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Messages - Ringgar

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Armello Development / Re: The Road to 2.0
« on: February 15, 2018, 12:23:19 PM »
Ladies and gentlemen, can you say: HYPE?!? :D :D

I love Armello, as I'm sure everyone here does. New content is being added constantly that always keeps me on the hook, and makes we want to come back for one more game (which winds up being three or four :P).

Recently I won a game with Fang by annihilating the King in a rot victory. Victory is sweet, but I got to thinking: gee, it's not everyday you get such a sweeping win. I was thinking about what kind of thing would make such a feat even more impressive, and I came up with an idea that I can't help but get all giddy and excited about: Cutscenes!

Here's the idea: Whenever a player gets an Annihilation kill (10+ Overkill in combat, for those who aren't aware,) it would trigger a short cutscenes unique to each character, in the style of the animation used for the game introduction and trailers. It wouldn't have to be more than a few seconds long, but be just long enough to really feel like a badass.

Now, you might be asking: what would adding this accomplish? Well, it can do a multitude of things at once! A short cutscene would allow developers to expand upon each hero's sense of identity, and shape their personalities (I'll list some ideas below!). In addition, triggering a cutscene would be a pat on the back for the player, conveying the message to them: "Holy cow! Look at what you just pulled off! That's impressive! Great job!" Overall, it adds a real feel-good moment for a player in the game, and perhaps softens the sting of their victims defeat, as they get to watch something incredibly badass as well.

All of these cutscenes would be viewed from the first-person perspective of the victim. Here are some ideas I've had floating around in my head as for what some character's cutscenes would look like:

  • For Fang, the cutscene would start with him howling  at the moon, then going absolutely berserk as he slashes his axes at you, then closes the cutscene and returns to the board with a nasty bite.
  • For Sana, her staff would glow with the spirit of the wild, as she uses it to blast you away in a tremendous wave of magic.
  • For Twiss, the squirrely bandit would leap out from behind you, stab you with her dagger, then watch you crumple to the ground from the wound, as she mocks you by dangling your coinpurse in front of you before fleeing (brownie points if the transition back to the board is her swiping the scene away with her tail as she turns around!)
  • For Horace, you would be viewing the scene sideways as you lay on an executioner's block, while Horace is escorted by a convoy of King's guards, and promptly executes you with a swing of his greataxe.
  • For Barnaby, he would pull out his anvil and step on top of it for a little boost  (there's a short joke around here somewhere), and then proceeds to chuck a barrage of Shining Steel Swords, Battle Axes, and War Hammers at you.

I've got a lot more ideas, but this is just a sampling of what they might look like. They would be something that adds a little personality to each character, and gives the player a real sense of pride and accomplishment.

Now, I know that making animations for 20 characters, and more down the road, isn't exactly a swift and easy task, and I can certainly understand if that isn't something we'd expect to see in update 2.0, but hopefully in the near future such a feature could be implemented.

Let me know what you guys think!!

The War Room / Opinions on the state of Rot as of 1.9?
« on: August 23, 2017, 08:02:50 AM »
So, I've heard it said multiple times through these forums that as of 1.8, Rot victories were still not an enticing way to go, unless you got lucky with draws, quests, etc. Well, now that we have two new cards, both of which help counter the main drawback of rot (losing health at dawn), where does this leave rot now?

The cards in question:

General Discussion / 528MB Update?
« on: July 20, 2017, 12:35:18 PM »
Hi all! I was just finishing up gutting the king in a multiplayer match tonight, when i noticed Steam had an update for the game queued. It happened at about 10PM EST, and was about ~528MB in size. However, I haven't seen anything change in the shop, nor hero selection, nor multiplayer queue,  nor the card gallery, and I haven't seen any patch updates on the forums or on Steam.

Whats up with that, LoG? Are you hiding a surprise?  ??? :D

Build Notes / Re: Release (v1.8) [Steam] Full Release Build
« on: June 22, 2017, 11:58:08 AM »
Interesting changes! Really glad at the bugfixes here most of all! Fury mode sounds like the kind of game i can play when I'm short on time! I'm still going to love my normal public hour long games though!

Question about the hero skin price drop, what will skin fragments be for now if we can get them all in the shop now? Will they stick around and be able to drop skins early for the next hero expansion?

Each card has a rarity that corresponds to 1-4 copies per card in the deck (you can also read the deck sizes in the game log files).   Where did you see that they fixed the King stealing our cards?

Sorry for the very late reply, I don't get to the forums a lot. Busy playing armello and other games, plus life and stuff :P.

Anyway, I'm sure you already know by now, but it was posted under the build notes for the full 1.7 release build, under "Gameplay Changes:"

Also, how can I tell the rarity of a card, and how many cards correspond to each rarity? Thanks!

