Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Phlox

Pages: [1] 2 3 ... 16
1
Bugs! / German translation Bug on Lootscreen
« on: April 20, 2018, 06:15:01 AM »
Hey there, after I opened a chest I found a funny german translation mistake:

The "Leave"-Button says "Entlassen" in german, which means "to fire someone".

What you mean is "Verlassen" which means "to leave". Better would be "Zurück" ("Back") anyhow.

Yours,

Phlox

2
Bugs! / Re: Road 2.0 April BETA - Missing Textures on Some Models
« on: April 20, 2018, 06:12:35 AM »
Sana and Thane are missing parts of their Skins as well... I wont post the pics here, you get it.

3
I don't agree. For many players the spirit stone victory seems to be hard to achieve. (Just have a look into the steam forums). The scenario you described contains a lot of "if's"....while it is possible, it is not an easy thing to get. (I had all stones at the end of night two once).

And even if you are that lucky, you still need to enter the castle and get your shot at the king. Once you are a spiritwalker you have a big red target sign on your back and will experience a lot of countermeasures from the other players. Nothing draws as much attention to you than collecting 4 of the shiny eggs.

Other than that: LoG worked really hard to make the spirit stone victory a path to victory to be reliant in any way. (like adding ways to collect them).  In the early days you would just get it by chance....if you were really lucky. Other players were robbing you of them when slaying you, no ways to collect them other than pure chance.  Nothing to plan for...nowadays you can try to active go for it. I even think before choosing which char I take and which amulet/ring-combination it will be about whether I plan on going for a stone-victory.

I think raising the amount needed to cleanse the king to 5 will put spiritstone-victory back to oblivion...that is not the place where it belongs.

4
Bugs! / Lunar dice roll waaaaaaay toooooo looooong
« on: February 22, 2018, 01:01:33 AM »
Like the subject says....the lunar dice roll way too long. It hurts seeing them roll and roll and roll....way longer than all of the other dice sets. Most of the times you can't really guess on which side they are finally landing.

Not exactly a bug, but something that needs to be fixed (low priority though).

Yours

Phlox/Kent

5
Bugs! / 2.0 Public Beta "Leave Queue"
« on: February 21, 2018, 02:33:41 AM »
Didn't find the space where we are collecting the 2.0 public beta bugs, so I just start here.

When I want to leave the queue from an public mp game the game won't take me back to the main menu, but instead displays "Waiting for players to be ready".

Looks like a bug to me. You can still hit "back" and enter the main menue.

Yours,

Phlox

6
General Discussion / Re: February Update Rollback to v1.9
« on: February 17, 2018, 09:32:45 AM »
We know to appreciate your honesty/transparency and your hard work. Keep it going...it is bitter to just have a look at 2.0 and then been pulled back. But as I've been one of the NMA-victims of yesterday I know how to appreciate the game running stable and steady, so keep your research for the cause up. We have faith in all of you, you'll manage this. ;)

7
What a great idea! Love it!

8
Artisan's Alley / Re: Pairing names
« on: February 08, 2018, 07:46:00 AM »
Yoriver (Yoranda/River)

Mercriotte (Mercurio/Griotte)

Ghorgon (Ghor/Sargon)

Thaniss (Thane/Twiss)

Horang (Horace/Fang)

9
Yeah, Lisy, understand that.

Streaming at 6 a.m. isn't much better for you than watching the stream for us at 4:30 a.m.

Still: sorry, since I LOVE your streams! (Nothing better than playing live against Darcy...I did it once...laughed my @ss off).


10
Have you thought about broadcasting during different times? Here in  Europe ALL of your streams happen deep into the night (here in germany they are about 3:00 am) so they wont get much viewers...and I unsubscribed since I only get to watch these live when I  am suffering of "praesenile bed-escapism".
Well in my case, just replace praesenile with senile.

11
Bugs! / Strange graphic glitches
« on: January 12, 2018, 03:10:14 AM »
Had this since a month ago or so....

Ingame there are lots of graphic glitches, like flickering of the tiles all over the board. Cant really make a proper screenshot of this, since it flickers all around...tried to lower my graphics, but it doesnt change.

Anyone else experiencing this?

12
Feedback & Suggestions / New Achievements
« on: January 12, 2018, 03:03:05 AM »
Any chance we are going to see some new achievements for all the new Chars ingame someday?

Though I still have 4 to go I'd love to see Achievements for the Bandits, the Usurpers and the Rivals.

Yours,

Kent aka Phlox

13
Feedback & Suggestions / Griotte's Curse-Line
« on: December 27, 2017, 07:20:57 AM »
I find Griottes Curse-Line very insulting. Instead of expressing something like "Oh dear, this is messing up my plans" or something else she is saying "Pathetic little swine" which goes more for an insult than a curse.

Would love to see something different. It doesnt event suit the "dame-like" speak she is used too...it is waaaaay to direct imho.

14
Feedback & Suggestions / Re: Heavy Plate / Rotten Fog
« on: December 24, 2017, 11:51:23 PM »
Dangerous. If overequipping would mean that you get your lost AP refunded this would actually mean transferring money into a HRW without the Rot-Drawback. Enter the Castle with the Heavyplate on, pass the peril, then just over-equip the Plate with a towershield and attack the king the same turn. I think this is even more unbalanced than the drawback the Plate has right now.

15
Build Notes / Re: Release (v1.9.1) Patch 7 [Steam] Build Notes
« on: December 01, 2017, 06:50:14 PM »
Hm. You should drop poetry, Darcy.
I suggest you continue your dancing/singing lessons - still waiting for "Armello-the Musical".

Other than that: Good work with the latest patch.

 ;)

Pages: [1] 2 3 ... 16