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Topics - Darcy Smith

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16
Build Notes / Release (v1.9.1) Patch 3 [Steam] Build Notes
« on: November 13, 2017, 12:00:29 PM »


Greetings folks!

Here's a neat little hotfix for you and a few known issues. Thanks for the bug reports, they are fuel for our dev engines.

Bug Fixes
  • Fixed visualisation bug of Hero Skins.
  • Fixed a bug where AI can select unowned DLC items, so continue games won't progress.
  • Fixed a rare NMA when burning cards as the burndown timer finishes.
  • Fixed the incorrect visualisation of the Ring/Amulet progression at the end of game.
  • Fixed artist signature tool tip missing in the Card Gallery.
  • Fixed an issue with changing in and out of the Guppy card skin.
  • Fixed a missing string in the Japanese victory/defeat screen.
  • Fixed visual glitch with the background of the Player Shield in the Multiplayer Lobby.
Known Issues
  • The coin flip animation is missing from multiplayer end-game, it is still doing the randomisation, but visualisation is missing.
  • AFK tool tip is present throughout some Multiplayer games regarless of AFK status. 
  • Playing offline makes the Inventory inaccessible.
Cheers,

<3 Darcy & the LoG Squad

17
Build Notes / Release (v1.9.1) Patch 1 [Steam] Build Notes
« on: October 09, 2017, 05:43:05 PM »


Hey there folks!

Hope you've all wrapped your mitts around at least a few rare dice by now! Thank you all for your bug submissions and your patience with the release of this update.

Bug Fixes
  • Restored the Card Gallery, Prologue and Settings to what they were pre-v1.9.1. Any cards, prologue or settings changes made since the launch of v1.9.1 will be lost but all your previous progress will now be restored. Sincere apologies for the inconvenience. <3
  • Fixed an NMA that occurred when submitting a Bug Sender without an email address.
  • Fixed a rare NMA triggered by a poorly timed Bane death.
  • Fixed a rare NMA playing a Peril at the time as the King playing perils.
  • Potential or partial fix for the missing Chest asset on the Coin Flip. (The fabled magenta blob)
Known Issues
  • Issue where the King’s jaw flaps open too much when talking.


Cheers,

<3 Darcy & the LoG Squad


PS: ALL HAIL THE MAGENTA BLOB. WE ARE ONE WITH THE MAGENTA BLOB.

18
Build Notes / Release (v1.9) Patch 4 [Steam] Build Notes
« on: September 12, 2017, 01:24:11 PM »


Greetings!

How are you all doing? We've got a few more fixes that have just gone live AND we'll have some exciting announcements coming in the next few weeks  so stay tuned.

If you have been submitting bug reports, you're a beautiful, elegant person and we love you.

Bug Fixes
  • Fixed disconnect NMA when next turn taker was recently disconnected.
  • Fixed NMA when someone disconnects during a combat. The dice would appear to roll forever.

Known Issues
  • If you play a singleplayer game in Dutch and go to continue the saved game; it can NMA. If you switch to English this will resolve the issue after restarting Armello.
  • The volume of some sounds isn't being modified by the volume sliders, such as the Rot Vines growing from the Palace.
  • If you have a saved Singleplayer game that saved when the King's health was 0, continuing it will result in an NMA. If you clear the save game by starting a new Singleplayer, Armello will resolve.

Cheers,

<3 Darcy & the LoG Squad

19
Build Notes / Release (v1.9) Patch 3 [Steam] Build Notes
« on: September 04, 2017, 05:28:47 PM »


HAIL FRIENDS!

Roses are red,
Voilets are blue,
We've got another,
Hotfix for you.

<3

Have a glorious day.

Bug Fixes
  • Fixed a Combat NMA where a player clicks "Enter Palace" just before the timer runs out and there is a King's Guard on the palace tile. There was also a rare chance of it happening on a vacant Palace tile.
  • Fixed a very rare NMA involving Malice Rising.
  • Fixed a very rare NMA involving the Stranger.

Known Issues
  • If you play a singleplayer game in Dutch and go to continue the saved game; it can NMA. If you switch to English this will resolve the issue after restarting Armello.
  • The volume of some sounds isn't being modified by the volume sliders, such as the Rot Vines growing from the Palace.

