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Topics - Darcy Smith

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1
Build Notes / Release (v1.9.2) Patch 1 [Steam] Build Notes
« on: December 14, 2017, 12:34:29 PM »


Hi there,

The Rivals beta event is now over, so the Rivals have retreated from Armello. Hope you all had a great time trying out the new heroes. Massive thank you to everyone that submitted bug reports. Reminder that the Rivals hero pack will go live on the 20th of December so let that hype brew.

Here are a bunch of fixes that we managed to implement in direct result from the bug reports we recieved.

Bug Fixes
  • Cat's Eye (Rat Ring): Now correctly deducts the Trickery discount.
  • Fixed Griotte's animation in Clan Grounds if she dies at night with her Hero Power active.
  • Fixed Hargrave's hero power activating if he's turn is forced to end.
  • Fixed the AI combat NMA in Sana & Amber's prologue.
  • Fixed a bug in the hero select screen that if you're on Random and your turn times out.
Known Issues
  • Mirror Cape is behaving incorrectly on some occasions.
  • Multiplayer banners may not appear in lobbies correctly.
  • Curse of Eye Yordana pact does not visually break correctly on combat. (gameplay effect ends, but pact visuals remain until either player dies)
You'll hear from us soon. Stay good, dearest friends.


Cheers,

<3 Darcy & the LoG Squad

2
Build Notes / Release (v1.9.2) [Steam] Build Notes
« on: December 12, 2017, 03:55:08 PM »


Hey folks,

Here are the patch notes for v1.9.3 and along with it, the Rivals Beta event is live until 13th of December, 3:00pm (PT). We'll do a seperate announcement about the beta event in just a moment so head there for all of the details for that.

Please be mindful that with larger changes, like new heroes for example, comes a certain amount of chaos. Be sure to submit bug reports if you encounter any weirdness, and please share your feedback about the new bits and pieces!

New Heroes (Live December 20th)
The four new heroes will be playable by anyone that owns Armello on Steam during the Rivals Beta event, starting now and finishing on the 13th of December, 3:00pm (Pacific Time).
  • Fang (Wolf Clan) Hero Power: When attacking, if Fang Slaughters his opponent, Battle ends before they strike back.
  • Hargrave (Rabbit Clan) Hero Power: After ending his turn on a Plains, Hargrave will fire his cannon at any creature entering an adjacent tile.
  • Yordana (Bear Clan) Hero Power: Spells cast to Yordana during her turn are devoured in her cauldron for -1 Magic, granting a Curse Spell at the end of her turn.
  • Griotte (Rat Clan) Hero Power: Griotte's Clan Affinity Dice Bonus is equal to the number of Trickery Cards played the previous Day.
New Ring & Amulets (Live December 20th)
  • Intimidate (Amulet): End your turn next to a creature, they suffer -1 Dice until the end of their next turn.
  • Cat's Eye (Rat Ring): Get a 1 Gold refund on First Trickery Card played each Turn.
  • Spinel (Rabbit Ring): Get a 10% bonus in all Quest Tests.
  • Chrysocolla (Wolf Ring): Grants scout on heroes with 2 Health or less
  • Taaffeite (Bear Ring): +1 Shield in Forests.
Card changes
  • Bane Blade (Treasure): Effect is now "In Battle, +4 Dice. After each Battle where you don't kill your opponent, -1 Health."
  • Blood Money (Trickery): Increased frequency in deck.
  • Expendables (Trickery): Increased frequency in deck.
  • Incite Revolt (Trickery): Increased frequency in deck.
  • Arson (Trickery): Cost decreased from 3 Prestige to 2.
  • Ranger's Cloak (Item): Cost decreased from 2 to 1.
Bug Fixes
  • Fixed rare bug where the End Turn button would remain on screen (multiplayer only).
  • Fixed bug where you couldn't customise AI dice skins in singleplayer.
  • Fixed bug where Fast Forward animation would not appear on icon when using the direct right thumbstick push on controllers.
  • Continue button would overlap prologue chat when a controller is plugged in.
  • Fixed bug where turn timer layered over the hero portrait.
  • Fixed bug where previewing Quest rewards with controller would cause overlapping.
Known Issues
  • Amber & Sana's Prologue will NMA if you enter battle with AI.
  • Cat's Eye doesn't correctly take Gold.
  • Griotte will revert to fanning animation in Clan Grounds if she dies at night with her Hero Power active.
  • Hargrave hunkers down when his turn is forced to end.
  • AFK timer may not kick AFK players correctly.
  • Multiplayer banners may not appear in lobbies correctly.
  • EDIT: Curse of Eye Yordana pact does not visually break correctly on combat. (gameplay effect ends, but pact visuals remain until either player dies)
THERE YOU HAVE IT FOLKS! Have fun, do some good battle and good luck in your journey for the throne.


