to support timers.

Audio Changes
  • Skeeve’s store now has it’s own theme song.
  • Tuned the ambient audio, made all aspects more even, including zooming.
  • Tuned all Tile audio to be more consistent.
  • Tuned all character SFK levels to give the character more unity throughout the game.
  • Made sure all stings are consistent in level.
  • Made the UI sounds more subtle, gave them some sophistication.
  • Added ominous tone to background of King voice over.
  • Augmented Burn-Down sound and made it increase in tension as it burns down.
  • Improved End Turn sound to make it feel more a part of the UI.
  • Updated Card Burn sound.
  • Updated Lightning event to have more clarity and focus and excitement.
  • Gave Settlement capture a sound design augmentation that better matches the action.
  • Peril sound now has a little more body.

Games Analytics
  • We’ve implemented various game analytics, an EULA update will also appear on Steam and our other various platforms.

Gameplay Changes
  • Removed the short delay after when a Bane spawns on their turn.
  • Peril Crossbones now appear on all buffed Perils, not just from Cursed Lands.
  • Bane to play Taunt and Screech before fleeing from Spirit Walkers

UI Changes
  • You can now select AI’s hero skins and Dice skins within the “Select AI Heroes”.
  • Language Options now in the game menu.
  • Added Tabs to Skeeve’s store for easier navigation.
  • Added tooltips to Player Badges in the multiplayer lobby.
  • Ribbon appears over Heroes that are unplayed yet.
  • Settlement owner now reads “Claimed by <hero_name>”.

Command Line Dice
  • Allows users to upload and use their own created dice in Singleplayer Armello.
  • Uses the Steam command line, pointing to a file path to upload a dice created by the user.
  • Can upload a texture and a normal map.
  • Image file types accepted: PNG, JPEG.

Bug Fixes
  • Fixed NMA when an AI Barnaby hero equips an Item.
  • Fixed NMA when AI Barnaby is taking over a human player.
  • Optimised various particles that would result in gradual loss of frame rate.
  • Fixed rare occasion when two DLC heroes could be played in-game.
  • Fixed Palace Perils tool tip.
  • Fixed tween order of Quest denizen and their speech bubble.

Known Issues
  • [Mac] 3D previews not showing in Skeeve’s store and Steam Inventory.
  • Visual glitch when opening the last of a Chest of a particular type.
  • Horace’s Black Company skin cannot be selected.
  • Chainmail Shirt’s & King's Guard Armour reflect doesn’t work correctly against the King.
  • Find Game is able to be selected by all players in a 4 player party (this will currently kick the player from the party).
  • Hero Shelf on the the End Screen not showing Inventory items.
  • Large text on the Hero Shelf.
  • Pixel line asset on Pause Screen, Game Guide and various other places.
  • When Arson is played on a tile Ghor occupies, he’ll stay in Tree form for the rest of the game.
  • The Sana prologue can skip the Rot tutorial.
  • Combat Screen has visual glitches.
  • 2 King’s Guards can spawn on one tile.
  • Chat Icon is sometimes cut off in certain resolutions.
  • Graphical issue with accepting a Multiplayer Game from Singleplayer.
  • When changing languages in-game there can be some text that goes blocky.
  • Transparency issue with Fog/Castle/Tilt Shift.
  • Skeeve store tabs text hasn’t been localisted.


Darcy & the LoG Team.

Build Notes / Release (v1.7.1) Patch 3 [Steam] Build Notes
« on: June 08, 2017, 03:27:57 PM »

Hey community!

Here's the third hotfix for v1.7.1 with a couple of important fixes. Eternal thanks to those who submit bug reports, you are a cool breeze on a hot summer's day.

Bug Fixes
  • Arson can no longer be played to a tile that contains the turn taker.
  • Buying bundles of items from the Steam store will now correctly display the count in-game.
  • Fixed a rare NMA that could occur during quest selection.

Known Issues
  • Barnaby's AI may break in Multiplayer games, causing an NMA.
That'll be all for now folks! You'll be hearing from us very soon I'm sure.


<3 Darcy & the LoG Squad

Build Notes / Release (v1.7.1) Patch 2 [Steam] Build Notes
« on: May 26, 2017, 03:39:08 PM »

Heyo Armellians,

Here's another hotfix to set you up for the weekend.

Bug Fixes
  • Fixed an NMA that could occasionally occur when the Stranger was recruited by a Hero.