Cheers,

<3 Darcy & the LoG Squad

20
Build Notes / Release (v1.9) Patch 2 [Steam] Build Notes
« on: August 29, 2017, 03:43:04 PM »


Hello friends,

A hotfix just flew out of our gamedev cannon and has exploded onto the internet. Make sure you update and thank you for your reports. As always we really appreciate it.

Bug Fixes
  • Fixed Quest select staying in 'waiting' until it becomes your turn (first turn)
  • Clicking the News Feed item for the Clan Dice now correctly opens Skeeve's Store
  • Fixed a rare NMA that could occur when playing Cub's Blood at inopportune times.
  • Removed a bugged string from Game Guide (non-English languages)
Known Issues
  • Combat related NMA (No More Actions soft lock): we're still investigating so please continue to send through bug reports with game logs
Cheers,

<3 Darcy & the LoG Squad

21
Build Notes / Release (v1.9) Patch 1 [Steam] Build Notes
« on: August 24, 2017, 03:41:17 PM »


Hey there,

We just pushed a small hotfix to address an important issue. There are a few other issues on our radar too. Here are the details.

Bug Fixes
  • Save game version has now been correctly increased to match the release version. This may result in your Singleplayer save game state resetting.
Known Issues
  • Selecting your first quest in a multiplayer game may cause it to remain ‘Waiting’ on screen until it becomes your turn.
  • Clicking the Clan Legends Dice newsfeed item will open the Steam store on the Spiritkin dice specifically.
  • Broken text line in Game Guide
Cheers,

<3 Darcy & the LoG Squad

22
Armello Development / v1.9 From Below Feature Reveal - Fury Friday
« on: August 17, 2017, 04:14:48 PM »
This is a feature reveal for the upcoming Armello update, v1.9 From Below. You can find the update hub here.
 


Greetings!
 
Here is the second feature reveal for v1.9 From Below, Fury Fridays! As you know, we’ve been refining Fury Mode as a House Rule since the launch of it in v1.8 and we think that it’s in a really great place. The feedback has been really positive, so to give it the celebration it deserves, we’ve developed a recurring event that will happen fairly regularly called Fury Fridays.

When Fury Friday is active, games started through Public Multiplayer will have the Fury Mode House Rule active and the King will have one less health. This will mean quick, action packed Armello experiences to mix things up in the multiplayer queue.

Here are the key elements of Fury Mode
  • Very short turn times
  • Turn timer pauses in combat and perils
  • Burndown timer reduced in combat and perils
  • A short card draw timer applies per card
  • Questing / Hidden encounter timer is no longer independent, and instead adds time to your current turn timer
  • Shortened King’s Declaration timer
  • Shortened transitional sequences and AI animations
  • Instead of resetting the timer, taking actions grants seconds to your current turn.
  • Visualisation implemented for turn timer adjustments
  • Timer is visible at all times
Coin flips will occur as per normal after completed games, but quicker games means quicker loot so the dice enthusiasts out there should be excited too. Also, the implementation of this system opens the door for some other “Strange Rules”. It may serve beneficial to keep your eyes open for some other odd events...



The first Fury Friday will take place on the 25th of August PT, and will likely run longer than 24 hours to catch as many time zones as possible!


Please let me know if you have any questions!

Cheers,

<3 Darcy and the LoG Squad


23
Armello Development / v1.9 From Below Feature Reveal - Clan Dice
« on: August 16, 2017, 12:01:20 PM »
This is a feature reveal for the upcoming Armello update, v1.9 From Below. You can find the update hub here.
 

 
Welcome Armello family!
 
Here we have the first feature of v1.9 From Below, Clan Dice! We’re starting with a quaint feature first just to warm up. From now onwards, completing each episode of the Prologue will reward you with the relevant Clan dice. As such, there are a set for each of the Great Clans of Armello; Bear, Rat, Wolf and Rabbit.

For new players, this means they are rewarded for their valiant efforts in the prologue, introducing them to rewards they can expect to earn in online play. Additionally, with the introduction of Clan Dice new players and offline players get access to an additional flare of customizability. Please note that even though these are Clan Dice, any hero can use any dice, so Mercurio could use the Wolf Clan Dice if he so chooses (traitorous rat…).

For our dear Armello players who are experienced far beyond the likes of our prologue, this means you will be granted four new dice skins immediately on the launch of v1.9. Skins for all!