Cheers,

<3 Darcy & the LoG Squad

3
Build Notes / Release (v1.9.1) Patch 9 [Steam] Build Notes
« on: December 05, 2017, 03:59:51 PM »


Hello again everyone,

We did a 2mb update earlier but then we had to do another that was a little bigger as a Mac bug slipped into the mix. This one was a little bigger but still not as massive as the other big boi.

Bug Fixes
  • Fixed an indefinite load issue for Mac users.
HAVE A LOVELY WEEK!


Cheers,

<3 Darcy & the LoG Squad

4
Build Notes / Release (v1.9.1) Patch 8 [Steam] Build Notes
« on: December 05, 2017, 12:55:25 PM »


Hi there friends,

Fancy seeing you here. We have a quick and EXTRA SMALL patch for you here today. We've been investigating our patch size and we managed to get this one down to about 2mbs. They might not all be this small but rest assured it's on our radar. Thank you for your feedback, hopefully that's a little more convenient.

Bug Fixes
  • Fixed certain causes of an NMA caused by players with a weak network connection at the start of turns.
No poem today because I don't want to set a precedent that it'll happen every time. Take care and call your family to say hi, ok.


Cheers,

<3 Darcy the Poet & the LoG Squad

5
Build Notes / Release (v1.9.1) Patch 7 [Steam] Build Notes
« on: November 30, 2017, 05:19:31 PM »


HELLO EVERYONE,

I know, I know, it's another patch. I think this one was a little smaller and in payment for making you download more bits and pieces, have these vital bug fixes and a SPECIAL BONUS POEM at the end.

Bug Fixes
  • Investigating the change in patch sizes, we're looking into a few reasons why we think there may have been changes.
  • Fixed the missing AFK warning icon text string.
  • Fixed an issue where Steam players names would be missing from the game.
  • Fixed an issue when hitting "Back" after opening a Chest from the Inventory screen.
Known Issues
  • Rare NMA on AFK player only when trying to disconnect from game.
Hot patch,
Hot hot patch,
Fix it, push it,
Like egg it'll hatch,

Hot patch,
Hot, hot patch,
Download it, boot it,
It'll help you snatch... (the throne (of Armello))


Cheers,

<3 Darcy the Poet & the LoG Squad

6


Howdy all!

We have some brief but VERY exciting news that actually was revealed yesterday by our partners in this venture, Soedesco! Armello is getting an official, boxed physical edition for PC, Xbox One and PS4 will be landing in stores across the world on March 18th 2018.

The Special Edition will include the base game of Armello, along with the Soundtrack disc. Availability and pricing is up to the region and the particular retailer, so keep an eye on your favourite stores leading up to the date.

We're pumped about it and I hope you are too.


Cheers,

<3 Darcy & the LoG Squad

7
Build Notes / Release (v1.9.1) Patch 5 [Steam] Build Notes
« on: November 21, 2017, 03:42:38 PM »


What's up everyone?!

A hot little update nugget just landed in the sauce that is Steam, and it's ready to be eaten up... I don't know. Just take the fixes alright.

Thank you for your bug reports you beautiful and brilliant people.

Bug Fixes
  • Fixed NMA at the start of the game caused by the King VO slider.
  • Fixed AFK notification remaining throughout whole games
  • Fixed missing AFK tool tip

Known Issues
  • Rare NMA on AFK player only when trying to disconnect from game.
  • Playing offline makes the Inventory inaccessible.
Cheers,

<3 Darcy & the LoG Squad

8
Build Notes / Release (v1.9.1) Patch 3 [Steam] Build Notes
« on: November 13, 2017, 12:00:29 PM »


Greetings folks!

Here's a neat little hotfix for you and a few known issues. Thanks for the bug reports, they are fuel for our dev engines.

