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Messages - Phlox

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1
Bugs! / Strange graphic glitches
« on: January 12, 2018, 03:10:14 AM »
Had this since a month ago or so....

Ingame there are lots of graphic glitches, like flickering of the tiles all over the board. Cant really make a proper screenshot of this, since it flickers all around...tried to lower my graphics, but it doesnt change.

Anyone else experiencing this?

2
Feedback & Suggestions / New Achievements
« on: January 12, 2018, 03:03:05 AM »
Any chance we are going to see some new achievements for all the new Chars ingame someday?

Though I still have 4 to go I'd love to see Achievements for the Bandits, the Usurpers and the Rivals.

Yours,

Kent aka Phlox

3
Feedback & Suggestions / Griotte's Curse-Line
« on: December 27, 2017, 07:20:57 AM »
I find Griottes Curse-Line very insulting. Instead of expressing something like "Oh dear, this is messing up my plans" or something else she is saying "Pathetic little swine" which goes more for an insult than a curse.

Would love to see something different. It doesnt event suit the "dame-like" speak she is used too...it is waaaaay to direct imho.

4
Feedback & Suggestions / Re: Heavy Plate / Rotten Fog
« on: December 24, 2017, 11:51:23 PM »
Dangerous. If overequipping would mean that you get your lost AP refunded this would actually mean transferring money into a HRW without the Rot-Drawback. Enter the Castle with the Heavyplate on, pass the peril, then just over-equip the Plate with a towershield and attack the king the same turn. I think this is even more unbalanced than the drawback the Plate has right now.

5
Build Notes / Re: Release (v1.9.1) Patch 7 [Steam] Build Notes
« on: December 01, 2017, 06:50:14 PM »
Hm. You should drop poetry, Darcy.
I suggest you continue your dancing/singing lessons - still waiting for "Armello-the Musical".

Other than that: Good work with the latest patch.

 ;)

6
When your internet connection is disrupted (e.g. because your router has a short hiccup) the game tries to reconnect you via Steam within the first 30 (I think it was 30?) seconds before you will be replaced by the A.I.

While this "reconnection" tries to get your data back into sync with the other players the game stops and everybody has to wait for you to reconnect. If you don't put a 'timer" to this reconnection the game would enter pause until the reconnection is successful, which means an end for everybody unlucky enough to play with someone whose connection is just broken or who decides NOT to join again and turns his computer off.

Building a reconnection-feature into Armello that allows to leave, be replaced by an AI and re-enter the game again at will is something COMPLETLY different and will need a totally different structure and lots of coding. Thats why a lot of smaller publishers wont end up with something like that in their games, and I think LoG wont build something like that either.

7
Bugs! / Re: Bugs with Rites of Ruin
« on: October 11, 2017, 12:04:27 AM »
Thx Lisy,

everything is fine now. Good work.

8
Bugs! / Re: In-game bug report is bugged?
« on: October 07, 2017, 04:47:01 AM »
Anyway the game should create a log for any played game, so you should be able to send it to qa@leagueofgeeks.com.

You find it under Windows in C:\Users\<username>\AppData\LocalLow\League of Geeks\Armello\logs. It should have the date and time of your played and abandoned game.

;)

Phlox

9
Bugs! / MP-Display Bug
« on: October 06, 2017, 06:19:23 PM »
When starting a MP-game the search-Bar doesnt show the correct number of players in queue...just waiting for the fourth player to join...the bar only shows "Player 2".

Not a big bug, though.

Kent aka Phlox

10
Bugs! / Bugs with Rites of Ruin
« on: October 06, 2017, 04:19:20 PM »
Hey there, just played my first game after the "Rites of Ruin"-Patch and want to leave comments on bugs I found:

-The Prologue has been reset. I had to play it through again, though I already owned the clandice.

-The Card Archive has been reset. Need to unlock all the cards again.

-The coin-toss at the end of the game shows an empty lilac surface where the chest should have been.

Other than that, the game ran smooth. There have been some grafic glitches in the prologue (in Sanas Quests, seems like the animation of the staff-rising when fighing or cleansing something causes this).

Anyway, nice to have new dice!

Kent aka Phlox

11
There have been many-a-thread about this...so I think it is unlikely the Devs will ever change it. I think Kletian did a very good job in summarizing the problems with poison when the stack order was changed.

That's not true! We always have so many plates spinning at any given time y'know - it's hard to prioritise even the things we want to do. It'd be rad to do a huge card balance pass one of these days.


Cheers,

<3 Darcy

Great to hear that! It is a pity poison is so under value since you just cant really use some of these cards. I always loved the idea of adding other ways to kill opponents than with brutal force- and poison adds up a lot to the flavour of Armello.

12
The only way poison works is with the trident...which grants 3 poisoned swords from the beginning.

I was very excited when I first saw the poison dagger, thinking it would "naturally" land in the front of the stack...realizing that most of the times poison doesn't make any difference. Either you land enough hitpoints to outright kill your opponent or the poison won't come through to him...and he will survive your attack unpoisoned.

There have been many-a-thread about this...so I think it is unlikely the Devs will ever change it. I think Kletian did a very good job in summarizing the problems with poison when the stack order was changed.

13
Feedback & Suggestions / Re: Amber hero redesign
« on: September 01, 2017, 02:41:39 PM »
I don't think it fits into ambers flavour to kill banes as easily as you propose.

The way she is now (having a much lesser chance of encountering a bane when entering a dungeon) represents the witty adventurer who knows how to slip in and out of a dungeon without waking the slumbering bane much better. She isn't a killer-bunny but some kind of weak, but clever Indiana-Jones-Rabbit.

I agree with you that her hero-power is not as visible to most players as the powers of the others, but I don't think she needs to be changed.

14
Feedback & Suggestions / Suggestion: Clan-themed King's Declarations
« on: September 01, 2017, 02:30:34 PM »
Just a quick idea:

What if the King had some "personal" declarations themed for every clan? Whenever it is time for him to clean up one of his quarrels the prestige-leader gets to choose between two declarations for different clans.

I think of something like "Toothless Greybacks: all wolves lose 1 ATK until the next dawn", "Riches lost: All rabbits lose one equipped item", "Mark of the Damned: All rats lose stealth until the next dawn", "Dampening Field: All bears lose 1 spirit until the next dawn".

Breaking the nice symmetry of 2/2 Declarations he could have another Declaration for the Bandits "Opression rules: All bandits lose one dice until the next dawn."  Of course this could be balanced by offering a Declaration for the King's Guards like "Growing muscles: All King's guards gain one dice until the next dawn".

What do you think?

15
General Discussion / Re: Multiplayer post-game reward pace feels... bad.
« on: August 05, 2017, 04:32:00 AM »
Well, I don't see the progression system as a reward. I am a long time Armello player and since I can't play more than one or two games a day due to my professional and personal life I havent reached high peaks in the ranks.
But that doesn't make playing less fun or turn me into an unexperienced player.

I think the mp-progression system is the rest of what was intended as "ranked play" and was primary intended to get players of similar experience to play against each other....but since the player base isn't that big I am quite happy if I find a game, even if it will be against single-digit-star-players (which may mean they are new to the game and lack experience...but it doesn't mean they can't take the strategy and tricks up when they play the game).

The chest/key-loot-system feels much more like a reward, and I will get my reward for just playing and ending a game...which feels kind of right to me.

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