These won’t be the only dice to come out alongside v1.9, as Skeeve has “obtained” some Premium Dice from each of the clans that will be hitting the store alongside the Rot and Royal dice.


Cheers,

<3 Darcy and the LoG Squad

24
Armello Development / v1.9 From Below rises in Armello August 22nd PT.
« on: August 15, 2017, 04:58:51 PM »


The land of Armello writhes with corruption.

Could all be lost?



Details of v1.9 will be shared piece by piece leading up to the date. These details will be consolidated in the update hub.

25
Build Notes / Release (v1.8) Patch 2 [Steam] Build Notes
« on: June 29, 2017, 12:01:43 PM »


Greetings!


You may have noticed an update is available! It just contains a few little fixes here and there, here are the details!


Bug Fixes
  • 3D item previews now correctly appear in Skeeve's Store on OSX
  • Hare's Halberd no longer visualises twice in combat
  • Fixed a rare NMA that would occur when transmogrifying items
  • Fixed odd outcomes that could occur in the prologue due to the implementation of King's Guards Armour
  • King Roar volume turned down
Known Issues
  • Inactive effects may be visible on the Status Effects bar
  • Burndown timer sound may continue to play for a whole game
  • Signet and Amulet names may appear incorrectly when the Hero Shelf is opened for the first time in a game


Thank you for all of your reports! Please continue to submit bug reports through the in-game bugsender if you find more weirdness. Hope you're all digging the Summer Sale!


Cheers,

<3 Darcy and the LoG Squad

26
Build Notes / Release (v1.8) Patch 1 [Steam] Build Notes
« on: June 26, 2017, 02:46:17 PM »


Hi there!

A huge fix just went live for a number of visual issues that popped up in v1.8. Check out the full list of things here!

Bug Fixes
  • Fixed a visual glitch when opening the last Chest of a particular type.
  • Horace’s Black Company skin can now correctly be selected.
  • Chainmail Shirt and King’s Guard Armour now correctly work against the King.
  • The 'Find Game' button is no longer active when the Multiplayer lobby is full.
  • Hero Shelf on the the End Screen now correctly showing Inventory items.
  • Text size has now been corrected on the Hero Shelf.
  • Pixel lines have now been removed on Pause Screen, Game Guide and various other places.
  • When Arson is played on a tile Ghor occupies, he will no longer stay in Tree form for the rest of the game.
  • The Rot tutorial can no longer be skipped in Sana's prologue.
  • Particles now don't clip across an invisible seam on the Combat Screen.
  • Two King’s Guards can no longer spawn on one tile.
  • Chat Icon no longer cut off in certain resolutions.
  • Multiplayer Game prompt dialogue now appears correctly in Singleplayer.
  • Changing languages in-game now resolves smoothly.
  • Fixed an issue with palace transparency and tiltshift.
  • Skeeve Store tabs text is correctly localised.
  • Fog levels reduced.
Known Issues
  • (Mac) 3D previews not showing in Skeeve’s store and Steam Inventory.
  • Kings Guards may break during Prologue.
  • Hare's Halberd visualises twice in combat.
  • King roars a little too loud.
There you have it! Another red hot hotfix out the door. The next one is probably just around the corner!


Cheers,

<3 Darcy & the LoG Squad

27
Armello Development / v1.8 Shattered Kingdom is now live!
« on: June 22, 2017, 12:41:55 PM »
This is the announcement post for the Armello update, v1.8 Shattered Kingdom. You can find the update hub here.
 

 
Greetings all!
 
It’s a glorious day, as v1.8 Shattered Kingdom has emerged in Armello! Jump in RIGHT NOW! What are you waiting for?!

If you’re the type of human that wants all of the details, please feel free to check the full patch notes here. Along with the primary features that you can peruse below, we’ve done a lot of audio work and just generally tightened screws all over the place. We really hope you dig it.


 
The King has received some serious pampering with all of the trimmings like tantalising animations, delicious audio and sweet, sweet particle effects.
 
  • New Animations and Treatment for Endgame Victory Sequences: Spirit Stone, Rot and Prestige.
  • New Dusk and Dawn animations.
  • Updated animations and textures that demonstrate the King's degeneration in-game
  • Updated Combat Defence animation

 

 
Here we have some new cards! King’s Guard Armour favours characters with larger dice stacks and assists heroes in taking control of their fate, allowing a more reliable spread of useful rolls.
 
