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Messages - TheWolfScribe

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Artisan's Alley / Re: Fan Art/ "Vagabonds" DLC Homebrew
« on: May 03, 2018, 06:50:26 PM »
Huh. That is some interesting art style. Reminds me of Darkest Dungeon.

Do you by any chance do commissions and/or requests?

Nevertheless, some feedback about the heroes and their powers. Not a professional analysis by all means, but just some personal opinion.

Hadamar - Basically, if you don't use Celestite with him, you are probably not going to proc his power. And honestly, there isn't really that much threatening Trickery perils on a Mountain anyway, so the increased Wits isn't going to do much other than giving him 1 more card. Adding to the fact that you need to stay on top of the Mountain to reap the benefits (And also the existence of Blizzard),  he seems awfully underpowered.

Optimal builds would probably be Feel/Think+Celestite. You can't really utilize his hero power otherwise, and 2 Spirit heroes generally requires Feel or a Turn 1 Spirit quest.

Marigold - She honestly seems fine. Could move 1 point of Wits/Spirit to Fight though, although it is entirely optional.

Might be overlooking something though, since something is nagging me at the back of my head.

Can't wait for that 10 damage Spirit Strike from this lil' fella.

Dimitri - Ooh boy. Let's see...

He has really good staying power in the palace. If mapgen doesn't put a Forest next to the palace, and you are not Zosha at Night or have Disguise,  heroes that attacks him gets a -1 to their health at minimum (Due to Poison), and in addition to that he can Pierce.

Also, good luck if he is standing on your quest.

By the way, put Turquoise on him, and you got a discount(?) Twiss. (Evade+Negative Effect on attacker). Automatically screams overpowered to me.

Orva - A Bear with 2 Spirit? What?  :o

While that is supposed to be a joke, LoG really, really likes to give Bear high Body and high Spirit.  Even Brun gets 3.

While I am quite happy that at last Spirit Stones gets some use when you are not a Spirit Walker, permanent stat increases are not really something that I have seen before, and 1 Shield per Stone seems a bit too much.

I feel like changing his stat spread to 2644 would be better, and change his power to +1 Fight per Stone and an autoshield per 2 Stones.

Again, just my opinion.

May your journey in Armello be safe and fortuitous.

Build Notes / Re: Release (v1.11) [Steam] Build Notes
« on: April 29, 2018, 09:40:46 PM »
Their dice do not explode, Kletian.

Build Notes / Re: Release (v1.9.1) Patch 7 [Steam] Build Notes
« on: December 02, 2017, 06:50:51 PM »
This is the technical definition of NMA.
'NMA (No More Actions) is a state of the game in which all action ceases due to an improper execution of actions in the game. This results in a softlock in the game that cannot be resolved normally and can only continue if a resolution is forced upon the game.'
Basically, you are partially correct. NMA is the freezing of a game when the game encountered something that shouldn't happen and doesn't know what to do. (Disconnections may cause NMAs, but it is not the only instance.)
Also, it might be better if you start a new thread next time in General Discussions, since the Build Notes section is, well, for Build Notes.


Bugs! / Re: Serendibite Ring Not Working As Intended?
« on: May 15, 2017, 09:10:58 PM »
Not a dev but I might be able to answer.

Serendibite gives you 1 prestige and 1 gold each time you kill a King's Guard, but it does not offset the prestige loss of killing a Guard itself.

So essentially, you gain 1 prestige and 1 gold from killing a Guard due to Serendibite's effects, but then you immediately lose 1 prestige for killing a Guard.

There shouldn't be a net gain of prestige with Serendibite. It is intended so you maintain your prestige level while you're stabbing King's Guards left and right.


Build Number:
Build ID: release/1.7-steam-p3#916b17305f5a73f34161e7b7abf7a45367bccf66#116
Commit ID: 916b17305f5a73f34161e7b7abf7a45367bccf66
Build ID and Commit ID are also available in the screenshot as well.

Windows 10 Home 64-bit 

Description: As shown in the screenshot, the forest tile has became a non-valid tile after a player disconnected nearby, even though there are no obstructions or stealthed heroes within it.
When holding a peril upon it, however, it shows up as a valid tile for casting, much like a tile with Wall of Thorns.
However, I was unable to see if any cards are play to said tile before, as I was not quite focusing on that quadrant.

Repro Steps: A Scarlet player disconnected mid-fight on Night 1 after a bane spawned on her somewhere else. No unusual activity yet.
Later, however, the Sylas player also disconnected on Night 1 as well near the affected tile. And on Dawn 2 I was met with this phenomenon.

