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Messages - Kletian999

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1
General Discussion / Re: Unfair steam market hold! Help LoG!
« on: April 03, 2018, 03:59:51 PM »
They can't control Steam.

What you can do is get an android emulator program to run the authentication and resolve the holds that way.

2
Feedback & Suggestions / Re: Dice Roll/Visual to Determine Turn Order
« on: April 03, 2018, 03:58:10 PM »
It's random

3
Feedback & Suggestions / Re: Ability to remove Zoomed out Fog effect.
« on: April 03, 2018, 03:57:54 PM »
If playing fully zoomed out was "viable" it'd become the dominant way to play-  it trivializes tracking stealth ed heroes and new peril placement.   If everyone played full zoom for a "fair match", then the sense of connection to your own hero is lost, and the art detail is wasted.

Full zoom was likely tried in the very early days and the fog added deliberately to fix those problems.

4
General Discussion / Re: StratAssist: Script for Finding Game Stats
« on: March 06, 2018, 11:28:35 AM »
Cool stuff

5
General Discussion / Re: February Update Rollback to v1.9
« on: February 23, 2018, 04:42:43 AM »
Umm, what's my way?  Or was the "read the books out of game" tier higher than Bandit?

6
General Discussion / Re: February Update Rollback to v1.9
« on: February 20, 2018, 03:33:57 AM »
Is there going to be an out of game way to read the Novellas?

7
Anything with more Armello Art is awesome.  Unfortunately, it's also super EXPENSIVE, like 1000$ a second from when the Dev's last mentioned such details.  The cut-scenes we got for the launch and DLC trailers are covered by a special Australian government grant that can only be used on "Marketing materials" i.e. those cut-scenes.  Paying their animation contractors thousands of dollars for a rarely seen feature isn't going to be sound financially. 

Getting awesome cut-scenes for victory states has been a long request, but even though a victory happens every game, it still would cost more than makes sense.

8
Artisan's Alley / Re: Pairing names
« on: February 07, 2018, 01:33:17 AM »
Wouldn't it be spelled Horlet?
Also, I think MerCosha feels better to say.

9
Bugs! / Re: Poisoned Dagger bug
« on: February 07, 2018, 01:24:30 AM »
So poison dagger and Poison vile are even more useless by being unable to combine with piercing effects.

10
Realizing this is an old thread, but I wanted to talk about the Channel.

1st: since this thread ended LoG apparently reopen their archives to everyone, which is nice for people who were concerned about the main topic.

2nd: The Twitch notifications are very unclassy.  "Live and Nude"?  Why are you trying to look like Porn spam in my Inbox?  You are very lucky my wife already knew what you were!

11
Feedback & Suggestions / Re: Power design concern: bounding
« on: December 20, 2017, 10:54:39 AM »
The low floor and high ceiling may balance her over a period of many games, but it doesn't stop the high frustration players will feel being a "poor" Griotte or fighting a "rich" one.  Normalizing the floor and ceiling would retain the overall balance while generally appearing more favorable to the community I think (Less, she is OP, she is UP arguments).

If the extreme swinginess is intended and non-negotiable from the designers though, we'll have to agree to disagree and I'll have to hope my feedback could be incorporated on the other characters.

12
Feedback & Suggestions / Power design concern: bounding
« on: December 19, 2017, 01:36:40 AM »
This was inspired by a feedback thread on Steam about Griotte, but it expands larger than that. 

Griotte's power is a drawback unless you can afford 1 trickery during the day phase (last I checked night trickery gets no credit), and it takes 2 trickery to actually make it different from being "powerless".  Like Zosha she's Powerless during the day as well.  Conceivably, a Griotte with uncontested control of 3+ towns and drawing the correct Trickery's could boost herself to Brun levels of dice madness for a whole turn instead of a single fight and win Perils too.  In short, Unlucky folks get shafted with her power while lucky folks will get dominating force.  This is frustrating to me.

Lets consider some other hero powers of similar frustration. 

Ghor's original power had no downside (even a single forest gave you super spell reach- arguable the glowing forest effect was intended as a downside), and no cap.  Find a big forest and your whole hand is free.  New power now has a downside (no stealth) and a hypothetical cap as the forest threshold increased but it's still a big problem that even a 2 point discount is usually enough to empty a hand with mana to spare.

Scarlet's power has great potential (you could get full/the best followers) from it, but it is also too easy to go the whole game with it never occurring. 

Sylas's Old power was extremely difficult to get started (low floor), but would have been devasting if allowed to get to max of 5.  The new power is far easier to activate and pleasantly limited.

What I'm getting at is that it is important to consider the "edge cases" of any element in the system.  I think Griotte and Hargrave's downsides (floor) is a bit too severe and that Griotte's Ceiling is too high.  I'm hoping they can get a Sylas style adjustment and not a Ghor style one.

13
Feedback & Suggestions / Re: Rivals Balance Feedback
« on: December 17, 2017, 04:45:34 AM »
In game terms.  Gaining a Rot every night is the King's Hero Power. 

14
Feedback & Suggestions / Re: Another Rot Follower
« on: December 16, 2017, 02:15:44 AM »
Wouldn't it be a hatchling?

15
Feedback & Suggestions / Re: Rivals Balance Feedback
« on: December 14, 2017, 11:12:44 AM »
Funny, Fang used to be 5 Overkill and it was lowered for being too rare to attain.  Maybe 4 is the sweet spot?

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