Known Issues
  • Purchasing chest and key bundles through Steam is having an issue going from cart to purchase, we're looking into this.
Thanks folks, hope you have a lovely weekend and we'll see you on the other side.


<3 Darcy & the LoG Squad

Build Notes / Release (v1.7.1) Patch 1 [Steam] Build Notes
« on: May 25, 2017, 04:26:10 PM »

Hey pals!

Just a really quick hotfix before we take off for the day. Hope you're all digging the new collection and may the Wyld bless your RNG.

Bug Fixes
  • Bundles of Chests and Keys are now correctly displayed in Skeeve's Store.
Happy gaming!

<3 Darcy

Build Notes / Release (v1.7.1) [Steam] Build Notes
« on: May 25, 2017, 11:20:24 AM »

Hey all!

Short and sweet this time, here are the patch notes for v1.7.1!

  • Armello's fourth dice collection has arrived! Druid Chests and Druid Keys will now drop from Public Multiplayer games.
  • The previous Trick Chests and Trick Keys will no longer drop.
  • Hero Skin Fragments have been introduced to Druid's Bequest. Transmogrify five of the same fragments to forge a random hero from the relevant clan.
  • You are now able to bulk buy chests and keys in x5 and x20 stacks.
  • We've added an emblem to heroes you're yet to complete a game with.

  • Fixed an issue where Mercurio's prologue would get stuck on equipping the adventurers kit
  • Fixed a rare NMA when players selected a quest during player turn transition
Known Issues
  • Purchasing bundles of chests/keys in Skeeve's store may not function correctly in-game, but will work through Steam UI.
Happy loot hunting!

<3 Darcy and the LoG Squad

Armello Development / Introducing Hero Skin Fragments
« on: May 23, 2017, 03:53:39 PM »

Greetings all,

As you may know, Armello's new collection, Druid's Bequest, will be unearthed on the 24th of May. We're pretty excited, because this new collection holds something a little special!

Within Druid Chests, you will not only find a beautiful new array of dice, but you will also find Hero Skin Fragments.

There are four different types of Hero Skin Fragments, one for each of the Great Clans of Armello. Transmogrifying five fragments of the same type (i.e., five Wolf Clan Hero Skin Fragments) will forge a Hero Skin for a random Hero of that clan. Naturally, the fragments and the skins they produce, like everything that comes out of chests, will be fully 'tradable' and 'marketable'.

We've provided a mini FAQ below, but let us know if you have any further questions surrounding fragments, and feel free to discuss below!


<3 Darcy & The LoG Squad

Are there Hero skin fragments for The Bandit Clan?

The Bandit Clan do not have Hero Skin Fragments, but I'm sure that rag-tag crew will make do with their current threads.

Will the drop rates of Dice be affected?

Obviously, with the addition of new items, the rate at which particular items drop from chests has to shift. As you know, we never share exact drop rates, but the TL;DR is that you'll simply see fewer Common and Uncommon dice, to make room for the four different Hero Skin Fragments.

You'll be happy to hear the drop rates for the rarest dice will remain largely untouched.

What are my chances of getting a Hero Skin Frament from a Chest?

We don't discuss the specifics of drop rates, buuuuut Hero Skins were designed to be ultra rare, so you can assume the rates for the Hero Skin Fragments will be set up to support that.

Aka; They won't come quickly.

But I just bought a Hero Skin!

Thank you! Purchasing Hero Skins are still the primary method to obtain what you want, when you want. This fragment system is intended to reward dedicated players with a diverse and valuable range of items. Remember, there is no guarantee you'll Transmogrify the particular skin you're hunting for.

Build Notes / Release (v1.7) Patch 6 [Steam] Build Notes
« on: May 23, 2017, 11:40:18 AM »

Good day Armellians!

Here are some notes relevant to a fix that actually went live yesterday. Hope you all had a wild, relaxing weekend.

Bug Fixes
  • Fixed several NMA cases that occurred when a player disconnects from a multiplayer game at inopportune times
  • Fixed a rare NMA that could occur during the Kings Declaration phase
  • Fixed an NMA caused by the King's Declaration 'Ripped Reality'
  • Fixed an issue where the Prestige order could be incorrect
Known Issues
  • Mercurio's episode of the Prologue cannot be completed, and will end in an NMA.

