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Messages - kwibjo

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Can there be a timeout limit on how many times a person can start/stop searching within a time frame before they get put on a cool down or something? A friend and I were looking for a game tonight when and we kept coming across this guy who was constantly joining and leaving sometimes breaking up our party and having to re-invite each other.

I started recorded about half way though this happening and trimmed it down since there's about 30~90 seconds between him joining (which is why there's black cuts.) but it annoyed us to the point where we just ended up quitting the game and playing something else after about 30 minutes of searching.

Bugs! / Re: Lunar dice roll waaaaaaay toooooo looooong
« on: February 23, 2018, 04:18:41 AM »
There's a suggestion board here btw:

Had a time when I rolled 6 consecutive wilds with a single lunar dice. I didn't time it but it must have taken 2+ minutes before I rolled something else. Can't they just automatically go for whatever is facing up after a certain amount of time?

Build Number: 
Build Date: 2018-01-08 11:14:50Z
Build Id: Public-origin/release/1.9.6-steam-p4#304

Windows 10 x64

Just finished a game and commended people, but as I was returning to the main menu the game crashed and said I should upload the crash dump to you.

Repro Steps:
  • Finish a multiplayer game of Armello.
  • Try loading back to the main menu.

Google Drive link because the dump+log is over 1MB

I feel it would be better when Yordana uses her Curse Of Skill to stealborrow fight from another player, have the dice of that player show up when she rolls to show it's not hers like the king when he steals misses.

Here's a rough Photoshop of the idea:

Feedback & Suggestions / Re: Notification sound when multiplayer is ready
« on: December 19, 2017, 03:50:58 AM »
If you're on windows, Armello's icon in the taskbar flashes when a game is found.

Feedback & Suggestions / Yordana is too overpowered.
« on: December 13, 2017, 02:54:47 AM »
I've been played about 6 games since the Rivals pre-release patch was rolled out with a friend and both of us think Yordana is far too overpowered in her current state.

In a private game we tried to apply as many pact spells on Fang as we could and managed:
  • -2 Fight.
  • -3 Health using her stat steal.
  • +2 Health after every fight the other player got into.
  • +2 Peril difficulty.
  • Stealth against Yordana.
(Making him even more useless than Ghor.)

I was playing as Fang and had the Rubellite ring and scratch amulet equipped and my friend playing as Yordana had the Amethyst ring and feel amulet.

With pact cards like that against a single person it's essentially impossible to do anything until you die and even then, Yordana can gain a new pact card every turn she has if she only draws spells. She is practically able to kill any player on the board with Lighting Strike if she takes on all the quests that give +1 to her spirit.

If the pacts were spread out over several people I don't think it would be so bad. But, there are some people we've seen online who will seem to just target a player with either the highest fight or health to use all her pact cards on until they rage quit.

Another thing we noticed is that while her pact card that grants stealth works if the person playing is alone, if two or more players lobbied together they can just tell each other where she is on the map making it essentially useless. (We didn't do this on online games but it's something we thought people could be able to do.)

Maybe make it so she's only able to use one of each pact card against a player or make the effects don't stack? I'm not sure I feel like there needs to be some kind of nerf.

Build Number: 
2017-11-27 11:38:29Z (Hotfix v1.9.1 patch 6)

Ubuntu Linux 17.10

Players talking too much while a battle screen or anything that delays speech bubbles from appearing causes them to overlap once they're allowed to appear again.

Repro Steps:
  • Go into combat.
  • Have other players talk.
  • Leave combat.

Could we please have a way to mute players? This guy in my game, stChaosknight, was just constantly spamming laugh from the moment the game started until the end.


Bugs! / [macOS] Graphical Glitches Using Nvidia Pascal Cards
« on: November 08, 2017, 02:46:00 PM »
Build Number: 
2017-11-02 13:30:04Z


Mac Pro (mid 2012)
  • macOS 10.12.6
  • Intel Xeon W3565
  • 8GB RAM
  • GTX 1070 with 378.05.05.25f03 drivers installed
The screen quickly fades to a bright white whenever you need to select something on screen (excluding cards for some reason) and the fog overlay when you zoom out doesn't render properly.

I've tried playing the game with the card that came with the computer, a Radeon HD 5770 and the glitches don't appear. Other games run properly using the Nvidia card without any glitches.

Repro Steps:
  • Play the game using a Nvidia graphics card on macOS


Bugs! / Re: [PC/WIN10X64] Turn timer not ending/disconnect griefing
« on: November 04, 2017, 07:06:46 PM »
I've had this problem before too. I'll be playing and I'll play a card to a tile or something and the server suddenly stops responding forever, no automatic disconnect for being AFK or anything. My game keeps running and I can move the camera around but nothing reacts and the only way out is for me to exit and take a cooldown before I can play again.

Build Number:  2017-11-02 13:13:30Z

Platform: PC (Windows 10 x64)

Bug 1: Trying to continue a singleplayer game after playing multiplayer will make the game think you don't own the DLC for said singleplayer game.

Bug 2: Some text is missing.

Bug 3: Having the "Select quest" popup appear after you die and end your turn causes it to overlap the "End Turn" button and makes it persist until the end of the game. (It still works but doesn't animate away after clicking it)

Repro Steps:

Bug 1:
  • Start searching for a multiplayer game.
  • Start a singleplayer game while searching.
  • Join multiplayer game and complete it.
  • Try continue singleplayer game, it will say you don't own the DLC to continue.

Bug 2:
  • Mouse over the AFK icon in the top left
  • ? ? ?
  • Profit.

Bug 3:
  • Die after completing a quest and have the game end your turn for you.
  • ? ? ?
  • Profit.


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