Bug Fixes
  • Fixed visualisation bug of Hero Skins.
  • Fixed a bug where AI can select unowned DLC items, so continue games won't progress.
  • Fixed a rare NMA when burning cards as the burndown timer finishes.
  • Fixed the incorrect visualisation of the Ring/Amulet progression at the end of game.
  • Fixed artist signature tool tip missing in the Card Gallery.
  • Fixed an issue with changing in and out of the Guppy card skin.
  • Fixed a missing string in the Japanese victory/defeat screen.
  • Fixed visual glitch with the background of the Player Shield in the Multiplayer Lobby.
Known Issues
  • The coin flip animation is missing from multiplayer end-game, it is still doing the randomisation, but visualisation is missing.
  • AFK tool tip is present throughout some Multiplayer games regarless of AFK status. 
  • Playing offline makes the Inventory inaccessible.
Cheers,

<3 Darcy & the LoG Squad

9
Build Notes / Release (v1.9.1) Patch 1 [Steam] Build Notes
« on: October 09, 2017, 05:43:05 PM »


Hey there folks!

Hope you've all wrapped your mitts around at least a few rare dice by now! Thank you all for your bug submissions and your patience with the release of this update.

Bug Fixes
  • Restored the Card Gallery, Prologue and Settings to what they were pre-v1.9.1. Any cards, prologue or settings changes made since the launch of v1.9.1 will be lost but all your previous progress will now be restored. Sincere apologies for the inconvenience. <3
  • Fixed an NMA that occurred when submitting a Bug Sender without an email address.
  • Fixed a rare NMA triggered by a poorly timed Bane death.
  • Fixed a rare NMA playing a Peril at the time as the King playing perils.
  • Potential or partial fix for the missing Chest asset on the Coin Flip. (The fabled magenta blob)
Known Issues
  • Issue where the King’s jaw flaps open too much when talking.


Cheers,

<3 Darcy & the LoG Squad


PS: ALL HAIL THE MAGENTA BLOB. WE ARE ONE WITH THE MAGENTA BLOB.

10
Build Notes / Release (v1.9) Patch 4 [Steam] Build Notes
« on: September 12, 2017, 01:24:11 PM »


Greetings!

How are you all doing? We've got a few more fixes that have just gone live AND we'll have some exciting announcements coming in the next few weeks  so stay tuned.

If you have been submitting bug reports, you're a beautiful, elegant person and we love you.

Bug Fixes
  • Fixed disconnect NMA when next turn taker was recently disconnected.
  • Fixed NMA when someone disconnects during a combat. The dice would appear to roll forever.

Known Issues
  • If you play a singleplayer game in Dutch and go to continue the saved game; it can NMA. If you switch to English this will resolve the issue after restarting Armello.
  • The volume of some sounds isn't being modified by the volume sliders, such as the Rot Vines growing from the Palace.
  • If you have a saved Singleplayer game that saved when the King's health was 0, continuing it will result in an NMA. If you clear the save game by starting a new Singleplayer, Armello will resolve.

Cheers,

<3 Darcy & the LoG Squad

11
Build Notes / Release (v1.9) Patch 3 [Steam] Build Notes
« on: September 04, 2017, 05:28:47 PM »


HAIL FRIENDS!

Roses are red,
Voilets are blue,
We've got another,
Hotfix for you.

<3

Have a glorious day.

Bug Fixes
  • Fixed a Combat NMA where a player clicks "Enter Palace" just before the timer runs out and there is a King's Guard on the palace tile. There was also a rare chance of it happening on a vacant Palace tile.
  • Fixed a very rare NMA involving Malice Rising.
  • Fixed a very rare NMA involving the Stranger.

Known Issues
  • If you play a singleplayer game in Dutch and go to continue the saved game; it can NMA. If you switch to English this will resolve the issue after restarting Armello.
  • The volume of some sounds isn't being modified by the volume sliders, such as the Rot Vines growing from the Palace.

Cheers,

<3 Darcy & the LoG Squad

12
Build Notes / Release (v1.9) Patch 2 [Steam] Build Notes
« on: August 29, 2017, 03:43:04 PM »


Hello friends,

A hotfix just flew out of our gamedev cannon and has exploded onto the internet. Make sure you update and thank you for your reports. As always we really appreciate it.

