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Messages - Darcy Smith

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General Discussion / Re: Armello on PS4 - there are issues
« on: January 22, 2018, 05:30:53 PM »
Hey there Shaynin,

v1.6 is the latest version for PS4 but we're working on a new one. We can't bring updates as regularly to console as we do to Steam, but we bundle them up and move them across all at once.

Hope that makes sense and hold tight for news of the next update.

<3 Darcy

Artisan's Alley / Re: Street Cred
« on: January 22, 2018, 05:28:55 PM »
This is so rad. Shared with the team and would like to share on Twitter/Facebook if that's cool?!

Where can we link back to, to get you that sweet sweet credit?


Heyo! Sorry for the hugely belated response, absolutely missed this thread. For the GoG version, the language is anchored to your OS' language.  If you change your language on your OS, it should switch over.


General Discussion / Re: iOS U.S. app store
« on: January 15, 2018, 05:29:32 PM »
No date as of yet! We'll do a big announcement when we know or at least when it's live. <3

General Discussion / Re: Purchase Frustration? Who do I bug?
« on: January 15, 2018, 05:29:06 PM »
Hey there Calealen!

It's tough because we do our best to display all of the DLC as obviously as we can on our store page, so people know what they are getting into before they buy anything. Naturally we don't want to shove it in the faces of everyone in-game as not to bug folks that aren't interested.

I think that this is more of a criticism of Steam infrastructure. This format is pretty standard there!

If you encounter any bugs, absolutely submit an in-game bug report!


<3 Darcy

Cool suggestion but Yordana borrows fight, not dice technically. It's a small but important difference.


Feedback & Suggestions / Re: Allow players to rejoin matches
« on: January 12, 2018, 03:58:50 PM »
Naturally we'd love to implement a reconnection feature but it's a huge task. Hopefully one day we get the opportunity to tackle such a beast, we know how much it'd mean to our players.

<3 Darcy

Feedback & Suggestions / Re: New Achievements
« on: January 12, 2018, 03:27:18 PM »
Hey there!

It's more difficult than you'd expect to implement achievements for non Steam platforms, and when it comes to this feature we don't want to further the divide between Steam and console. It's unlikely that we'll add more achievements at this rate but never say never.

<3 Darcy

Multiplayer / Re: Block/Remove Player Option
« on: January 10, 2018, 06:23:53 PM »
Hey there! Apologies for the belated response but we managed to fix this issue on Steam the other day.

Should be all clear, thanks for reaching out. <3

Artisan's Alley / Re: Messy Professional
« on: December 21, 2017, 03:37:49 PM »
MEGA dope.

Feedback & Suggestions / Re: Rivals Balance Feedback
« on: December 19, 2017, 03:14:11 PM »
Thanks for the feedback TiedInBone, appreciate the write up and I'm glad that you dig the heroes!

Feedback & Suggestions / Re: Another Rot Follower
« on: December 19, 2017, 03:06:23 PM »
VERY interesting. I like that you've sited a similar ability, because that means that a bunch of the coding infrastructure already exists. Thanks for the suggestion!


<3 Darcy

Feedback & Suggestions / Re: Power design concern: bounding
« on: December 19, 2017, 03:01:07 PM »
Hey Kletian!

I absolutely hear you and your concerns are definitely valid. I for one, have been concerned about Griotte going trickery-super-saiyan and killing everyone at night and that's why I think her drawback is valid - warranted. She has a similar thing to Sana where her primary stat (that in this case scales) can be used to bust up perils, palace or otherwise, and the King.

I think she's strong, and by design she is meant to have a low floor and high ceiling.

We've been chatting a lot about Hargrave and we're happy with him. We're going to adjust the wording of the power so that it's clear that he will attack *all* creatures, so people don't get a shock when he shoots guards. We'll keep an eye on them all moving forward but they are definitely worthy of launch.


Build Notes / Release (v1.9.2) Patch 1 [Steam] Build Notes
« on: December 14, 2017, 12:34:29 PM »

Hi there,

The Rivals beta event is now over, so the Rivals have retreated from Armello. Hope you all had a great time trying out the new heroes. Massive thank you to everyone that submitted bug reports. Reminder that the Rivals hero pack will go live on the 20th of December so let that hype brew.

Here are a bunch of fixes that we managed to implement in direct result from the bug reports we recieved.

Bug Fixes
  • Cat's Eye (Rat Ring): Now correctly deducts the Trickery discount.
  • Fixed Griotte's animation in Clan Grounds if she dies at night with her Hero Power active.
  • Fixed Hargrave's hero power activating if he's turn is forced to end.
  • Fixed the AI combat NMA in Sana & Amber's prologue.
  • Fixed a bug in the hero select screen that if you're on Random and your turn times out.
Known Issues
  • Mirror Cape is behaving incorrectly on some occasions.
  • Multiplayer banners may not appear in lobbies correctly.
  • Curse of Eye Yordana pact does not visually break correctly on combat. (gameplay effect ends, but pact visuals remain until either player dies)
You'll hear from us soon. Stay good, dearest friends.


<3 Darcy & the LoG Squad

Feedback & Suggestions / Re: Amber's "Buff"
« on: December 14, 2017, 10:56:44 AM »
We've always altered starting gold as a micro dial to attend to balance.

Cool it with the "no one is going to play her" bit, mate. Amber is fine, she's great. She's played regularly, she has a fricken sweet parasol blade. You can prefer other hero powers and that's totally your right, but don't worry about play rates.

Once again, really not digging the sass.

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