Hold tight for more news, especially surrounding the new collection that drops in the next few days.


<3 Darcy & The LoG Squad

Build Notes / Release (v1.6) Patch 2 [PS4] Build Notes
« on: May 10, 2017, 11:20:03 AM »

Hey PS4 squad!

We've just pushed what's called a little patch to PS4, for stability's sake! Hope you all dig it and you'll hear from us soon!

Bug Fixes
  • Fixed a crash that would occur at high memory usage moments.
  • Reduced quality on some post effects and shadows
  • Improved logging surrounding errors
Thanks for your patience folks!

<3 Darcy & the LoG Squad


Tuesday 9th of May (Today), 7:30pm PDT -

We're doing a big ol' giveaway TODAY, live on stream! There will be three prizes, two Plantronics RIG500 headsets and a Bandit miniature of the winner's choice.

In order to take part, ensure you have an active Twitch account so you can interact with chat, as that's how a winner will be selected. Remember that subscribers to the channel will have bonus luck!

Regarding the headsets, I know they say PS4 and Xbox One on the box, but rest assured they work with pretty much every device as they are just a 5mil jack.

Regarding the miniatures, you may be aware that these aren't available for purchase. These were going to become available when the Bandit DLC launched, but unfortunately Eucl3d. the company we were working with, closed up. That makes these bad boys extremely rare.

We'll hand out one of the Bandit miniatures every Wednesday for the following three weeks until the squad is all gone. Same bat time, same bat channel. A big thanks to Plantronics Australia for fuelling this giveaway!

<3 Darcy & The LoG Squad

Build Notes / Release (v1.7) Patch 5 [Steam] Build Notes
« on: May 09, 2017, 12:14:18 PM »

Hey folks!

Hope you all had a lovely weekend. Using blood magic we've managed to summon a few more fixes from the void. A big continued thanks for all of your bug submissions, we appreciate it!~

Bug Fixes
  • All relevant Kickstarter backers will correctly recieve their Black Company skins upon booting Armello once again.
  • Fixed a number of causes of NMA when other players disconnect or quit a multiplayer match.
That will likely be the last hotfix for the next week or so! As always, please feel free to hit me up in the forums if you need anything.


<3 Darcy & The LoG Squad

Build Notes / Release (v1.7) Patch 3 [Steam] Build Notes
« on: May 04, 2017, 02:35:45 PM »

Greetings all!

We're making great progress and we have another round of glorious fixes for you.

Bug Fixes
  • Arson's card title now correctly appears in languages other than English.
  • The Kings Declaration "Highway Fees" correctly appears in all languages.
  • Fixed a rare issue that would cause Sargon to be unable to draw cards correctly.
  • Fixed an issue where Rank 60 players could be unable to find other Rank 60 players in public games.
  • Fixed an issue where if a player quickly accepts a ready multiplayer game and has a high ping to other players, the game would not progress to character selection, leaving players stuck on the load screen.
  • Fixed a number of causes of NMA when other players disconnect or quit a multiplayer match.
  • Fixed Scarlet and Horace's hero descriptions to be swapped in languages other than English on the hero select screen.
Known Issues
  • Backing out of a multiplayer lobby from the hero selection screen may cause the abandoned players to return to a lobby that can not progress.
Your bug reports have been invaluable so many, many thanks for your efforts! You'll be hearing from us shortly regarding that known issue.

<3 Darcy & the LoG Squad

Build Notes / Release (v1.7) Patch 2 [Steam] Build Notes
« on: April 29, 2017, 09:12:48 AM »

Hello kind humans!

Your detailed bug reports are much appreciated, and they've assisted us in tracking down the main issues from v1.7. Here's one last hotfix for the weekend, I hope you all get a chance to kick back and take it easy.

This patch as actually applied about 12 hours ago, apologies for the notes delay. <3

Bug Fixes
  • Dead Players Paw has returned to House Rules after a brief holiday.
  • Fixed a rare issue with the Quest/rumour button where it became unclickable and inactive.
  • The Favour Amulet now correctly awards 2 prestige, and is counted from the beginning of the game.
  • Fixed an NMA caused by using Cub's Blood to a dying Bane in multiplayer.
  • Fixed an NMA caused when the Stranger left a player right before a card was played on to that player.
  • Fixed an NMA caused by AI playing cards during moments where all players are meant to be blocked from playing cards.