Included are the log files and screenshots

Bugs! / [TYPO] Typo on Trick Chests
« on: December 20, 2016, 10:20:15 PM »
This is probably not a very pressing issue, but I'm still putting it here as I'm someone who has a knack for useless small details.

In the description for the Trick chests, there is a typo within, highlighted in red here.

What strange magicks brought life to this sinister trunk of tricky treasures know one knows.

Shouldn't it be 'no one knows'?

Again, thank you for your kind attention.

Bugs! / [BUG] Not progressing in Multiplayer Progression
« on: December 16, 2016, 08:40:20 PM »
Managed to grind myself to Lv. 8 among all the busy IRL stuff.
Soon, after winning a match and getting a few stars, which should enable me to get to Lv. 9.
However, it turns out that I'm stuck in Lv. 8 with all the stars filled up.
I played another game, thinking that it might be a graphical glitch, but when I lost another game (Which should have given me one star as of 1.5.1) I'm still Lv.8.
Screenshot attached.
Haven't got this problem before 1.5.1. Weird.
Not posting logs here as I already sent them via email, but just wanting to know has anyone else experienced this glitch?


General Discussion / Re: Aktivate Rated Games
« on: September 10, 2016, 09:09:53 PM »
Rated Games are still not yet a feature implemented in the game yet, so I believe you're quite out of luck here.

Although I'm quite interested in your claim about the many bugs in this game.  Aside from the occasional NMAs from a few new heroes, I haven't seen much other problems with the game itself.

And alliances are usually fragile and short-lived. Someone has to sit on the throne eventually, and they can't spend the whole game trying to blockade you.

Artisan's Alley / Homeland
« on: June 22, 2016, 10:45:22 AM »
And so, let us begin with our first tale...
Steel met steel as Ariya tried to score another blow on the Royal Guard; with a clear, bell-like toll that echoed through the chamber, the guard's halberd clattered onto the cold stone floor. A quick followup from her trusty longsword pierced his armor, plunging through the weakened plate armor and into mortal flesh.
The poor dog barely had time to whimper before the sword was withdrawn with a flourish; a twist of the blade that swiftly extracted the sword. Without support, the dog crumpled onto the floor, clutching the fatal wound as involuntary spasm wracked his dying body. A thin stream of blood slowly trickled out of his mouth, before he finally breathed his last and went still.
Then all was silent, except for the labored breathing of Ariya herself.
Now that the fighting was over, she finally had time to survey her surroundings. It took a while; the only light in the long corridor came from a small torch, which had extinguished itself sometime during the fighting. Instinctively, Ariya reached into her pack and fished a torch out, which ignited itself as she murmured an incantation.
That was when she realized that she was currently standing in a pool of blood.
She backed away from the liquid, slightly repulsed by the sticky substance, which was fortunate for her, as an arrow whizzed pass where her head was a second before, sharp enough to shave off a lock of hair from right in front of her eyes.
Alarmed, she turned around, her sword posed to strike, half-expecting another enemy to lunge at her.
What greeted her was indeed a Guard, but unlike his brethren, he didn't charge straight at Ariya...
Possibly because of a sword that pinned him to the brick wall, hanging him just an inch above the ground by his stomach.  Blood caked the spot on which he stood, and cracks spiraled out from behind his back, testament to the dreadful power behind the stab that didn’t kill him. 
Seeing that his shot has missed, the dog's single remaining eye immediately widened into a look of pure horror, before glazing over as the blood loss took its toll. The spent crossbow in his hand dropped onto the floor and bounced across the smooth stone floor, where it came to rest at the darker end of the corridor, landing with a sticky 'splosh'. 
Curious at the strange noise, Ariya waved her torch towards the darkness for an instant. 
She immediately regretted her choice as the fluttering firelight briefly illuminated the corridor beyond, revealing yet another body, and another, and another. 
In fact, the whole corridor was decked with the bodies of Royal Guards. Their broken armor and shattered plates glittered demonically under the dancing light of the torch.
Weapons of all kinds floated in the pools of blood that coalesced on the floor, as a testament to the bloody fight that occurred here. With whom? Ariya had no idea.
Although Ariya had no love for the Guards, the scene of seeing so much of them murdered in such a brutal fashion made Ariya's stomach lurch.
The gruesome scene was too much for Ariya, and so she turned around and began walking away, hoping to find an exit...
Another bloodied body suddenly dropped down from the ceiling, right next to Ariya, causing her to jump. She closed her eyes and increased her pace, hoping that her instincts would take her to the exit.

