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Messages - CaptainRed1000

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Artisan's Alley / Re: Battle of OakenFall: Rise of a King
« on: November 01, 2017, 02:07:13 PM »
This is really cool. The art style is true to the game's style too, for an added bonus. Awesome!

The War Room / Re: # Attacks vs # Blocks
« on: September 19, 2017, 01:04:04 AM »
Don't get me wrong, I enjoy mathematics and probability and statistics and such, but it astounds me that you can do this just for ***** and giggles.

Just a small suggestion that comes hot on the heels of my most recent Armello match.

As you are aware, when a Hero becomes corrupted and selects a new quest, it will not choose a location that is a Stone Circle, ensuring it can be accessed and not putting the Corrupted Player at a pretty major disadvantage.

Or so it seemed.

In a recent Armello match I was involved in, I was a corrupted River who had just finished her second-last quest before being able to quest their way into the Palace. I selected a Fight quest and the game promptly showed me where my last quest would take place.

It was in a town that, near the beginning of the game, had a Stone Ward installed on it by one of my opponents, essentially forcing me to break into the Palace through the perils.

Now that story time is over, here is my suggestion: extended the possible quest location restrictions for Corrupted Heros to include Warded Towns as well, just as a balancing act. At least, towns that are Warded at the time a new quest is chosen. If an opponent can anticipate where a Corrupted Player's next quest is after it has been chosen, then it would be fair game.

Nothing new or innovative here. Just an anti-frustration feature that I think should be included.

Feedback & Suggestions / Re: Let's punish death! Injury system.
« on: July 26, 2017, 01:38:16 AM »
As a man who dies frequently, I protest against this notion. If you die enough times with even one Rot, you will die every morning. I don't know about you, but that does seem a little too unfair, right?

Artisan's Alley / Re: Fanart: Corrupted Sana
« on: July 15, 2017, 09:55:53 AM »
Not gonna lie. My jaw dropped. This is incredible.

Armello Development / Re: v1.8 Shattered Kingdom is now live!
« on: June 22, 2017, 09:33:47 PM »
There doesn't appear to be a "Player v King Mutual Kill" ending. It's just a zoomed in version of what usually happens.

Other than that, my only real complaint would be the new effects of the Spy Glass. RIP Sailor's Lantern + Spy Glass synergy.

A nice release overall.

The War Room / Re: Fun Character Builds
« on: June 22, 2017, 09:17:18 PM »
I mentioned this one on a DvC stream, but there certainly is some satisfaction to be gained by playing what I call "Battlemage Sana". Basically Sana with Fight Amulet, and going through all the Quests getting as much Fight as possible, at every opportunity. Almost any ring works with this build. I can sort of imagine Sana acting in battle like Inquisition's Knight-Enchanter speciality.

Build Number: 


I was waiting for my turn to begin during a day cycle. While I was waiting for a King's Declaration to be chosen by the Prestige Leader, the guards started moving around as if the KD had been chosen, but the selection window was still open. My turn then began and allowed me to draw cards while the window was still open. Due to the window obstructing my view, I accidentally entered battle with a Kings Guard. The KD window remained open, and it was at this point the game locked up. No timer, no auto-rolling of the dice. Nothing.

Repro Steps:

I haven't the faintest clue what caused the window to remain open or the guards to start moving before it had even been selected. I had done nothing, so it may have been something on the Prestige Leader's end, being the only other player in the game with me ( the other two had left the turn before).


Two screenshots of the game in the bugged state, plus game logs (that I could attach to this post, anyway. Hope it's enough). The first being when I was allowed to draw cards while the KD window was up. The second was where the game locked up, during the battle with the King's Guard.

The War Room / Re: Times Armello Has Made You... Cheer!?!?
« on: May 15, 2017, 04:56:00 PM »
Moments that made me cheer? Well, I dunno about that.

Maybe this moment right here,

Artisan's Alley / Re: Rotten to the Core
« on: May 06, 2017, 07:36:25 PM »
That's really cool. Some works say that corrupted individuals just become feral animals, but I always thought that they'd continue to think the same way, just with an extra dose of sinister. Nice writing!

Artisan's Alley / Re: Armello: A Somewhat Comprehensive History
« on: May 06, 2017, 07:32:19 PM »
As a fan of story and lore, I'm grateful that you've gathered all of this information into the one place for anyone to find. It'd be a great benefit for anyone who wants to build on it with fan fiction, or anyone who just wants to learn more. This is a credit to you, my fellow Red friend!

I do have my own theories about some of the topics covered, but little to back them up. Not all too sure if this'd be the place to share them.

Artisan's Alley / Re: Ghor Art.
« on: May 06, 2017, 07:22:54 PM »
LoG, if you don't make a Ghor plushie...I will forgive ya. Eventually.

Artisan's Alley / Re: Sending A Message
« on: May 06, 2017, 07:21:56 PM »
Yep. Same artist. =)

Suffice to say I was a fan of that comic. Nice to meet ya.

The War Room / Re: Times Armello Has Made Me Want To Cry: Part 1
« on: April 28, 2017, 05:54:46 PM »
Went through hell to get a quest at a dungeon that would reward me with a Royal Shield. Got there, failed the peril, avoided Bane trap, and began quest. I had an 80% chance to succeed.


 >:( >:( >:( >:( >:( >:( >:( >:( >:(

Do you also have the glitch that when you go to the page with the two new cards in the gallery, their art first appears as a helmet of heroes and then loads the proper art?

After a second inspection, you're right. They did appear as the Helm of Heroes at first. Mousing over them fixed it.
Odd little bug there.

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