<3 Darcy & the LoG Squad

This post is a feature reveal for v1.7 Wyld's Ward, click here to return to the update hub.

Welcome friends!

Here we have the fourth and final installment of the feature reveals for v1.7 Wyld's Ward. Here, we'll be talking about a whole new tier of King's Declarations. This adds an extra option to every tier of King's Decs.

  • Royal Payoff
    Until next Dawn, The King will pay any Hero who ends their turn early, at a rate of 2 Gold per Action Point remaining.
  • Rot Rain
    At Dusk, every Hero and King's Guard suffers -2 Health if not on a Settlement, the Palace, or Clan Grounds.
  • Highway Fees
    The King has imposed Highway Fees of 2 Gold in order to enter any Settlement, until next Dawn!
  • Green Eyed Monsters
    Greed and contempt spread. For every 3 Gold a Hero has, they lose 1 Prestige and gain 1 Gold.
  • Sovereign City State
    An un-claimed Settlement builds city walls defended by Mercenaries and Agents of Misfortune.
  • Burn after Reading
    The Prestige Leader discards their Cards, re-shuffles all Decks, and is dealt random Cards. Costs -2 Prestige.
  • War Drums
    All King's Guards from now on have +1 Fight and +1 Body. A new King's Guard is recruited to patrol Armello, and Bounties are issued to all Heroes.
  • Dark Curse
    The King drops two new Perils adjacent to the Palace, and all Perils in the Kingdom receive Cursed Lands.

We've also removed one old King's Declaration, Darkest Night, which was the King's Declaration that caused everything to be stealthed is no longer an option, which will save you from those long, blind evenings. We found that this pushed players away from interaction, and turned heroes essentially into blind mice.

These extra declarations will diversify the King's right-hand-hero's choices a bunch. As always, we'd love to hear your thoughts on this content! We'll keep making rad stuff if you keep enjoying it.


<3 Darcy & the LoG Squad

This post is a feature reveal for v1.7 Wyld's Ward, click here to return to the update hub.

Hey all,

Welcome to another addition of the v1.7 Wyld's Ward feature reveals. Here, we'll be looking at the two new House Rules that are incoming. These are impactful, rules that will force you to completely alter your strategies within Armello.

Dead Player's Paw
When killed, your hand of cards is discarded.

Looking for an option that damns card hoarding? This one might interest you. Dead Player's Paw will force you to consider whether it is worth the risk to wait and use a card at it's optimal time, or strive to gain value from it immediately. We're a big fan of this one in the studio.

Palace Peril Difficulty
  • No Perils
  • Easy
  • Default
  • Hard

This one has been suggested by the community since the origin of the House Rules feature and now it's here. What happens when The King's defences are down? Can you fight and kill him without pursuing your quest line? If you fail, will you leave him vulnerable to be killed by another player?

On the other side of the coin, do you want to fortify The King's Castle and force your friends into a quest race or a game of prestige. It's your choice.

Let us know what you think of these rules in the comments! Also, as an interesting experiment, how do you think these House Rules would fare in Armello's core ruleset?


<3 Darcy & the LoG Squad

This post is a feature reveal for v1.7 Wyld's Ward, click here to return to the update hub.

Hey folks!

Welcome for our second installment of feature teasers for the upcoming update, v1.7 Wyld’s Ward. We’re really leaning in to long term/permanent status changes in Armello, and these next few cards take that mentality and apply it to the board. We’re adding two new cards to the fray, but we’ll start by showing off a significant rework to a classic.

Patronage & Industry has been a staple for the Trickery deck since the days of Beta and that’s not changing any time soon. Now, P&I upgrades a settlement and provides a consistent bonus to the owner. Also, we finally got the opportunity to add windmills to the world of Armello.

Stone Wards allows players a method to prevent their settlements from being terrorized by Banes or stolen by corrupted heroes. This effect will last indefinitely, but can be removed if the settlement becomes terrorized, say, through the act of a Kings Declaration or card effect.

Is a pesky hero hiding in a forest too regularly? Maybe there’s a well travelled route that you can obstruct. Arson allows you to destroy a forest tile leaving a barren swamp, permanently. Be weary though, the prestige cost is high for such a disgraceful act.

And there we have it! As always, please let us know what you think in the comments. The next announcement is just around the corner!


<3 Darcy & the LoG Squad

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