She stopped as something hit her chest abruptly. She opened her eyes, only to find that the dimly lit corridor was replaced by an empty, spacious room. 
It was the Throne Room, where the King usually held his court. Ariya herself has even, on certain occasions, been here before
Black thorns creeped through the cracks in the eroded masonry, betraying the years of neglectance that had befallen the once grand room. Pale moonlight shone in from the broken ceiling, faintly illuminating the still room.
The torch she had been holding now lay on the ground, its flame long died out. Ariya bent down and retrieved it.
Another set of incantations, and the torch lit itself up once again. But instead of the vibrantly warm flame, the fire was a stark white.
And so is the whole room. Everything was a ghastly black and white.
Shocked by the eerie situation, Ariya almost missed the whistling of a heavy blade slicing through the air, and the years of finely honed instincts prompted her to dodge.
She was fast; really fast.
It was a perfectly executed dive to the side enscribed in no instruction manual; it was an instinctive, unrefined, but perfectly designed move that would have propelled her out of danger at a lightning-fast speed.
Unfortunately, there are things in this world that are faster than lightning.
And the blade was one such thing.
Too late.
There was no pain, nothing at first. But Ariya could still see the gaping wound in her chest, as crimson red fluid slowly seeped out and dripped onto the floor. 
Blood. The floor painted with blood. Ariya realized.
And in the shadows, a pair of eyes materialized, boring straight into Ariya.
It is… the eyes of a mad king.

Ariya woke up with a jolt, cold sweat soaking her fur. She struggled to get up, only to be met with a firm paw holding her down.
"Careful. You need rest, Ariya." The newcomer, a bear, said, as he handed the lioness a cup filled with pungent liquid, which Ariya recognized as a herbal concoction for strength. She gulped it down greedily, soothing her parched throat.
With her strength returning bit by bit, the fog in her mind slowly lifted as well. 
"The spell took quite a lot of power from both you and me." The bear said as he too sipped tea from a wooden cup. "You may feel disoriented and confused, that is pretty normal. So for now, sleep first. Whatever you saw can wait until tomorrow."
The bear then stood up and walked out of the room as Ariya struggled to make sense of her surroundings. She knew this place. She knew the bear. But what was her name?
"Just call me if you need anything," the bear gently began to close the door.
"Byron," rasped Ariya.
The bear stopped. "Yes?" She asked.
"Thank you."
Byron simply nodded as she retreated from the room, leaving Ariya alone.
Ariya tried to close her eyes and sleep, but every time she closed her eyes, the vivid scenes of her nightmare would come back to her. And so she stood up instead and explored the room, hoping that by doing so she would remember more.
It was a small, modest bedroom. A makeshift fireplace was set into the unadorned stone wall, its crackling embers sending sparks dancing off into the thin air. Smoke spiraled hypnotically into a simple hole in the ceiling. Beside the chimney stood a small wardrobe; she recognized the heavy fur cloak within as her own, but it was otherwise empty. The rest of the room was similarly simplistic but homely. A hand-made stool of carved oak, along with a low table that served doubly as a nightstand were the only other pieces of furniture in the room.
Seeing that there is nothing more to explore, she gently slipped on the cloak and stepped outside to the balcony. She needed to think - and she couldn't do that in here. Not with its stifling coziness and warm hospitality. 
Outside, absent from the protection of the log cabin's walls, the raging winds smashed into her cheeks like a physical blow; tiny snowflakes that melted on her cheeks might have been tears. Even through her fur and through heavy cloak, the wind tormented her; seeping through the cracks in her furry armor and chilling her to the bone. Even though it was futile, Ariya gripped her cloak tighter to her body. But this was good. The cold awakens her. She had much to think of. 
What was it that she'd seen in the dream? Stone-grey walls, flickering torchlight, and golden armor... It was the King's Palace, filled with dead Guards. A coup, back in Armello? With the current situation, it is not all impossible...
She sighed. It has since been so many years since they argued; so many years since she'd left. A part of her wondered if she should have gone back - if she could have gone back. 
They were still kin, the King and her - and no matter how much they might have fell out, they were still bound by blood. Perhaps she should have returned sooner, before all this happened... 
Staring out at the so-called barbaric lands that she now called home, she called out to the Wyld, hoping that they would guide her paws. Nothing. Nothing but the numbing cold, as the sun gradually ascended from the horizons, spilling out it's magnificent rays of crimson.
The waking sun, despite being a nice warm respite from the darkness, however reminded Ariya of spilled blood, past, present and future. She again briefly wondered how much blood will be spilled, both between kin and strangers.
And that, alone, worried her to no end.