Bug Fixes
  • Fixed Quest select staying in 'waiting' until it becomes your turn (first turn)
  • Clicking the News Feed item for the Clan Dice now correctly opens Skeeve's Store
  • Fixed a rare NMA that could occur when playing Cub's Blood at inopportune times.
  • Removed a bugged string from Game Guide (non-English languages)
Known Issues
  • Combat related NMA (No More Actions soft lock): we're still investigating so please continue to send through bug reports with game logs
Cheers,

<3 Darcy & the LoG Squad

13
Build Notes / Release (v1.9) Patch 1 [Steam] Build Notes
« on: August 24, 2017, 03:41:17 PM »


Hey there,

We just pushed a small hotfix to address an important issue. There are a few other issues on our radar too. Here are the details.

Bug Fixes
  • Save game version has now been correctly increased to match the release version. This may result in your Singleplayer save game state resetting.
Known Issues
  • Selecting your first quest in a multiplayer game may cause it to remain ‘Waiting’ on screen until it becomes your turn.
  • Clicking the Clan Legends Dice newsfeed item will open the Steam store on the Spiritkin dice specifically.
  • Broken text line in Game Guide
Cheers,

<3 Darcy & the LoG Squad

14
Armello Development / v1.9 From Below Feature Reveal - Fury Friday
« on: August 17, 2017, 04:14:48 PM »
This is a feature reveal for the upcoming Armello update, v1.9 From Below. You can find the update hub here.
 


Greetings!
 
Here is the second feature reveal for v1.9 From Below, Fury Fridays! As you know, we’ve been refining Fury Mode as a House Rule since the launch of it in v1.8 and we think that it’s in a really great place. The feedback has been really positive, so to give it the celebration it deserves, we’ve developed a recurring event that will happen fairly regularly called Fury Fridays.

When Fury Friday is active, games started through Public Multiplayer will have the Fury Mode House Rule active and the King will have one less health. This will mean quick, action packed Armello experiences to mix things up in the multiplayer queue.

Here are the key elements of Fury Mode
  • Very short turn times
  • Turn timer pauses in combat and perils
  • Burndown timer reduced in combat and perils
  • A short card draw timer applies per card
  • Questing / Hidden encounter timer is no longer independent, and instead adds time to your current turn timer
  • Shortened King’s Declaration timer
  • Shortened transitional sequences and AI animations
  • Instead of resetting the timer, taking actions grants seconds to your current turn.
  • Visualisation implemented for turn timer adjustments
  • Timer is visible at all times
Coin flips will occur as per normal after completed games, but quicker games means quicker loot so the dice enthusiasts out there should be excited too. Also, the implementation of this system opens the door for some other “Strange Rules”. It may serve beneficial to keep your eyes open for some other odd events...



The first Fury Friday will take place on the 25th of August PT, and will likely run longer than 24 hours to catch as many time zones as possible!


Please let me know if you have any questions!

Cheers,

<3 Darcy and the LoG Squad


15
Armello Development / v1.9 From Below Feature Reveal - Clan Dice
« on: August 16, 2017, 12:01:20 PM »
This is a feature reveal for the upcoming Armello update, v1.9 From Below. You can find the update hub here.
 

 
Welcome Armello family!
 
Here we have the first feature of v1.9 From Below, Clan Dice! We’re starting with a quaint feature first just to warm up. From now onwards, completing each episode of the Prologue will reward you with the relevant Clan dice. As such, there are a set for each of the Great Clans of Armello; Bear, Rat, Wolf and Rabbit.

For new players, this means they are rewarded for their valiant efforts in the prologue, introducing them to rewards they can expect to earn in online play. Additionally, with the introduction of Clan Dice new players and offline players get access to an additional flare of customizability. Please note that even though these are Clan Dice, any hero can use any dice, so Mercurio could use the Wolf Clan Dice if he so chooses (traitorous rat…).

For our dear Armello players who are experienced far beyond the likes of our prologue, this means you will be granted four new dice skins immediately on the launch of v1.9. Skins for all!

These won’t be the only dice to come out alongside v1.9, as Skeeve has “obtained” some Premium Dice from each of the clans that will be hitting the store alongside the Rot and Royal dice.


Cheers,

<3 Darcy and the LoG Squad

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