If you’re wondering, yes, like the Hare's Halberd all King’s Guards have this item equipped, and it will exist in the deck. This is an overall buff for King’s Guards, improving their defenses and further fortifying their role as blockers on the map.



 
Reaper’s Trident is a powerful Treasure that leverages Poison Dice in a big way. Pair this with other items that lock in Swords to cause the Poison Dice to resolve later, hopefully bypassing your opponent's shields.
 
 
 

 
Fury Mode is a fast paced, intense version of Armello available in House Rules. It’s less about carefully analysing the board for the most optimal play, and more about following your gut and taking action.
 
 
And a Few Extras...
 
As mentioned earlier, you’ll definitely note some audio love has been put into this update. Additionally, we have a fun little thing that some of you might like to play around with, you can now customise your “Classic Dice”. This will only work for your client and won’t be visible for your opponents.

Within the launch options for Armello in Steam, add the following lines to link to your own Dice textures and normal maps. Image file types that are accepted are PNG and JPEG. You can find some resources attached to this thread on our own forums.

-diceTexture "path"
-diceNormal "path"

 
Path example: "C:\Users\WordSlice\Pictures\MyCustomDiceTexture.jpg"

Please share your custom dice with us over on Facebook and Twitter!


There you have it folks. Thanks for being a part of our incredible community, no doubt the next bit of exciting news is just around the corner!


Cheers,

<3 Darcy and the LoG Squad

28
Artisan's Alley / Modify your Classic Dice! [TEMPLATES ATTACHED]
« on: June 22, 2017, 12:36:20 PM »
As of v1.8 Shattered Kingdom, we've implemented have a fun little thing that some of you might like to play around with, you can now customise your “Classic Dice”. This will only work for your client and won’t be visible for your opponents.

Within the launch options for Armello in Steam, add the following lines to link to your own Dice textures and normal maps. Image file types that are accepted are PNG and JPEG. You can find the available resources attached below!

-diceTexture "path"
-diceNormal "path"

 
Path example: "C:\Users\WordSlice\Pictures\MyCustomDiceTexture.jpg"

Please share your custom dice with us below OR over on Facebook and Twitter!


Cheers,

<3 Darcy and the LoG Squad

29
This is a feature reveal for the upcoming Armello update, v1.8 Shattered Kingdom. You can find the update hub here.
 

 
Greetings Armellians!
 
Welcome to the second feature reveal for Armello’s grand new update, v1.8 Shattered Kingdom. Two new cards are coming in this update, and their presence will be undeniably noticed.




King’s Guard Armour favours characters with larger dice stacks and assists heroes in taking control of their fate, allowing a more reliable spread of useful rolls.

If you’re wondering, yes, like the Hare's Halberd all King’s Guards have this item equipped, and it will exist in the deck. This is an overall buff for King’s Guards, improving their defenses and further fortifying their role as blockers on the map.

Outlaws and the wanted beware, King’s Guards are no joke on the battlefield.



Reaper’s Trident is a powerful Treasure that leverages Poison Dice in a big way. Pair this with other items that lock in Swords to cause the Poison Dice to resolve later, hopefully bypassing your opponent's shields.
 
You can also take advantage of the Rot gain to give you a leg up in your pursuit for Corruption, if you dare.


Let us know what you think of these shiny new cards and you’ll hear from us very soon, I’m sure.


Cheers,

<3 Darcy & the LoG Squad

30
This is a feature reveal for the upcoming Armello update, v1.8 Shattered Kingdom. You can find the update hub here.



Howdy folks!

Welcome to the first feature reveal for Armello’s upcoming content update, v1.8 Shattered Kingdom. The King’s presence grows. This will likely be the most noticeable feature of the update, and dramatically improves the atmosphere within Armello.

  • New Animations and Treatment for Endgame Victory Sequences: Spirit Stone, Rot and Prestige.
  • New Dusk and Dawn animations.
  • Updated animations and textures that demonstrate the King's degeneration in-game
  • Updated Combat Defence animation
[/b]

Here’s a sneak peak of the Spirit Stone victory animation, but we’re going to leave the rest for you to uncover!



As always, more news is just around the corner. Feel free to ask any questions and theorise what’s to come next in the comments below.


Cheers,

<3 Darcy & the LoG Squad

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