Artisan's Alley / The Library of the Wolf Scribe
« on: June 22, 2016, 10:20:55 AM »
тнє ℓιвяαяу σƒ тнє ωσℓƒ ѕ¢яιвє
As soon as you pieced together the last piece of the Key, the gateway, which was previously just a crumbling stone arch, immediately hummed with power.
It has been a long journey, but you sense that your quest was coming to an end. 
Before you stands the gateway to enter the residence of the enigmatic scribe. Ever since you have met him, you have been scouring the lands, hoping to find at least a trace of his whereabouts.
Knowledge comes at a price, of course. The journey had already taken your weary soul to almost every corner of Armello, and you have used up much of your gold and a fair share of favors in search of such a mythical place.
And yet, despite years of searching, to this point, you still don't know whether such a place exists. All you are hanging on is faith. 
With great anticipation, and, trepidation, you step through the gate, hoping that this time it won’t be another ruse.
A moment of disorientation, and warm light quickly flooded your vision, replacing the dark forest that once surrounded you.
You smiled in triumph. It seems those who had taunted you in your journey was wrong after all.

As you walked further into the library, you can see shelves upon shelves of ancient leather-bound books and scrolls lining the corridor, forming a confusing maze of parchment and paper.
It didn't take long for you to get hopelessly lost in the massive labyrinth. Every corridor seems the same as the last one...
It seems that your desire for knowledge would cost you your life as well.

At last, after you rounded what seems to be the hundredth corner, you finally came upon an inhabited room.
The old wolf was sitting there, writing on a scroll, while a magical orb played one of the most famous pieces in Armello.
Upon seeing you, the Wolf Scribe stood up and walked towards you.
'Greetings, my child." He said, and upon seeing your awe-struck look, he smiled.
'Magnificent, isn't it? I constructed this place so long ago, back when I was still young...' He said. 'However, I also owe you an apology as well. It seems I was too concentrated on my writing that I didn't sense your arrival. And not to mention that I haven't had any guests for quite a long while.'
'So. Why not I give you a tour here? You came here for knowledge, right? It would take quite a while to find the thing you seek, but, you are welcome to stay here for however long you wish.' The scribe said as he walked down the corridor, beckoning you to come with him.
And so, your adventure begins.

Artisan's Alley / Re: About the Armello story.
« on: May 24, 2016, 06:48:54 PM »
Greetings, and welcome to the forums!
To answer your initial question, to the best of my knowledge, there are no rules against using canon characters as main characters.
In fact, I'm planning on writing such a story. And tackhead9 has already written one as well, currently featuring Thane and Mercurio. Armello: The Ties That Bind
So to conclude, it probably won't be a problem. Although I would probably want such a story to adhere to canon as much as possible.

Introduce Yourself! / The Wolf Scribe Howls
« on: May 11, 2016, 12:56:49 PM »
Greetings, young child.
What? Who am I, you say?
Well... My name is Wolf, the Travelling Scribe, one of the many scribes of the Wolf Clan. A historian, if you would say.
Oh. Please don't look so surprised. We wolves are not as uncivilized and brutish as you Armellians think.
As a matter of fact, should these scrolls on my back not prove my point to you?
Here. Take this and read through it... One of my proudest works.
A detailed record of one of the great battles between Wolf Clan and Bear Clan, at the very beginning of the Clans...
What did you say?  Please, speak up.  I'm afraid my hearing's not what it used to be.
Oh, how did I acquire this? Well, of course I'd have a copy of it; I wrote all this!
Oh! Of course! You can't understand the language. Silly me. This is the archaic form of the native language we wolves use, before the Clans were formed. It should be obsolete by now.
Here. I could translate it for you...
How do I know the language?
Child, you see. I spoke the language once before. I was born long before the Clans came to be...
Am I one of the Ancients, you say?
Of course I'm not! As I said, I'm just a humble old scribe. I just observe this world and safeguard it's histories. I'm not worthy of a title as prestigious as them...
Then how could I still be alive now?
Well... That's a mystery you would have to solve, no?

Back to the real world...
Greetings everyone!
Pardon me for the massive wall of text above, but I really want to spice this thing up.
As said before, I prefer to be referred to as Wolf. But TWS or Scribe is fine for me as well.
Just bought the game and was toying with the Singleplayer matches for now. Thought both the story and gameplay were superb. Especially the story, it gives so much for players to expand on.
Since I don't draw good, I thought it would be best if I only try and write something. (More like starting numerous writing projects and never finishing them.)
I should mostly be lurking around Artisan Alley.
So, good day, everyone! Hope I see you there!

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