The War Room / Does anyone have a breakdown for the current decklists?
« on: April 28, 2017, 07:06:07 AM »
By breakdown I mean, A list of each card in each deck, and how many of these are in each deck, I think it'd be important to know now that, as of update 1,7, the king no longer draws from decks and instead copies from them.

General Discussion / Re: Armello FAQ - Production, Updates and DLC
« on: April 28, 2017, 07:00:12 AM »
Hi! I have a couple questions for myself as well.

So, Looking around the forums, I've seen a lot of players with really neat and interesting suggestions, for cards, characters, rings and amulets, etc. What I really wanted to know is just how seriously and by whom especially these ideas are taken into consideration.

For example, the subforum for Player suggestions has the header: 'All you Early Access players, throw your feedback and suggestions here!'. To me, at face, that seems like only people who have been with the game since early access have the privilege of having their suggestions considered. Now, I know it would make more sense to consider a suggestion put forth from players who have had more experience with the game than someone who started playing an hour ago, but is it really a level field when it comes to considering player suggestions for all people, whether they've started playing post version 1.0, or of they've been here since the kickstarter?

Furthermore, I have yet to see many player suggestions be put forth into the game since I started playing, at least, to my knowledge. While I know that the player base has a lot of suggestions, and only few of them are worthwhile enough to consider adding to the game, I think it would be helpful to know when something is added into the game that is an idea, or is based off an idea a player or forum member put forth.  You don't have to name anyone specifically, obviously, but having that simple line of text that says 'this addition/change was based upon player feedback and suggestions' makes a world of difference when it comes to people's perception as to just how important our feedback is to you.

Take for example, the two new trickery cards added in update 1.7,  Arson and Town Ward. To me, those sound like cards that would be suggested by someone on the forums, but not everyone browses the forums here 24/7,  so they wouldn't have any idea whether that was the case or not. 

In any case, you certainly have shown just how much you folks care for the game in general, and I really appreciate the fact that you explained why some DLC costs X price, and other things in general.  This FAQ is  huge reminder to us that you are concerned for your players and fans here.

I've said it many times before, and I'll say it again, if I had known about this game during the kickstarter period, I totally would have backed it. But I am really fortunate to be able to play this game now with my friends, who also really enjoy the game.  Thank you, sincerely, everyone at LoG.

Build Notes / Re: Release (v1.7) [Steam] Full Release Build
« on: April 28, 2017, 06:31:09 AM »
I think I remember hearing that the Bandit clan was supposed to come along when Armello released on Mobile? or was it Q2? I don't remember. In any case, loving all the hard work and love you guys put into this game, thanks for always making it fresh and exciting!

I 100% Agree, this is a phenomenal game and community. And, big thanks to Darcy and all of LoG here too <3.  I wish I had known about this game during its kickstarter, but I'm really glad I know about it now.

I know the bandit clan was supposed to come when Armello was released for mobile devices, but I'm glad it came a little early, and I know that mobile Armello is still coming.

General Discussion / I wish I had known about this game sooner!
« on: January 27, 2017, 04:53:00 AM »
Hi there! I'm Ringgar, and a new player when it comes to Armello! I've had this game for almost a month now and boy, I have nothing but praise for it!

A good friend of mine who loves board games and RPGs like Dungeons and Dragons, League of Legends, Ect., told me about the game on steam and how excited he was to try it out. So, I got him and myself a copy to see what all the fuss was about and see if it is something I'd enjoy playing with him and some other friends of mine.  I was hooked when I first started the game up and tried out the tutorial. This game combines three of my favorite things, cards, animals, and having a good time with friends! Not only that, but there is a story behind every character that I love to read up on! It gives the game so much life and gives the characters a connection to you! You really feel like a hero when you play (unless, of course, you're not trying to be the good guy :P!)

Now every time I boot up Armello, I get ridiculously excited to play with my friends, because I know that every game is something new; new strategies to try, new tricks to play, and more stars to add to my winning streak :P! I know that not everything in the game is going to stay the way it is either, cards may get changed, heros may get added, and the game is not 100% perfect, but it's the core play of the game I love the most!

My biggest regret is not knowing about this game when it was in early access and in kickstarter. If I could rewind the clock and be able to contribute to the kickstarter, I totally would have, without a second thought!!

My friend is incredibly excited for the next update to the game coming soon, and so am I! February 1st can't come soon enough! He really wants to try to play with the bandit clan soon, and so do I!

Thank you Trent, Blake, and Ty, thank you Darcy, and Thank you everyone in this community and at LoG for making this amazing game, for continuing to support this game, being communicative with fellow gamers, and for updating regularly!  You've given me something to look forward to when I come home every day!

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