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Messages - CloudCuckooCountry

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1
Feedback & Suggestions / Re: Overkill, weapons, and wearing shields.
« on: October 20, 2015, 04:21:08 PM »
I can't really imagine why overkill would reward extra health. If anything, it think it makes more sense for it to give prestige, if any reward at all. But then again, I've said that killing a player without a bounty should lose you prestige instead of gaining you prestige.

2
Multiplayer / Re: Red and Kletian's Unofficial tournament 1 PC.
« on: October 01, 2015, 06:00:32 PM »
That's probably my fault. I have another tournament in another game going on at the moment, so I might just drop out if organising matches gets to too much of a hassle.

3
Off the top of my head, the two cats in Armello are the Cat Burglar and the Spy Master. They seem like Trickery-ish, no?

4
Feedback & Suggestions / Re: Dice Skin Ideas
« on: September 25, 2015, 09:10:11 AM »
I would like red dice, definitely.

5
But we already have four combat aggressive characters in the game. They would be Thane, Zosha, Brun, and Horace (off the top of my head). We don't really need another one.

6
Feedback & Suggestions / Re: Just a little tidbit about the crown
« on: September 24, 2015, 04:59:55 PM »
Fourth?

...

Oh, I guess Sana must be the Prestige Leader then.

7
Feedback & Suggestions / Just a little tidbit about the crown
« on: September 23, 2015, 08:26:58 PM »


When the King dies, can this card just appear in the winning player's hand? It'd be cool and kinda funny, I think.

8
I extrapolated what happened when I saw Sana mutual kill a Bane and then got a notification the she was now the Prestige Leader. I checked the scoreboard briefly and saw that she had 7 prestige + the lead before she was given the penalty for dying when she respawned back in her clan grounds. I checked again after her prestige was reset back to 6 and she was still the prestige leader.

Could this have been a glitch of some kind?

9
This bug exists because a player receives the prestige for killing a Bane BEFORE the prestige penalty for dying. It only works when the 2nd place player has equal prestige to the Prestige Leader and mutual kills with a Bane.

So basically, the rundown is:

Player 1 has 6 Prestige. Player 2 has 6 Prestige and is the Prestige Leader.

Player 1 mutual kills a Bane and receives 1 Prestige, putting their total prestige to 7 and making them the Prestige Leader.

Player 1 then receives the penalty for dying when they respawn at their clan grounds, putting them back down to 6 prestige.

The situation is the same as before, except Player 1 is now the Prestige Leader.


The rules state that you lose prestige from death, not from respawning in your clan grounds. Do you get prestige for killing a Bane, but the death of the Bane and your own death should be considered to happen at the same time by the game logic. In a tabletop scenario, a situation like this where a player both gains and loses a resource in the same interaction is simply treated as a net-neutral scenario where the gain and the lose cancel each other out and the game is treated as though no interaction happened at all. Otherwise, game mechanics that rely on overtake-scoring will have glaring edge-cases where a net-neutral interaction swaps the leading position even though the scores are the same.

10
Bugs! / PS4 control prompts on the PC version
« on: September 23, 2015, 12:38:58 AM »


Notice the conspicuous L3 and R3 buttons at the bottom of the screen. No controller was plugged in. This happens to me across multiple games.

11
Even though you can't see it, every dungeon Amber visits is benefiting.  You might not get Treasures, but you'll be getting more gold and magic.  You have "control" over the use of the power.

...

I'm not even saying Scarlet is bad, I think the effect is usually worth the rarity, just that Amber is no slouch.

I can see where you're coming from, but you still haven't addressed what I think was my most crucial point.

The difference between Amber and Scarlet is that Scarlet can do something that no other character can, whereas Amber's ability doesn't allow her to do anything that another character can't do on a lucky day.

When Amber's ability works for her, it provides exactly the same results as any other character would if they just happened to get good dungeon rolls. And that's if Amber's ability works for her at all. Playing Amber is like playing a character with no talent at all.

I've come out of games where I've had consistently better rolls than the Amber player. And this isn't in a rare once-in-a-blue-moon absurdly unlucky game for the Amber player or an absurdly lucky game for me. It happens in such a way that I can't actually tell the difference between the effect of Amber's ability and the normal variance that exists within even odds. And this is a problem that has been echoed by a number of players.

Amber can still roll out 1 Gold, 1 Magic, a teleport at an inconvenient time, a Bane when she's not on a Rot run, and draw garbage-tier out of the Treasure and Follower decks just like everyone else, and she seems to do it with equal abundance to everyone else. No one ever sees Amber roll 6 Gold out of a dungeon and attributes that roll to her talent, because there's still a chance that you would have just gotten that roll anyway had you been playing a different character.

12
Well, strictly speaking, a lot of the character abilities in the game sometimes don't get to be used to any effect. That's randomness and variance for you.

Sure, there are games where Scarlet will never be able to mill followers, but I've also had games where I've milled a full party using her innate. Once I milled 3 followers in two turns through defeating a terrorising bane + civil uprising king's dec + Emissary.

Similar with Amber, some games you will roll treasure after treasure after treasure from dungeons. Other games you roll out garbage regardless of your better odds.

Merc sometimes never gets to steal, Barnaby sometimes draws out shit-tier equipment, River sometimes gets hard-countered by steal and direct damage cards, Thane sometimes doesn't draw out burnable sword cards, Horace sometimes never has to trade places with a King's Guard. Half of the characters in this game have talents that might go unused for most of if not an entire match. That's not the point, though.

The difference between Amber and Scarlet is that Scarlet can do something that no other character can, whereas Amber's ability doesn't allow her to do anything that another character can't do on a lucky day.

When Amber's ability works for her, it provides exactly the same results as any other character would if they just happened to get good dungeon rolls. And that's if Amber's ability works for her at all. Playing Amber is like playing a character with no talent at all.

13
General Discussion / Re: Brun - Why is he so underrated?
« on: September 22, 2015, 03:10:58 PM »
His card usage I find can be around the same level of finnickiness as Barnaby at times. The reason why a lot of players might not be picking him is that to use his power to its fullest, you kinda need to plan one turn in advance for combat and build up a spell streak bonus over two turns for an epic dice stack.

14
I've already pitched a few buffs on some other threads for Merc and Amber.

For Merc: I think he should steal 1 gold for stealing a settlement + 1 gold for whenever someone takes a settlement from him. My reasoning is that it gives him better control over the settlement game by discouraging other players taking his settlements and keeping his gold income high. I think a buff like this can be justified by Merc's low innate Spirit. I also think that this is much more useful than Kletian's suggestion if only because discouraging other players from straight-capturing Merc's settlements could have higher overall payoff for Merc than a free Trickery every now and then.

For Amber: I think the problem everyone agrees with regarding the dungeons is that they're too random for an ability that gives "better dungeon rolls" to be reliable for. I mean, really, if you were playing any other character and just got lucky dungeon rolls the whole game, then that character basically had Amber's power by proxy. I think what she needs is a reliable power on dungeons, which is why I suggested +2 Gold when stepping onto dungeon tiles.

For Horace: I haven't played with him enough to really get a feel for a comparable yet stronger power. But I would like the idea that King's Guards are never hostile to him, even when he has a bounty.

15
This has been covered already.

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