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Messages - air6ornepig

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Bugs! / Re: [Win 8.1 x64] GAME STUCK after River attacks fresh bane
« on: September 17, 2017, 09:28:25 PM »
It happened three times again already. Half of my games "freeze" or get "stuck" when you play a card while a bane is dying or spawning. PLEASE FIX THIS IS A HUGE ISSUE AFFECTING LITERALLY HALF OF MY GAMES.

I've missed out on 15 stars in online mode already. This makes me so mad! I'd be rank 7 by now!!!

Bugs! / [Win 8.1 x64] GAME STUCK after River attacks fresh bane
« on: September 16, 2017, 11:54:54 AM »
Build Number: 
The recent one

PC Win 8.1 x64 Steam

Spawned a bane using the bane's malice magic where River was going to step. She attacked it accidentally before the bane's spawn animation finished and the game got 'stuck' on her turn. Everybody left, we had no choice. After River was Mercurio's turn and then after I would've won a prestige win. So disappointed.

Five to seven stars, lost to time  :'( :'( :'(

I noticed another "game freeze" topic on the board related to a bane spawning incedent. They're probably related. I should mention I also 'disconnected' while hoping and waiting for the game to be able to continue (though we all reconnected before leaving manually). I sent a bug report through the game as well.

Repro Steps:
1. Spawn bane.
2. Attack it (with River's passive) right as it spawns.
3. Cry.

Feedback & Suggestions / Re: Amber Hero Power Suggestion.
« on: August 29, 2017, 05:42:51 PM »
I don't think you quite understand the ramifications of that ability. What you're essentially proposing is a "Choose your guaranteed reward" ability. That kind of power is would be unreal in this game. Not only could it be used to abuse quest rewards for items and party (which always offer something good, even if it's not always the best), but you could abuse it for quick spirit stone victories. Part of the struggle in Armello is not knowing what happens next, and making decisions to guard against failure while also pushing forward and working with what little you get. Guaranteed quest rewards break that.

Something like "+10% chance of winning dangerous option" would be more fair and balanced, but it doesn't fit her "treasure hunter" theme. It would better fit another character, maybe a new character altogether.
I'm thinking more of an "adventurer hero" type. Maybe even one that jokes on the 'comic hero' trope, and gets the bonus because of his/her questing experience. Or a more humble "bartender hero" who had a background in supplying quest rumours, so his/her bonus is justified lore-wise by having extra information on rumours.

Amber's ability is fine as it fits how she's meant to be played; with frequent dungeon detours. Don't underestimate having extra gold or magic, and the odd treasure/party member.

Currently, the only reliable ways to earn stars are: victory, participation, and 'defeating' non-AI players. However, I noticed that last game I only earned the participation badge (contender) despite killing two players using magic. What this tells me is that I can only earn stars for killing players in a dice battle. Doesn't this make fight builds a little too valuable? Why would I want to build a wit and/or spirit build if I know I have a shot at 3 extra stars with Sylas or Thane just going around killing each player once?

I think magic-based or trickery-based kills should award that star, is what I'm saying. Admittedly that does seem too easy, so maybe it could be factored somehow, like a star for 3 card-based kills. Or 2 card-based kills on the same character would meet a normal defeat condition. Then playing non-fight characters wouldn't feel so pointless before you've unlocked everything.

PS. I also think we should stop using the word "defeat" in the rulebooks/wikis because it's too ambiguous of a term. I've seen it used to describe:
-Losing a battle (defeating character in battle w/o killing it)
-Losing a game (defeating players by winning)
-Killing a unit in battle
-Killing a unit out of battle
What I'm saying is that the "defeat" condition to earn a star isn't made clear to the player. This is something I would've liked to know sooner.

Just a minor bug.

Build Number: 
The recent one

Win 8.1 x64     Steam

At the end of the game, using a character's chat command (in-game speech bubble thing) causes the victory music to start over. Doesn't affect the game in any way, just thought I'd let someone know.

Repro Steps:
Complete a game (win or lose). Click chat bubble on status feet. Use chat gesture.

Feedback & Suggestions / Mouse options?
« on: August 24, 2017, 03:46:40 PM »
As a new player I often find myself accidentally clicking things when I just want information (a habit formed from other games) or when I mean to scroll the map. Is there a chance of implementing more mouse options? Would I be rude to ask for options such as "right click moves/spends AP" or "double click to confirm action" in the gameplay menu? Nothing can ruin a game more - immediately turning it from fun to unfun - than a game-changing accidental mouse click,  tap, or bump.

EDIT: Also I believe my mouse driver is bugged and keeps double clicking things at random. I've tried fixing it. This also randomly ruins games for me.

Introduce Yourself! / Stumbled on in here looking for the patch notes
« on: August 24, 2017, 03:34:17 PM »
Thought I'd at least be polite and say hi

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